Improvements to Item Drops

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MadCuzDev wrote:
bruh what. just undo the fucking changes. stop being in denial. your game has 54% of the players it launched with on steam charts on day 5. just undo this patch or do something that actually matters. who cares about 25% changes when we'd need 100% or above to feel any difference


+1!
I don't understand the logic behind making the loot 90% worse and then acting like you're doing players a favor by increasing it back by a measly 10%. Is this really the strategy? It's insulting tbh. You are just throwing increases into the air without any testing or how can you even test if it will feel good in a matter of a couple of days?

This is the only thing that the patch notes should read:

"Reverted game back to same loot system as before 3.19."

OR EVEN BETTER,

"Reverted game back to same loot system as before 3.19 and added an option for people to play an archived version of 3.13"
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
NErf 90% of drops
increase 50%
HUGE IMPROVEMENT
what about incremental crafting? Two reforges per harvest instead of one isn’t enough to fix it. The cost needs to be 1/10th and bring back the rerolls and keep prefixes/suffixes.
After testing the newest patch I came to the following conclusion:

Loot is still very much aweful in the endgame.
The League Mechanic is still not worthwhile to play.

Harvest cost reduction is nice, drop rate of life force should be higher still.

Overall the feel of the league and the economy is really bad.

While the overall "idea" of the changes in 3.19 were great the execution was terrible and poe as a whole is in a terrible state compared to last league and even more so before Archnemesis.

Please keep communicating with us and revive the league from the dead with more and better changes.
As long as people are watching and commenting, you can still fix stuff.

Problem becomes when no one expects a fix and no one is looking anymore at the "improvements" you're trying to make.

I left the game, but am still looking.
Lets see for how long.
PogO
Tons of people quitting and GGG doing NOTHING
One streamer after the other quitting and GGG doing NOTHING.

Wow and here i thought that Blizzard, Pearl Abyss and Kakao were crap companies...
But GGG tops them all...

And there are still idiots that defend them just wow.


At this point i don't even care anymore if this game dies.
this is so over rated, not even noticable in game. just stop funding their income, maybe then they will stop trying to slap our face! understand a game needs changes to survive, but when you make the game unenjoyable they wanna add something so minute that u cant see the changes, wow GGG i guess the "vision" is to lose a massive player base!
I am sick to death of all the item drop complaining posts.
ARCHNEMESIS NEEDS TO BE FIXED AS PRIORITY AND I HAVE TOLD YOU EXACTLY HOW TO DO SO:

Hasted- REMOVE "Nearby Allies have 30% increased Attack and Cast Speed"
CHANGE "Nearby Allies have 40% increased Movement Speed" to 10%

Deadeye- REMOVE "Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance"

Bonebreaker- REMOVE "Nearby Allies have 40% increased Global Physical Damage"

Malediction- REMOVE "Nearby enemies (players/minions) TAKE 30% INCREASED DAMAGE"

Rejuvenating- REMOVE "Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield"

Executioner- REMOVE "Nearby Enemies (players/minions) cannot Recover Life or Energy Shield to above 50%"

Drought Bringer- REMOVE "Nearby enemies (players/minions) cannot gain Flask Charges"

Effigy- REMOVE IT

Vampiric- REMOVE "Enemies (players/minions) Cannot Leech Life, Mana, or Energy Shield From you"
My life is slipping away...
Addiction is a harsh drug...
Last edited by EstocSlayer#0218 on Aug 24, 2022, 7:40:06 AM

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