3.16 is disappointing, more powercreep for the wealthy and no toning down of OP content

I called this a day after league reveal, and people thought I was crazy.

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Pizzarugi wrote:
Not worse enough for you? Scourge league itself is also a timed encounter plus they're adding more things that'll benefit the rich players.


What average player is going to truly utilize this? Scourge "crafting" is just vaaling, but with a new coat of paint. Suppose you buy or find something good that you want to use, but the next scourge "craft" gives you such a heavy negative that it would be unwise to wear without significant gear change elsewhere. A significant gear change you might not be able to afford. Easier and safer to not make the attempt and risk bricking it. There's no guarantee you'll get your money back if you attempted to sell it, and I expect the odds are high that you'll wind up with a bad scourge mod on it that greatly devalues the item anyway.

And to make matters worse, it's not like you have an unlimited number of attempts to keep rerolling scourge "crafts" until you get a negative that will barely affect you if at all.

You know who's willing to gamble this? The rich, the people with tons of currency who can afford to krangle their gear in an effort to sell it off for massive profit. If they get a bad scourge "craft" on a pricey bit of gear, they'll chalk it up to a simple loss and try again with something else, but if they get something good, they can upsell it for a massive amount more money than they put into it.

And then there's the scourge mobs themselves. It's essentially Beyond all over again: Nonexistent drops and only exists to add extra enemies for things that benefit from killing a number of enemies such as Delirium.

As if the rich needed more stuff to do. They should be happy with T19 100% delirium maps, now they have that and level 10 scourge maps, flawless breachstones, and ravaged blight maps. The poor and middling players got nothing this league. Nothing but nerfs. Nerfs and harder enemies.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Oct 24, 2021, 12:45:36 AM
"
Pizzarugi wrote:
I called this a day after league reveal, and people thought I was crazy.

"
Pizzarugi wrote:
Not worse enough for you? Scourge league itself is also a timed encounter plus they're adding more things that'll benefit the rich players.


What average player is going to truly utilize this? Scourge "crafting" is just vaaling, but with a new coat of paint. Suppose you buy or find something good that you want to use, but the next scourge "craft" gives you such a heavy negative that it would be unwise to wear without significant gear change elsewhere. A significant gear change you might not be able to afford. Easier and safer to not make the attempt and risk bricking it. There's no guarantee you'll get your money back if you attempted to sell it, and I expect the odds are high that you'll wind up with a bad scourge mod on it that greatly devalues the item anyway.

And to make matters worse, it's not like you have an unlimited number of attempts to keep rerolling scourge "crafts" until you get a negative that will barely affect you if at all.

You know who's willing to gamble this? The rich, the people with tons of currency who can afford to krangle their gear in an effort to sell it off for massive profit. If they get a bad scourge "craft" on a pricey bit of gear, they'll chalk it up to a simple loss and try again with something else, but if they get something good, they can upsell it for a massive amount more money than they put into it.

And then there's the scourge mobs themselves. It's essentially Beyond all over again: Nonexistent drops and only exists to add extra enemies for things that benefit from killing a number of enemies such as Delirium.

As if the rich needed more stuff to do. They should be happy with T19 100% delirium maps, now they have that and level 10 scourge maps, flawless breachstones, and ravaged blight maps. The poor and middling players got nothing this league. Nothing but nerfs. Nerfs and harder enemies.


Two things:

Scourge enemies do not, at all, have insignificant drops. I've already been able to easily stack them up over 100% bonus item quant in just about all of my maps and hit 200% a couple times, which is additive with the item quantity on the map itself; I'm sure developing my Atlas and getting the right crafted watchstones set up can push this significantly further. So we're talking about doubling the total enemies in the map, all of which have naturally better drop rates than the standard enemies within the map. Every time I see people saying "scourge drops are crap" I immediately assume either it's pure sour grapes, or they haven't got to maps yet and they're just repeating what they heard from the first group. If your build is good enough to get that Touched By Corruption buff up, Scourge packs literally drop more than twice as much currency, div cards, and maps (edit: they do not drop maps) as the regular cannon fodder content. And you can certainly argue that this isn't good design because it amplifies small differences in build effectiveness into a HUGE disparity in average map returns, but it's extremely disingenuous to say the problem is "scourge enemies don't drop good loot" because they definitely do.

Secondly: Scourge and Delirium stack and interact in a way that makes both even better than they are on their own, so when you talk about T19 100% maps AND level 10 scourge maps, I think you're underestimating how bad this "rich player" problem is likely to become. 100% Delirious maps can and will be scourged to become even more ludicrously difficult and rewarding by the 0.01% of players capable of clearing that content.
Last edited by ARealLifeCaribbeanPirate#2605 on Nov 7, 2021, 2:40:50 AM
OP is right, the nerf to support only hurt casuals who can t farm 10 hours a day to get those 100+ ex items or craft their own gear. It just create a world were the elite thrive and control the market while the poor in tabula can t anymore play end-game content.

Item creep is full on this league and it seems to me the game is closing distance to diablo model AKA items make all the build.

The skill tree have been nerfed and so all the power goes into items from the tree (cluster jewel), so now even the tree depend on item creep.

High end items should have been nerfed and not supports.

Forum pvp
"
lolozori wrote:
OP is right, the nerf to support only hurt casuals who can t farm 10 hours a day to get those 100+ ex items or craft their own gear. It just create a world were the elite thrive and control the market while the poor in tabula can t anymore play end-game content.

Item creep is full on this league and it seems to me the game is closing distance to diablo model AKA items make all the build.

The skill tree have been nerfed and so all the power goes into items from the tree (cluster jewel), so now even the tree depend on item creep.

High end items should have been nerfed and not supports.


See, I don't think anything should give you as much concentrated power as supports do, so this was a step in the right direction, hell, I'd take it even further. Of course, if that power level is needed to play the game, it should be distributed around, not removed.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Oct 24, 2021, 5:03:52 AM
"
raics wrote:
"
lolozori wrote:
OP is right, the nerf to support only hurt casuals who can t farm 10 hours a day to get those 100+ ex items or craft their own gear. It just create a world were the elite thrive and control the market while the poor in tabula can t anymore play end-game content.

Item creep is full on this league and it seems to me the game is closing distance to diablo model AKA items make all the build.

The skill tree have been nerfed and so all the power goes into items from the tree (cluster jewel), so now even the tree depend on item creep.

High end items should have been nerfed and not supports.


See, I don't think anything should give you as much concentrated power as supports do, so this was a step in the right direction, hell, I'd take it even further. Of course, if that power level is needed to play the game, it should be distributed around, not removed.


Or they could tune down enemy health, etc. Of course, distribute power around or make the enemies less bs, that aint their style.
"
Pizzarugi wrote:
It's easy to nerf the support gems because everyone is using them, but when you get right down to it, the real power comes from items. T1 mods, influenced mods, elevated mods, and cluster jewel stacking. These are all powercreep. None of them have been looked at. And to make matters worse, none of the game content that rewards, or even requires, said powercreep were looked at in 3.16.

So in short, the game's only gotten worse for the majority of players for no reason. The wealthy will just pick up their OP modded gear like before and go "welp, see ya", leaving the rest of us to struggle through endgame.


Exactly why i dont play this garbage anymore. Everything with high end power is lets call it what it is acquired through excessive gambling. Players are pretty much forced to gamble to make currency and progress, its absolutely awful design.

Long gone the days where u can just play the game and get items u can use and sell. Im sure someone will tell me, "if you do delirium lvl 30 u get all the loot" f**k off

The fact that in a 'Action Role Playing game", you are spending hours clicking on astro plates n other stupid items in your HO, is neither very "action" nor "role playing". its just a slot machine.

not to mention how Chris said they dont wana be like "some other games just raising the damage and hp of monsters" nerfing the skill gems is literally the same.
Last edited by BaneslayerAngel#1843 on Oct 24, 2021, 5:24:06 AM
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ARealLifeCaribbeanPirate wrote:
"
Pizzarugi wrote:
I called this a day after league reveal, and people thought I was crazy.

"
Pizzarugi wrote:
Not worse enough for you? Scourge league itself is also a timed encounter plus they're adding more things that'll benefit the rich players.


What average player is going to truly utilize this? Scourge "crafting" is just vaaling, but with a new coat of paint. Suppose you buy or find something good that you want to use, but the next scourge "craft" gives you such a heavy negative that it would be unwise to wear without significant gear change elsewhere. A significant gear change you might not be able to afford. Easier and safer to not make the attempt and risk bricking it. There's no guarantee you'll get your money back if you attempted to sell it, and I expect the odds are high that you'll wind up with a bad scourge mod on it that greatly devalues the item anyway.

And to make matters worse, it's not like you have an unlimited number of attempts to keep rerolling scourge "crafts" until you get a negative that will barely affect you if at all.

You know who's willing to gamble this? The rich, the people with tons of currency who can afford to krangle their gear in an effort to sell it off for massive profit. If they get a bad scourge "craft" on a pricey bit of gear, they'll chalk it up to a simple loss and try again with something else, but if they get something good, they can upsell it for a massive amount more money than they put into it.

And then there's the scourge mobs themselves. It's essentially Beyond all over again: Nonexistent drops and only exists to add extra enemies for things that benefit from killing a number of enemies such as Delirium.

As if the rich needed more stuff to do. They should be happy with T19 100% delirium maps, now they have that and level 10 scourge maps, flawless breachstones, and ravaged blight maps. The poor and middling players got nothing this league. Nothing but nerfs. Nerfs and harder enemies.


Two things:

Scourge enemies do not, at all, have insignificant drops. I've already been able to easily stack them up over 100% bonus item quant in just about all of my maps and hit 200% a couple times, which is additive with the item quantity on the map itself


Yeah, and what did you drop with that 200% IIQ? Because it seems like the scourge mobs have inherited -200% IIQ just to begin with. I can make 10x more currency just running white heists and opening basic chests...
Last edited by Sixtysan#6617 on Oct 24, 2021, 5:26:25 AM
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BaneslayerAngel wrote:
"
Pizzarugi wrote:
It's easy to nerf the support gems because everyone is using them, but when you get right down to it, the real power comes from items. T1 mods, influenced mods, elevated mods, and cluster jewel stacking. These are all powercreep. None of them have been looked at. And to make matters worse, none of the game content that rewards, or even requires, said powercreep were looked at in 3.16.

So in short, the game's only gotten worse for the majority of players for no reason. The wealthy will just pick up their OP modded gear like before and go "welp, see ya", leaving the rest of us to struggle through endgame.


Exactly why i dont play this garbage anymore. Everything with high end power is lets call it what it is acquired through excessive gambling. Players are pretty much forced to gamble to make currency and progress, its absolutely awful design.

Long gone the days where u can just play the game and get items u can use and sell. Im sure someone will tell me, "if you do delirium lvl 30 u get all the loot" f**k off

The fact that in a 'Action Role Playing game", you are spending hours clicking on astro plates n other stupid items in your HO, is neither very "action" nor "role playing". its just a slot machine.

not to mention how Chris said they dont wana be like "some other games just raising the damage and hp of monsters" nerfing the skill gems is literally the same.


Well GGG is the king of "we want to do X, so lets actually do the opposite"

Monster health/defense and damage is very high, but they didn't want to make a game where they just raise the damage and HP.

They don't like the rushing meta and want overall a slow game - so they, over and over again, add timer-based stuff, and balance enemies that push people to make builds that clear quickly (because you survive better than way).


If they say that want X, just assume the opposite is coming or will continue.
This league is finished for me.
2 days and done.

Good changes, but not enough to make it fun as it was in 3.13.
Progression is really bad now in 3.16.
Not sure it is getting fixed any soon, not holding my breath tho.
So

I'm out to play other games now.
"
Pizzarugi wrote:
It's easy to nerf the support gems because everyone is using them, but when you get right down to it, the real power comes from items. T1 mods, influenced mods, elevated mods, and cluster jewel stacking. These are all powercreep. None of them have been looked at. And to make matters worse, none of the game content that rewards, or even requires, said powercreep were looked at in 3.16. Incursion timers, Delirium timers, Legion timers, Heist enemies being too strong. No changes here. Not worse enough for you? Scourge league itself is also a timed encounter plus they're adding more things that'll benefit the rich players.

Can you sit there and tell me to my face that this game needed Mageblood?

Oh and let's not forget Perandus league getting killed off. Personally I'm not bothered by this, but this sets a precedent going forward. How long will it be until yours gets the axe? How long until Breach, Metamorph, Blight, Delirium, or whatever is next to die? It may be a long time, maybe never, but it's always possible.

So in short, the game's only gotten worse for the majority of players for no reason. The wealthy will just pick up their OP modded gear like before and go "welp, see ya", leaving the rest of us to struggle through endgame.

I'm not sure how long I'll be playing Scourge league when it launches, if at all. There's very little that it offers which convinces me to want to play this league. The only good thing that it brings to the table are the new passive masteries, but those will take passive points so I'm not sure how many people are going to krangle their passive setups to utilize them.


+1

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