Improvements to Item Drops
" Yeah destroying harvest crafting, divine orbing cheap items less than 120c, and 90% of loot from all sources is really good later. [Removed by Support] Last edited by Dylan_GGG#0000 on Aug 24, 2022, 2:47:54 AM
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Still not the same as before. Garbage
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This is bullshit, it was intended all allong. Cut down from let say 1000% rarity/quantity to 10%, people went enrage mode and after 2-3 days " here you go we massivelly increased with 33% " It was theire plan from the begining, lower to the ground, increase by a small amount, players get happy. Good job ggg making a fool of us.
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Too little too late.
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" Yeah destroying harvest crafting crafting, divine orbing cheap items or anthing less than 120c, and 90% of loot is really good later. I can't tell if you're trolling or a Chris Wilson alt, can anyone actually be this braindead? [/quote] I'm not trolling and my profile is public, so you can double check that. |
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" If the trend is similar, ~40% ... 40% does not make a majority. |
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why fix that was never been broken... ggg
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Those buffs won't fix what you've done with drops.
Just brought back all mechanics, what you've change in 3.19. For the Harvest, here my 'vision': 1. return all crafting options 2. tweak the quantity of lifeforce for each crafting option 3. change the approach to getting and using of the lifeforce: a) keep three types of lifeforce yellow, blue and purple, remove white one b) remove random drop of lifeforce from mobs c) each crop has to contain random quantity of lifeforce (depending on quantity and types of crafting options, which it was supposed to have in previous patches) |
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just hope ill start looting more than 0 harvest currency per harvest
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" 900% more value xD No, but you are right. Last edited by Rekill#3893 on Aug 24, 2022, 2:51:30 AM
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