Communication and the Sacred Orb

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DiabloImmoral wrote:
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In playtesting so far, I am personally finding my interactions with base types a lot more interesting than before and get excited both seeing a perfect-defence base type drop and knowing that it would be technically possible to fix a non-perfect one with enough investment, if the item was godly enough to warrant it.


Eh other than T2Ting/chancing 20% quality uniques I don't believe this change caused any excitement at all. "Whoa an ilvl82 Hubris Circlet with 20% quality dropped. Oh it can't roll T1 INT/ES/resists. Guess it's Charsifood."

And what random drop is going to be godly enough to invest 60ex into giving it 30 more ES? Such a thing cannot be dropped in game, it must be crafted. It's just a temporary chore for the standard mirror shop runners to go through.

All content run in 3.16 MUST be done with the consideration that you MUST be dropping ilvl86 bases in whatever you're doing or your time has been wasted. I hope you've considered this when designing the league.

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This is exactly what I am thinking also....just another way for the .000000001% to get another aspirational drop at the expense of everyone else. And don't get me wrong, I think aspirational drops are great and needed...but come on GGG just add in some new stuff and not weave it in to a core mechanic which makes it a nerf to everyone else.
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knorpl wrote:


Popular?
Drop rate was -400% players after 1-2 weeks...
50k online to 6-10k...I think we have a different definition of popularity.


Not to mention the drop in trade in the 3.15 league, where people complained that they had a hard time selling an expensive item at a discount (they waited a few days for a buyer). And in the previous leagues, at a normal price, they dropped out in a few minutes.


no, it's obviously not a true
just check numbers
daily peaks' drop was even less than it was in Ritual (most popular league) and much less than it was in Delirium, Harvest, Haist, Metamorph

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I will not feed this troll. Other commentators have pointed out how unpopular 3.15 is. I have no idea what planet you're on thinking it was popular. Chris himself said 3.15 saw a large drop in player numbers.


steamdb says other
Last edited by Deeppee on Oct 12, 2021, 1:14:30 PM
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MrWonderful99 wrote:
just another way for the .000000001% to get another aspirational drop at the expense of everyone else.


What exactly do you lose by this change?
beforee you drop a perfect irem, you'll have plenty of those orbs. if you want to have a perfect item you just buy the base and craft it. so the only thing this makes is that ssf players have to grind their asses off to finish their items.... i think this base quality thing is just a bad thing and we all can live without it.
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My Shop: http://poe.trade/search/hugorosuorahen
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Deeppee wrote:
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knorpl wrote:


Popular?
Drop rate was -400% players after 1-2 weeks...
50k online to 6-10k...I think we have a different definition of popularity.


Not to mention the drop in trade in the 3.15 league, where people complained that they had a hard time selling an expensive item at a discount (they waited a few days for a buyer). And in the previous leagues, at a normal price, they dropped out in a few minutes.


no, it's obviously not a true
just check numbers
daily peaks' drop was even less than it was in Ritual (most popular league) and much less than it was in Delirium, Harvest, Haist, Metamorph

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Dude, come on man you are the living proof that people will believe almost anything if they try hard enough. I'm not even going to try to educate you to basic math, 3.15 fell off a cliff at the start, after 1 week, after 2 weeks. After that the league was just scraps of folks who would play no matter what so of course player numbers leveled out after that.
Ok, yet even more changes this league, some of which sound good and others a bit meh, but all playable I guess.

One thing I would ask for that would really help the player base enormously, is to make trade work properly.

This would be so simple to do as all you would have to do is make a trade automatic if the item is listed and another player wants to buy it of the listed price.

No more waiting for someone who can't be arsed to leave their rotas to sell an item they feel is now too cheap to even be bothered with.

No more depseratly messaging 50 players in the hope that just one will respond to sell you the one item you identified that will fix your current build problems.

Current laeague trade fell off a cliff, and lots of players left, leaving items we wished to buy and which they wished to sell, completely unavailable if they didn't check messages outside of game.

There was only one person playing in the entire league that had a pair of gloves for sale with the stats I needed. I messaged them 5 weeks ago, and repeatedly since in the hope they might start playing again, and PM'd them when I realised this was unlikely.

A whole month later, when the first info drops about the new league start coming out he messaged me and we eventually sorted a trade (he was checking patch notes so spotted it).

Please, this would be so easy to fix, if an item is listed for sale, you should be able to make the transaction WITHOUT any need for the player to respond manually.
Last edited by Ruddski on Oct 12, 2021, 2:19:05 PM
Give us the 20% or keep it, dont toy with us making even more systems top heavy as F uck.
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Ruddski wrote:
Ok, yet even more changes this league, some of which sound good and others a bit meh, but all playable I guess.

One thing I would ask for that would really help the player base enormously, is to make trade work properly.

This would be so simple to do as all you would have to do is make a trade automatic if the item is listed and another player wants to buy it of the listed price.

No more waiting for someone who can't be arsed to leave their rotas to sell an item they feel is now too cheap to even be bothered with.

No more depseratly messaging 50 players in the hope that just one will respond to sell you the one item you identified that will fix your current build problems.

Current laeague trade fell off a cliff, and lots of players left, leaving items we sihed to buy and which they wished to sell, completely unavailable if they didn't check messages outside of game.

There was only one person playing in the entire league that had a pair of gloves for sale with the stats I needed. I messaged them 5 weeks ago, and repeatedly since in the hope they might start playing again, and PMd them when I realised this was unlikely.

A whole month later, when the first info drops about the new league start coming out he messaged me and we eventually sorted a trade (he was checking patch notes so spotted it).

Please, this would be so easy to fix, if an item is listed for sale, you should be able to make the transaction WITHOUT any need for the player to respond manually.


Yes, please. Unlikely that GGG will have mercy, but yes, please.

Hell, I might even start selling stuff if this happens. Otherwise I know that I'm not online often enough for it to be 1) worth my time and 2) fair to thr players who might want to buy my stuff.
Now seriously i don't give a fuck about this new currency ,being so rare it will have 0 effect on my gameplay or experience,the reason is i play SSF.

I think for a person (Chris) who is obviously in love with D2 and wants to make a homage to,He seems to not understand the two most important things about it:

First D2 was never a Trade orientated game in its prime,it was a fight for glory be the best and take the most ears geek,and second trade was used mostly for Runes,yes there was item trade here and there but Runes were the major trades

Furthermore there is too much RNG in this game and it needs to be addressed in positive ways and not trying to mask more rng by covering it in "problem fixing" posts.


I like how they try to do new things all the time but there are limits to pushing the boundaries for the sake of refreshing the game and actually adding more RNG because you have no idea what people want and your just hoping and praying to keep people until POE2 launches.


I personally believe trade needs to be limited to certain things,like for example you cannot trade gear you crafted only the one it dropped,it seems everyone forgets that the basic principle of any arpg is drop loot and the hunt for it,which that needs heavy addressing because its almost non existing right now.


I'm no game dev,and i'm not saying my ideas are good or perfect but its just a thing to actually shake up the game and not put layer after layer of RNG on top of it.


I want to know about skill balances. Some skills hit way more than others.

Other thing is to increase boss size because they don't cause any emotion like kill a boss.

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