The Self Found League
HELL TO THE YES! This is great!
To have to rely on what you pick up only, not have the luxury to be able to trade for items you would otherwise not be able to get yourself. Genius! This Thread is edible GOLD *NOM NOM NOM* However, just in case I do want to play the trading way, I can ALWAYS go on a character in another league that supports trading. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Jun 11, 2013, 1:11:04 AM
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PLEASE GGG RESPOND TO THIS. WE ARE ALL SO EAGER ABOUT THIS POSSIBILITY
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Please make this one happend GGG!
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That would be great. I want the self found league, too.
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Heh, a thread with more pages than all other threads on first page of suggestions combined and (still) not a single dev comment. *starts singing "I wanna be loved by you"*
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Play solo and don't trade.
If you play in a group, don't pick up items that were originally tagged for other players. |
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again, it's a bad idea; why on heart make a new league for those unable to use IIR or IIQ or unable to learn something about trading?
standard is with trading... what would it be without? something less than standard? ♦▲◄▼►▲♦
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" The difference is standard is designed around trading to get items thus the drops are also based around trading. If you try to play self found you can end up stuffed because you just do not get the drops to allow your char to progress and get better equipment without trading. Also due to the trading every single item you could possibly want to get is available and all anyone needs to do is grind any area just for currency and then go and buy their lionseye, or whatever other unique is wanted. Whereas with a self found, and drops improved to compensate the lack of trading you do not have access to ever single item in the game, all you have is what you find. Which is a large part of the fun and enjoyment of playing an ARGP for some people and with the drops based around trading so there is almost never any good drops this pleasure and enjoyment is lacking in this game (I've gone from level 40 to 67 without a single useable drop and it's boring and not fun). It also improves the re-playability as you never know what each char is going to get. As for running IIR and IIQ, my poor melee char has enough problems staying alive without removing damage and protection to gain IIR and IIQ |
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" That's an incredibly myopic point of view. It's not a matter of not being able to run MF or not being able to understand trading. Trading in an ARPG is a play style choice just as much as your build is. Some people find it enjoyable, others don't. Those who don't find trading enjoyable are not wrong or incompetent for having a different play style preference. As for IIQ/IIR, a thorough reading of the thread will show that this has been discussed and is overall viewed as less than the ideal solution for such a new league. Most of us in this thread aren't looking to have uniques falling from the sky. Any belief that this is the case represents a severe lack of critical thinking. There is actually an enormous middle ground between "I like it the way it is now" and "I want every unique in my stash by level 5". What we're after is in that middle ground, an environment in which our play style preference doesn't leave us at so severe a disadvantage in terms of progressing our characters due to the way trading likely influences drops. It's not about competition, e-peen, or keeping up with the joneses. It's about having a way to overcome the progression barriers the game throws at us without having to pay someone else to get us past them or disregard the way we prefer to play. |
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" That characterization is correct. IIQ/IIR are really just recommended proxies because they were viewed as easy, and decent compromises between finding good new gear and crafting. If self-found was a pure crafting league, it would be hugely increased currency, with no rarity at all. Of course it isn't a pure crafting league. I'd say it's partially crafted, and partially genuinely found. I'd say the best recommendation I can come up with is increased currency and "better items dropped." There isn't presently a mechanism for "better items," however. Such a mechanism would work like this; modest increases in socket count; modest increases in link probability; modest increases in item modifier quality; and possibly (not sure how to work this at all), modest increases in item modifier composition. Of all the items in the list, the last is mostly fictional, because a good composition is in the eye of the beholder. |
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