Improvements to Item Drops

At level 88 I've got 0% unique belts, 0% unique wands, 1 unique amu and couple more, maybe 15 in total. Really hope this patch will change drop rates.
This sounds pretty good. I felt kinda bad for GGG for all the negativity they are facing, even tho they kinda were asking for it by misleading people with "stealth nerfs" and expecting no one to notice...

Thanks GGG for the quick response to the issue. Hopefully AN mobs are now more worth spending 5 minutes to kill! :D
I think i`ll wait few days and see what content creators think.
This week was the worst poe experience since i`ve started to play last league.
Holy Quaca moly..... How detached from reality are you really? 25% currency drop increase ha - i am not sure 200% buff will be enough. 25%.......
oh bullshit

i cant believe ggg is doing this every time, and every time getting away with it

basically they want to nerf something. but they dont do it directly, oh no. they nerf it 10 times harder. then people complain. then ggg "buffs" it. but not to the way it was back, oh no. ggg nerfs it exactly as much as they wanted to begin with. and yet again the first few pages are filled with "pog" and "hype" instead of noticing this rather obvious psychological trick

the ONLY solution is to revert the changes. no one wants harvest nerfed repeatedly every league. no one wants archnemesis. no one wants drop rates lowered by 99% and then improved by 33%. no one wants your "vision"
Lots of folks have weighed in so I'll summarize my biggest issues. Me? A long-time player, on the lower end of power gamer, I was thrilled with 3.18 Sentinel, best league ever (mainly because I could juice Delve for once).

1) Gutting the crafting. Man, this is terrible for those who enjoy crafting - who play way longer than usual to craft goodies and for those of us who buy the "almost perfect" items from the 1% crafters.

2) Gutting general map farming (like I prefer to do). I rarely kill big bosses. These changes destroyed players who play like I do and live to fine tune the beautiful Atlas passives and do the stuff we enjoy because (at least in 3.18) it didn't really matter what previous content you liked to run it all made $$$.

3) The Archnemesis fix like usual is aimed pretty much only for the 4 mod rare 1% players. The group slightly below the 1%ers are screwed like usual.
Last edited by MrWonderful99#4612 on Aug 24, 2022, 1:54:00 AM
You nerf loot by 90-98% and then boost it by 25%. This is not going to go well.

It's a tough situation, but you really have to somehow comment on what your view is on how much loot we should get, the massive nerfs to harvest crafting and AN-defence stacking (leads to absolutely horrible and boring fights).

Is the intention now that we have to struggle once again with map sustain, not craft anything and mostly combat random rare monsters instead of well designed bosses?

I don't care about item drops, THE BIGGEST PROBLEM RIGHT NOW IS ARCHNEMESIS RIPPY BS. I have made countless posts telling you how to fix this and you keep ignoring me, despite the fact that it would take less than 1 hour for you to fix these. I'll say it again, TO FIX ARCHNEMESIS YOU SIMPLY NEED TO:

I have made countless posts telling you how to fix Archnemesis properly and you continue to ignore it. All you have to do is the following changes:

Hasted- REMOVE "Nearby Allies have 30% increased Attack and Cast Speed"
CHANGE "Nearby Allies have 40% increased Movement Speed" to 10%

Deadeye- REMOVE "Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance"

Bonebreaker- REMOVE "Nearby Allies have 40% increased Global Physical Damage"

Malediction- REMOVE "Nearby players TAKE 30% INCREASED DAMAGE"

Rejuvenating- REMOVE "Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield"

Executioner- REMOVE "Nearby players cannot Recover Life or Energy Shield to above 50%"

Drought Bringer- REMOVE "Nearby players cannot gain Flask Charges"

Effigy- REMOVE IT

Vampiric- REMOVE "Players Cannot Leech Life, Mana, or Energy Shield From you"

Take a look at the full mod list on the wiki (https://www.poewiki.net/wiki/Archnemesis_modifier) and you'll realise removing these will still leave the archnemesis mods with loads of other lines, so technically this is a minor change. I'm not asking for a massive nerf just removal of these few lines so that defenses aren't turned to paper. I have literally done most of the work for you, all you need to do is remove a few lines from your database, it's not that hard...
My life is slipping away...
Addiction is a harsh drug...
Last edited by EstocSlayer#0218 on Aug 24, 2022, 1:56:27 AM
i want my money back
Yet another unpaid Path of Exile 2 Alpha Tester

Path of Exile 2 will be a great leap forward
I'm still watching the reviews drop harder than the loot

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