Improvements to Item Drops

hmm
Last edited by Karizmaa#2977 on Aug 24, 2022, 6:59:02 AM
Can you do something about the servers? I get that you are over loaded so please buy more servers. I am crashing every few seconds now >_<
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skyer666 wrote:
Problem 1:
AN is going to stay regardless of what happened

Proposed solution:
white map - max 1 AN mod - base quantity/rarity multiplier = A
magic map - max 2 AN mods - base quantity/rarity multiplier = 2A~4A
rare map - max 3 AN mods - base quantity/rarity multiplier = 4A~8A
corrupted - max 4 AN mods - base quantity/rarity multiplier = 8A~12A
Shows pool of possible AN mods in map
Allow player to easily view what each AN mod does
Allow player to reroll AN mods if built is not suitable
Higher tier AN mod should have additional in-built quantity/rarity multiplier or perks (easier to have higher tier mod, higher item level and etc)

Problem 2:
Low efficiency for harvest crafting
Big nerf to crafting options

Proposed solution:
Allow drop of lifeforce in maps and other league mechanic
Introduce other ways of crafting through other league mechanic to compensate for the lost of harvest crafting option

Problem 3:
Minion survivability issue in high tier map

Proposed solution:
Increase permanent minion global defense against AN mods
Reduce critical damage taken for permanent minions
Reduce permanent minion penalty from non-damaging ailments
Allow permanent minion to auto-teleport to player and become passive at low life (gems, passives or other)
Animate guardian rework - can be resummon with some costs (currency, unique, killing xx enemies, extra cooldown penalty, lose dmg or life and etc)


The main problem is luck of currency.
You can kill a normal pack in 1 sec and get 1 Orb of Alchemy
If you know that 2 mins fight with A4 mods' mob bring you an equivalent of 120 Orb of Alchemy you will fight with pleasure.
But in reallity it brings 2 Orb of Alchemy if you are lucky:)

I'm not afraid of hard game. I'm afraid of stupide game.
Thank you Chris (not being sarcastic btw) I was already having a blast this league without running any lakes, but soon I can run all 20+ lvl83 tablets I have saved up the past 2 days. Let the loot explosions begin!
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We have globally increased the base drop rate of currency items by 25%


0 + 25% = 0

Haven't had much time to play this league yet. That said, this is the first time ever in all these years, that I get to act 8 without dropping A SINGLE unique.
really, you increase currency drop 25% after reducing it from 100% from 3.18 to 10% in 3.19?
So you basicly increased currency drops from 10% to 12.5%!!!
oh well, amazing thank you... i guess :/
More unique items? worthless
More rare items? worthless
Archnemesis? still everywhere
comon guys, not all people playing this game are complete morons like you think we are....
nice
I want to go back to good old times when you can farm your hh in 5 days in spider forest. How often you can find the doctor now ? two times per league from stacked decks. Chris, your game is not a job it still a game. We don't want to play 8 + hours in day to improve our builds. We have full-time job. I want fun and various crazy builds which i can play every league. Now i leave and i will not purchase any supporter pack because i don't want to support your game on this stage.

Kind regards.
nice 3 days league. god job ggg
WHEN ARE YOU GOING TO FIX ARCHNEMESIS, I EVEN TOLD YOU MULTIPLE TIMES HOW TO:
Here's how you can actually fix Archnemesis & IMMEDIATELY.
By making these changes monsters will still be strong and unique.
Archnemesis mods should have never had these effects to begin with as they don't make sense and bypass defensive layers, all you need to do is change these to fix the game:

Hasted- REMOVE "Nearby Allies have 30% increased Attack and Cast Speed"
CHANGE "Nearby Allies have 40% increased Movement Speed" to 10%

Deadeye- REMOVE "Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance"

Bonebreaker- REMOVE "Nearby Allies have 40% increased Global Physical Damage"

Malediction- REMOVE "nearby players TAKE 30% INCREASED DAMAGE"

Rejuvenating- REMOVE "Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield"

Executioner- REMOVE "Nearby Enemies cannot Recover Life or Energy Shield to above 50%"

Drought Bringer- REMOVE "Nearby players cannot gain Flask Charges"

Effigy- REMOVE IT

Vampiric- REMOVE "Enemies Cannot Leech Life, Mana, or Energy Shield From you"

Take a look at the full mod list on the wiki (https://www.poewiki.net/wiki/Archnemesis_modifier) and you'll realise removing these will still leave the archnemesis mods with loads of other lines, so technically this is a minor change.
My life is slipping away...
Addiction is a harsh drug...

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