Improvements to Item Drops

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vacii wrote:
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Thatsnasty wrote:
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Chakka wrote:
This is good, fuck those guys who want multiple Squires dropped in one map. I hope they never come back. That kind of gameplay has no place in the game.


YEAH!
Fuck those people who are trying to have a real life and play a game for actual fun.
You should have to invest 100 hours a week or you're crap. Less loot in a game where you play by yourself with no PVP or monetary competitive scene!
You tell em.

You do realize that nerfing the loot on the top end is good for everyone right? If you want to have a life, don't play at league start. If there is no loot bloat your drops will actually matter later on.


Yeah destroying harvest crafting, divine orbing cheap items less than 120c, and 90% of loot from all sources is really good later.

[Removed by Support]
Last edited by Dylan_GGG#0000 on Aug 24, 2022, 2:47:54 AM
Still not the same as before. Garbage
This is bullshit, it was intended all allong. Cut down from let say 1000% rarity/quantity to 10%, people went enrage mode and after 2-3 days " here you go we massivelly increased with 33% " It was theire plan from the begining, lower to the ground, increase by a small amount, players get happy. Good job ggg making a fool of us.
Too little too late.
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Thatsnasty wrote:

You do realize that nerfing the loot on the top end is good for everyone right? If you want to have a life, don't play at league start. If there is no loot bloat your drops will actually matter later on.


Yeah destroying harvest crafting crafting, divine orbing cheap items or anthing less than 120c, and 90% of loot is really good later.

I can't tell if you're trolling or a Chris Wilson alt, can anyone actually be this braindead?
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I'm not trolling and my profile is public, so you can double check that.
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krispidor wrote:
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vacii wrote:


Your screenshot just proved the the other point 150-80 =70. How is 70k a majority. Also this is this only Steam? You do realize there are like at least 50k+ not on Steam.

hey, its only 4th day.
do u rly think that abandoning ratio for non-steam players is different? reason?

If the trend is similar, ~40% ... 40% does not make a majority.
why fix that was never been broken... ggg
Those buffs won't fix what you've done with drops.
Just brought back all mechanics, what you've change in 3.19.
For the Harvest, here my 'vision':
1. return all crafting options
2. tweak the quantity of lifeforce for each crafting option
3. change the approach to getting and using of the lifeforce:
a) keep three types of lifeforce yellow, blue and purple, remove white one
b) remove random drop of lifeforce from mobs
c) each crop has to contain random quantity of lifeforce (depending on quantity and types of crafting options, which it was supposed to have in previous patches)
just hope ill start looting more than 0 harvest currency per harvest
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Tampleerovezz wrote:
Not a word about the fix of archimesis. Not a word about fix mobs. I don’t believe in a global increase in the drop after it was cut 10 times, and now they decided to improve a certain number of x by 25%, if you had some 100, you made 10 and improved it to 12.5, it will still be far from 100. We go to the end, do not let them deceive you with a handout!

900% more value xD
No, but you are right.
Last edited by Rekill#3893 on Aug 24, 2022, 2:51:30 AM

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