Art, Areas, and Effects Feedback Forum
and also, can the pet link to the ring/sth
it is very odd to summoner it every time when i log in just saying IGN: lootnh [Tempest]
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This is still viable even after 6 months;
" "This is too good for you, very powerful ! You want - You take"
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Elite monster has an yellowish glow, very similar to the light emited by blazers, making it quite confusing in area with lots of both like the pyramid. I suggest changing the glow to something more distinct, or use floating particle effects, to set them off. It doesnt need to be massive particle effect, just some stuff "evaporating"from their weapons or bodies would suffice.
Champion monsters sometimes look almost identical to the normal counterpart, I suggest adding glows or particle effect. Please pardon my bad english
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There are bookshelves in the tent behind General Gravicius and in the Lunaris temple which all have the exact same texture of books. Could use some change or at least more alternation in the texture....
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Are the indicators for chilled, on fire etc place holders? I've always felt they're really terrible, it's just a coloured square on the top of your head.
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Been meaning to post this for a while, just really love the changes to pools and streams a while ago giving the seamless height changes all over. So much nicer than the traditional cliff edges and occasional path to join areas of different height.
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" I really like that area, it's a shame that when you get to it after running through the Vaal Ruins you get the darkness effect and everything is purple/dark instead of the nice lush sunshine and vegetation that you can see after clearing Act II and coming back there (and back in closed beta before they added this). |
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Can I just say that I LOVE ACT 3!
Visually it's superb, the change in lighting moving from sunlight to shade in warehouses for example was great, the spooky blue lighting, then the sewers and dark / green hues, then the dark and mean feel of the battlegrounds, through to the great design and feel of Solaris Temple Also the music and transition changes were brilliant Act 1 overall I found a little samey, Act 2 again was more about running through and killing things, but Act 3 you guys have done an amazing bit of work - it actually makes me excited to explore and sometimes spend more time looking around than killing the enemies trying to face palm me :) Thankyou! |
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Well. I'm not sure if I'm supposed to post something about the items here, but nevertheless...
I hope GGG will take care in future, as soon as they have enough resources, of the Unique items look. Looking into retrospect, I remember an ARPG game called Titan quest and Titan quest Immortal throne as it's add-on respectivly. The thing I like the most about TQ (titan quest) is the art concept of unique items. There is a hudge number of uniques and every single one, every shield, sword, spear, bracer has the same look on both the character and in the inventory. So having the unique item on your character made it look really cool and individual. For instance: or So you can see - the character wearing unique items or sets had respective appearance. and in game (zoomed) Isn't it cool? And i didn't intend to promote TQ )). Just humbly trying to give a piece of advice to GGG with a small presentation. I think it's important to take the best from other companies experience. I hope this issue will get some attention in perspective. I truly believe PoE to become the most legendary ARPG of all times. Thanks! Last edited by _TaZaR_#1953 on Mar 23, 2013, 8:58:16 PM
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Sorry for such big post
Last edited by _TaZaR_#1953 on Mar 23, 2013, 8:52:44 PM
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