Art, Areas, and Effects Feedback Forum
When i think about why this game is not better, my answer is - pc resources... Are you ggg guys agree that there is a battle between - more detailed world vs more detailed effects(spells etc..)
Id go for more detailed world, with poorer effects rather than vice-versa. Vaal ruins, act3 temple is simply brilliant in design. Vaal ruins could get more torches tho.. :P Act3 temples(especially last area) should be wayy smaller. I will only bash more, so please bear with me: act3 in general is soo out of fantasy world. Just make this look like titan quest underworld levels. Take an inspiration from there! Look how incredible flora is. Old game but so memorable! Most impressive areas are there.. Also sacred2 has pretty good areas, yes they are less realistic, but they belong in fantasy world. I believe path of exile would be more amazing in more fantasy world rather than more mundane world! I dislike rarity so much im almost quitting poe2. GGG.
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Not sure if this was intentionally left out of the game, but when I play in groups, some situations I have a hard time finding my group members in a sea of mobs. I was thinking that some sort of effect such as a glowing orb above group members heads or glowing ring on the ground could help make it easier to distinguish between friend and foe.
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Love the game. So keep up the good work.
In regards to the ranger, I feel like the aesthetic of it is a bit lazy. The ranger is a female character but when she is in full armor she doesn't appear to be female, she feels more like a teenage boy. The short hair is hidden under her helm, while wearing armor her chest is flat just like the other male characters. I'm not asking for like insane cleavage or anything over the top like that, just something to make her more distinguishable as a female character. Maybe give her like a ponytail, give her some actual chest puppies while she is wearing armor, maybe a big 'ole badonkadonk (I joke). Something though to make her a little more distinguishable. Currently the witch is pretty easily identifiable as a female while the ranger seems more like a tiny duelist. Also the poison clouds for poison arrows, maybe make them a bit of a lighter color. The whole aesthetic for the game is very dark and that coupled with the dark cloud of poison gas makes seeing enemies more of a challenge than actually killing the enemies themselves if they don't have any curse over their heads. |
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maybe some way to further differentiate characters in your party from enemies
i know when cursor is over target it shows nameplate health bar but i mean more for while im looking around in battle sometimes it takes extra fraction of a second to see if something is a party member/their minions or enemies i say maybe because i understand having the feel it currently has, and when players have item effects that can solve this, but maybe something subtle could help | |
I just have to say, I love the naked statues in Solaris Temple.
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I enjoy this game quite a bit, but a lot of the monsters seem to use a human like figure. I understand for most monsters they're human-like, but I think the game would benefit with a better variety of creatures that don't looks like humans. Personally I found Vaal to be a pretty cool boss actually. Don't get me wrong though, you guys have some interesting monsters, but you could benefit more from having less human-like enemies.
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[deleted]
Last edited by theplaypig#3518 on Nov 29, 2017, 10:48:58 AM
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Is the current gear art place holders? I find the current art work extremely bland and boring. Every piece of gear is basically some generic looking mail/chain armour and they have no wow factor.
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Act 3 ambient sound (correect term?) is rather irritating. More music like the jail would be great. Something with an african flair?
On mini map, warehouse area displays hatched lines below structure while running. Last edited by baldielocks#0433 on Feb 22, 2013, 12:44:50 PM
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the Fiery Visage will change to a blue-white mess when on chill/freeze, very bad
IGN: lootnh [Tempest]
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