What Happened with Items
" Dialla :) I hope more will be addressed, and keep a positive mind. I have my gripes with some things but there is enough negativity going around. I've already shared my thoughts on what I feel is wrong in a previous post in this thread. |
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So let me get this straight; In order to address the difficulty difference between your hastily cobbled together mechanics, you'd rather make the main game a slog so that it matches, instead of vice versa. Looking at every change to the main story difficulty with the unnecessary sponge tweaks and nemesis enemies, you have gone out of your way to make those words hollow, especially when you're so enamored with masochistic difficulty that even trading needs "friction."
It's not even a communication error. The other words lay it out plainly, "There was not sufficient time to playtest" just screams mismanagement, and frankly, if it's not worth your time to internal playtest, why is it worth pushing out unfinished to the masses? Are you more interested in making a game or keeping an ear perked for Tencent's mandates? Also all other players outside of specialty farming unaffected is a blatant lie, and I've been playing SSF exclusively, so I can prove it. drops were butchered, I'm in maps and I still haven't seen 5 linked sockets on a hammer of chest FOR 2 STORY RUNS, even then I'm still seeing mostly T6-8 mods on level 70+ equipment, so I guess your balancing there was null and void as well. I don't understand why you're tuning an entire game's drops to juiced-runners either. Why is the extreme end of the loot tuning spectrum more important to you than 90% of the playtime getting the resources to even attempt those slideshows? I don't give a damn about mirrors when I ain't even gotten to a point of seeing one drop ever, but apparently "drops are in a pretty good place after a week" when they're clearly not. I don't think I'll ever understand what you find enjoyable about being one-bopped intermittently by jankily rigged stacking modifiers, but nothing about that says power fantasy. If I wanted to feel stripped of resources and means to really *do* anything, my crippled ass could just lay in bed, I don't need or want you slobbing your masochistic ego to take precedence over a game being enjoyable first, challenging second. | |
I found my very first solaris touched, and I got a whopping 1 Chaos and 1 Alchemy. After 4 days and 3 hours of playtime. I also have 331 Rarity.
Conan Exiles is coming out with their sorcery update on the 1st and will be free to play for everyone for a week. Goodbye, if Mondays patch doesn't change much. Last edited by Aroused1 on Aug 28, 2022, 2:01:35 AM
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Although I'll keep playing the league, those changes are a big no. We don't want slow paced and non consistent rewards on PoE, like it is on other games. Getting one shotted everywhere cuz the game is being balanced as every player is a streamer or pro player is a bad move. The game already has thounsands of different currencies, and you want to make new players come to the game by changing the only thing we like.
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in the sake of justice.
I'm casual player, I do like new drop system and balance. thank you, I enjoy playing. |
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and yet all you manage to do is making players considering quiting POE for ever. well done Chris and team.
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I'd like to give me own two cents here, mostly because I have a unique perspective I feel.
First, I want to point out, I'm just now coming over from Diablo. I'm old enough that I was literally raised with Blizzard. Starting from Warcraft 2, through what was probably a World of Warcraft addiction..., and finally StarCraft 2/Diablo 3. I have a special relationship with Blizzard, and it saddens me to no end what they have been doing lately. Enter PoE. The main reason I am a new player at this point is basically I was just too focused on other things. Quite literally, the term for my personal life when my friend tried to get me into PoE was, "A fuck-ton of shit". Wife, kids, divorce, hatred, anger, sadness... you get the idea. Whatever the case, I was too busy, and I just could not grasp the complexity of this game. What's different now essentially is just boredom with everything else to the point I was willing to give this game a better try. I am beyond pleased with my experience thus far. The depth of this game, the complexity of the entire thing, and the sheer number of things to do just puts most other games to shame. It was a bit of a shock then to see the outcry of the community here because I was having such a good time playing and learning. However, I wanted to know the problem, so I started to research and talk with streamers. Because I am brand new, I literally have no frame of reference for the loot and therefore, I see no difference except the perspective of coming from Diablo 3. In my time of leveling, I have gotten around 4-5 unique drops which is a completely new feeling because you don't get the "right" to have that tier until you reach Rift level 70 in Diablo. That combined with how grindy and rare it is to get a useable item in Diablo, PoE is a breath of fresh air in numerous ways. I certainly do not have experience in this game enough to really speak to this season’s issues, but I do have the perspective that this is such a more rich and full game compared to Diablo and certainly is nothing close to the "pay-to-win" nightmare that Immortal is. Then you add in the transparency of this post which just blew my mind! I could only have wet dreams of hope that Blizzard would do something so honest. In summary, I am enjoying this game more than any other right now, so I'm going to continue playing… probably too much. I believe that all the problems will iron out, (I can personally see a difference already) and it will continue to be a great game. The company most definitely has my respect after this, and I think we should all take a breath and remember that this isn't the end, it's just a mistake. See you all out there! Daethbane | |
" This statement could be applied to a great many things over several leagues. It has seemed to me, for quite some time, that this stubbornness is unnervingly widespread in the company. To be perfectly blunt, on many occasions it has felt like official company policy is "players don't know what they're talking about." I really hope there will be some serious internal evaluation about this, because in my opinion it is long overdue. "People ask me why I do this at my age. People are rude."
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some one in an earlier post made a very good point, why are you trying to nerf the game for everyone if you are just trying to prevent the 1%ers from running stupidly juiced maps, i personally can say i am likely never going to run at that level, as are over 90% of the player base, even playing the story or early maps as a duo atm is not that fun or rewarding, ive had 2 exalt drops in over 2 days of playtime (no divines) so why not just revert the loot table BS and reduce the multiplier for 5-6 man party play where they are making the huge amounts of currency, at least that way the 90% of players (who probably account for about 80% of your profits) will remain happy, also for the love of god revert the harvest changes, it was in a good spot you just needed to itemise it or create a trade window interface for it to get people away from TFT
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1) It feels pointless to play a league at launch. It takes 2-3 weeks before you backtrack halfway (at most) on decisions that can make the game unplayable (or, in this case, not worthwhile because I'll get more loot when you backtrack).
2) Your "philosophies" are what my friends and I joke about the most. They feel so distant. I'm not trying to be mean or anything, but reading these posts feels like you're writing about a different game. 3) Bosses drop like flies, rares take a half hour to die. Why? What's the point? Why would anybody want that? 4) Feels like you're trying to turn rares into treasure goblins. Why do you feel we need this? 5) Are we just testing ideas for PoE 2? I'd gladly go along with straight out "Guys, let's playtest ideas we have for PoE 2 for the next few leagues!" 6) The only reason I'm playing this league is because of the new lightning skills. I'm sure your jobs are hard and decisions are hard and deadlines and PR and so on.. I'm here writing at 1:31am because I care for the game and I appreciate how hard it must be to make things work on all fronts. So, thank you for that. |