Energy Blade thoughts

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OneTwoTimer wrote:
How do you maintain them when you constantly take dmg? Once es goes too low in a hard fight you can't cast them anymore?


It looks to be just an initial cost followed by a pseudo reservation, according to the video.
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FrankBOSS wrote:
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OneTwoTimer wrote:
How do you maintain them when you constantly take dmg? Once es goes too low in a hard fight you can't cast them anymore?


Heirophant my dude... Staffs, Mind over Matter, Armor Stacking like a beast. Maybe Block nodes on Staffs? Still unsure how two handed weapons play a role.

MoM and Armor should save your ass if you can block enough...

Also if you use ES drain gem on something , Zealots oath? I dunno you should... Be ok, still will get one shot though which sucks.

We'll see though


It's most likely designed to be a hybrid build. Keep in mind that they are adding more Life nodes to this tree, and we have skills like Petrified Blood to tank damage.

They also added Base Armour to Determination and Base Eva % to Grace, so now they aren't as reliant on what you are wearing.

2069 Armour Base on Determination is going to become monstrous when applied to Increased Aura effects, and you can take the new Divine Shield Keystone to at least keep your ES healthy by mitigating physical damage.
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Atech2 wrote:
Really hoping that lvl 20 skill has 60 % less Energy shield or very least 70 % less energy shield.


Level 20 versions are highlighted on their Announcement page for Gems. Nope. This is designed to either keep at a low level gem, or to specialize in other ways to mitigate damage than pure ES.

To get a good build going with high level gems, you're going to need about 5500 ES.
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Sadaukar wrote:
mh, 7% crit and 1,7aps isn't that bad. The question now is... can we support the skill with stuff like increased crit chance or something like that. I didn't think so at first, but since it creates a whole item, maybe that item gets stats from support gems?

Btw. what weapon did the characters on those Screenshots have equipped beforehand? Maybe it was just a white 1h or 2h weapon without stats and it normally transfers the original weapons' stats to the energy blade?


You can. The Energy Blade itself has Crit chance as a Q, so aparrently it acts as an on hit spell.
Man, i would have hoped we could at least get the other bonuses from our equipped weapons.

A Fidelita's Spike build with Herald of Thunder and getting flat lightning damage instead of it's base damage would have been awesome combined with its herald buff.
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rekikyo wrote:
Nope. This is designed to either keep at a low level gem, or to specialize in other ways to mitigate damage than pure ES.ES.


Of course this gem is meant for hybrid builds.

But how would keeping this gem at low levels help you? Doesn't it have 80% less energy shield even at level 1? The "reservation" doesn't scale, only the flat added portion of the damage scales. As far as I know.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Oct 21, 2021, 1:59:54 PM
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Phrazz wrote:
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rekikyo wrote:
Nope. This is designed to either keep at a low level gem, or to specialize in other ways to mitigate damage than pure ES.ES.


Of course this gem is meant for hybrid builds.

But how would keeping this gem at low levels help you? Doesn't it have 80% less energy shield even at level 1? The "reservation" doesn't scale, only the flat added portion of the damage scales. As far as I know.


The key to low level building is that even with 1000 ES converted by that 80% less maximum results in a significant base damage per sword, if you're purpose is to augment another skill rather than to maximize damage potential.

If you can add 200 Lightning damage + 8 and still have 6k EHP, you may find that more reasonable than having 4k EHP but adding 4700.

The base cost in ES is the key. There's no real way to reduce that cost yet, and it climbs with gem levels. (624 at 20). If you can't pay that cost, and reserve at the same time, the skill won't even cast.

So many people will opt to not level it for the small added fixed lightning damage to keep the cost down.

Also, keep in mind...... even if you do build 5500+ ES, you could still use a level 1 gem, and still get 80% Conversion + 8, resulting in close to the same damage as a level 20 with the added Lightning damage (the fixed added damage only amounts to about 1/20th of the damage of the spell).

I don't know if I got this across to you: The gem's damage mostly scales to how much ES it "Reserves." 5% Added Min damage based on 80% of ES and 100% for Max.

In other words, there's a vast difference in damage between having 1000 ES and having 5500+ ES.
Last edited by rekikyo#7718 on Oct 21, 2021, 2:34:16 PM
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rekikyo wrote:
The key to low level building is that even with 1000 ES converted by that 80% less maximum results in a significant base damage per sword, if you're purpose is to augment another skill rather than to maximize damage potential.

If you can add 200 Lightning damage + 8 and still have 6k EHP, you may find that more reasonable than having 4k EHP but adding 4700.

The base cost in ES is the key. There's no real way to reduce that cost yet, and it climbs with gem levels. (624 at 20). If you can't pay that cost, and reserve at the same time, the skill won't even cast.

So many people will opt to not level it for the small added fixed lightning damage to keep the cost down.

Also, keep in mind...... even if you do build 5500+ ES, you could still use a level 1 gem, and still get 80% Conversion + 8, resulting in close to the same damage as a level 20 with the added Lightning damage (the fixed added damage only amounts to about 1/20th of the damage of the spell).

I don't know if I got this across to you: The gem's damage mostly scales to how much ES it "Reserves." 5% Added Min damage based on 80% of ES and 100% for Max.

In other words, there's a vast difference in damage between having 1000 ES and having 5500+ ES.


I understand the mechanics - (or so I though?) I just took it for granted that all builds going through the "troubles" of stacking enough ES to be able to scale and reserve this ability (for it to be worth using at all), has enough ES left to pay the one time cost of a level 20 gem. You only need about 3200 ES in total to be able to have enough ES left to pay the level 20 cost. The cost isn't a reservation, and you regen that in seconds, don't you?


Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Oct 21, 2021, 3:18:02 PM
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Phrazz wrote:
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rekikyo wrote:
The key to low level building is that even with 1000 ES converted by that 80% less maximum results in a significant base damage per sword, if you're purpose is to augment another skill rather than to maximize damage potential.

If you can add 200 Lightning damage + 8 and still have 6k EHP, you may find that more reasonable than having 4k EHP but adding 4700.

The base cost in ES is the key. There's no real way to reduce that cost yet, and it climbs with gem levels. (624 at 20). If you can't pay that cost, and reserve at the same time, the skill won't even cast.

So many people will opt to not level it for the small added fixed lightning damage to keep the cost down.

Also, keep in mind...... even if you do build 5500+ ES, you could still use a level 1 gem, and still get 80% Conversion + 8, resulting in close to the same damage as a level 20 with the added Lightning damage (the fixed added damage only amounts to about 1/20th of the damage of the spell).

I don't know if I got this across to you: The gem's damage mostly scales to how much ES it "Reserves." 5% Added Min damage based on 80% of ES and 100% for Max.

In other words, there's a vast difference in damage between having 1000 ES and having 5500+ ES.


I understand the mechanics - (or so I though?) I just took it for granted that all builds going through the "troubles" of stacking enough ES to be able to scale and reserve this ability (for it to be worth using at all), has enough ES left to pay the one time cost of a level 20 gem. You only need about 3200 ES in total to be able to have enough ES left to pay the level 20 cost. The cost isn't a reservation, and you regen that in seconds, don't you?




You need 3120 ES at level 20, and 3215 at 21 at a minimum, with no Support Gems. The problem is that to get to that point (and get no defensive use out of 80% of it) you generally invest high enough into ES equipment than you are beginning to create problems for your EHP pool if you invest further, because of the less max ES.

Someone who doesn't level the gem but uses it as an augment, or wants to support it with supports, might be more interested in maximizing their life investment as much as they can.

What we're discussing is basically having 3500 Life and 560 Remaining ES or having 6500 Life and 200 remaining ES. Most players would probably prefer the latter.
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rekikyo wrote:
What we're discussing is basically having 3500 Life and 560 Remaining ES or having 6500 Life and 200 remaining ES. Most players would probably prefer the latter.


Sure, but getting 3200+ ES on a EV/ES hybrid isn't hat difficult. There are even some masteries made for it, and the downside of acrobatics is, well... Gone. You could even go Trickster. You can easily get 5000+ life (with several valuable layers of defences) while reaching 3-4000 ES. And the new reservation efficiency makes it pretty easy to slap on Discipline in addition to a couple of other auras, even though I haven't done the math if it's close to worth it or not.

My point? If you're not really planning on taking advantage of the gem's ES scaling, you're much better off with a semi-decent foil. But based on the scaling here, it seems you're better off with a decent foil anyhow, unless you go real crazy on that ES scaling.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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