What Happened with Items
There is nothing you guys can do with this approach of GGGs, the only way out is to uninstall the game and leave. Maybe it just dying.
What, you love the game like it was? I bet you love old grandpa too, but guess what... | |
You are just disconnected from community. Yes, I understand, you see POE from CEO point of view, you see it on the paper and as a numbers ... but WE - players, community, consuments of your game have a different point of view.
Look at the Twitch, there are tons of "pro POE players" which are specialised to every segment of the game - from best SSF HC players to Omega juicers or crafters. Why you didn't invite them to the dev server and didn't say "Eyo guys, we are planning to implement these changes to the new Kalandra league, can you play it for 7-14 days and tell us, what do you think about it?". Then you will have valid feedback and you can start to finding compromises between your point of view and community point of view. Like gamers for gamers you know? Not like "Hi I am Chris and I made this, deal with it"... Just ... please wake up, don't destroy this game :-( Last edited by pes502 on Aug 26, 2022, 6:51:19 AM
| |
Congrats Chris thats what a leader and MAN really do, being responsible for those mistakes, ty for the effort, I'm giving a try again for the game
|
|
you had something really special here, but I'm not even to maps yet (couldn't play much on console release and played a little more today) so I will wait to see for myself.
But the game was epic, amazing, maybe one of the best games of all time. Weird to drastically change your approach like this though. Last edited by Anton__Chigur on Aug 26, 2022, 6:53:19 AM
|
|
"a four-mod Archnemesis rare has a 41000% (rarity) bonus"
If 500-1000% (stackable) bonus caused a problem, do you not think that insane number will be a problem in the future? Hell, it already is with the very lucky (or cheating) few getting 40+ divines from a single monster while the rest are struggling for alchemy, scouring and chisels. Instead of having a way to incrementally increase the difficulty as the character progressed (stacking more and more league mechanics, going higher in delirium, etc...) we now have a complete lottery and an extremely spiky baseline that still scales exponentially in difficulty, but less so in reward with other mechanics. | |
" + 1 | |
Thank you for the response, wish the community would express their frustration without being toxic at the same time.
What in damnation have you done?
|
|
so 90% off the loot isn't gone, technically, it's just in this "super fun" loot goblin you now fish for like in Diablo 3, which was the least fun thing in that game too.
most important harvest crafts for high end stuff (keep pre/suffix and divine rares) still not in the game, so no more "carrot on the stick" on that front. lake still not rewarding enough for the difficulty. map juicing not rewarding enough for the difficulty and/or cost. so, philosophy no.1 seems in a pretty bad spot, which is what we are all trying to tell you for a week now! at least the apology made sense and seemed honest. |
|
Knowing that a lot of people take a week off just to play your leaguestart, and end up leaving mid-league...screwing league start massively and taking a whole week to recover is a bad step.
It is surprising to see players are willing to spend 24/7 on your game as soon as league launches... But that workers release the league and just fuck off for 3 days. This has caused many issues in this league, and in the past leagues as well. If the game is still in a "good and playable place" at the moment, I think we can realistically say that league launches (or at least the first 3 days) are not worth it anymore. And its kinda sad (for me at least), because league launches is all I wait for all league long. | |
" HOLY SH*T! |