The Self Found League
+1 SFL!
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cross-post that may be of interest here
" Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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your all missing a very important piece to your arguement, ... items drop... there will still be trade, some one will cross league trade take the risk, and meet up and oops i dropped my item hey pick it up . bamm bubble busted... ppl will do it trust me, i remember the diablo 2 scams from dropping from inventory trades lol hahahahah funny times funny times indeed...he man you promised... haha there goes your loot
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" thats not a problem if the opportunity cost of crafting vs crafting maps vs farming is balanced see the above post Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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" " @NefariousNoetic: Please take this into consideration. When you are in town and try to drop an item of any type what happens? The game will say "Warning! Items cannot be dropped in town and will be destroyed!" I can't imagine that it would be very difficult to initiate this rule for the outside as well. @Veta1991: That is true to some extent, but NefariousNoetic is right that people will still trade like this, especially people who are going to "pay to win" sites that sell orbs/items.The best way to sincerely prevent this form of trading would be to destroy any items that the player tries to throw onto the ground. I would, of course, expect that this would come with a warning system just like in town. |
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Hey everyone, I found this message from Chris during the Raptr Q&A and it seriously pissed me off...
" 1) Saying partying in PoE takes coordination is a joke. I mean, it's not like players need to set up skill for a specific area (Guild Wars 1) or need roles like tank, healer, dps (WoW). Basically, in PoE people can group, not speak one word, get to and kill the boss, and leave their separate ways. That hardly takes coordination. 2) Saying "requires learning a lot about items" is a pathetic excuse for an understatement. The time it takes to learn what things are worth in your specific league can take a ridiculous amount of time. I would much rather just farm for it instead of price checking in the forums or chat and then find a reasonable seller. (You know for being called Grinding Gear Games, there sure is little "grinding" and a lot of "trading"... -.-) 3) When it says "Still fun and compelling when you don't want to engage in these systems," that should mean that players who don't want to trade or party can find items and crafting material at a reasonable rate. Lets be honest, self found for crafting is laughable at best and you're going to have to invest an insane amount of time farming to see an upgrade drop. Also, if you're still leveling, by the time you find that "upgrade," it's already several level too late. (/tableflip) 4) Since the MF changes are inconclusive, I won't even discuss those. All in all: I want to play self-found and solo; it's what I find as fun. But, I'm quickly getting the feeling that GGG is doing something that Blizard did to Diablo 3 fans during the earlier part of D3's release. Back then, yellow, or rare monsters, had enrage timers. If they hit it, your basically dead, regardless of how much defenses you had. When players who enjoyed playing tank-characters asked Blizzard to change it, we essentially got replies that felt like "Playing as a tank and taking forever to kill things isn't fun. Playing mostly on the dps end is fun and that's what we are encouraging." (Not a legitimate quote from Blizzard)So, I don't know what's fun. Got it... -.- Honestly, I'm getting this from GGG now. I feel like they are saying "Soloing and self-found are too easy because you don't have to have that human interaction." (Not a real quote from GGG) I still felt like Chris's above post was like reading some of the posts from Blizzard when D3 first came out. If there is one thing that pisses me off more then anything when it comes to video games, it's being told how to play a game. If I want to party, I will. If I want to trade, I will. If I want to solo, I will. If I want to play hardcore, I will. If I want to play softcore, I will. If I want to self-found, I will. But don't fucking tell me how I should play. I apologize for for the long post and the profanity at the end, but I love PoE and I'd hate to see it doing this to itself... Last edited by RogueKnight5741#0328 on Oct 11, 2013, 10:41:51 AM
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Hi
SFL 1 + SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)Permanent loot allocation, No party benefits.5)New recipes and specialized orbs. cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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One thing that they probably forget is the simple fact that there already are 'orbs'farmers on the net, they are not hard to find, allowing you to buy orbs with real money. So we can say that current leagues are already in a pay-to-win system, even if it's cheating and can lead to a ban, payers will keeping doing it, thing that couldnt occur in SFL.
There still would be a possibility of using a bot, but those kind of shit are easily spotted. Again , we dont say that we want loots falling from sky, just want a solo-friendly experience. If you dont know what decision to make, a good idea would be to submit the question to players, by mail for example, explaining to them our ideas, and asking to click 'yes' or 'no', wait a month or two, then check who won and do what should be done, so everyone is happy. |
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no just no
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bump
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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