Communication and the Sacred Orb

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GumoVitya wrote:
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anti4z500 wrote:
this amount of solt from players that cant handle challange and demand that game is made easy for them :D

if ggg rly starts to cater game to casuals and players that thinks world spins around them POE will die fast.


Your comment makes no sense.

Casual friendly league with crafting options accessible for all, and great end-game time sinks) 3.13, highest player ratings ever.

Old Poe (which was hard) and 3.15 (POE after heavy nerf patches), both unpopular, 3.15 play stats laughable and the lowest in many, many years.

Irs fairly obvious what players want POE to be, it's just unfortunately not what Chris wants it to be.


To add onto the actual popularity of 3.15 (sorry leddit), gotta say that at the end of the day it's a game made with a specific vision, and the community (which for a while has been more about crying than much of anything else) can only say so much to shift things in a more favorable position. If all they listen to is the peeps, then their vision gets crushed and eventually the game becomes not much at all. As long as GGG plays their game they can pretty much do whatever they find fun; after all it's not like it's the only game on the market. And, if all has to end, as it eventually will, then so be it.
Finally & at the end of the day, crying about a damn product is a god damned farce.


Lmao they can do whatever they want yet it is a sin to say you do not like some parts of it? In a commercial product? In what world do you live, where customers who pay for the product can not criticize it?
You convinced me. Seems fine. We will see how it goes ^^

Another pice of the Puzzle!
Why?!

Sacred Orb RUINS the whole point of drops being variable. I personally think variable drops is a dumb idea in the first place and is completely unnecessary, but adding an orb to reroll it just makes Vaal Regalia ALWAYS the best choice. I thought the whole point was to sometimes make other ES bases better than Vaal Regalia?! (and this idea carried to Evasion and Armor bases, as well)

Either remove the orb or scrap the whole stupid variable defense idea. Implementing a more annoying/rare Blessed Orb is not a good idea.
Last edited by TheSmellOfNapalm on Oct 12, 2021, 12:34:49 PM
This is the stupidest change to the game I've seen. Randomizing armor base numbers? Then introducing another currency in a game bloated by currency to fix a problem you invented? Why?!

I've joked that, on a long enough timeline, every live-service game will eventually break everything in the game that isn't broken. This is a prime example.
I know they never will support the SSF ,but i feel like changes like this is even more killing SSF way of play,and there is a good enough number of players that play SSF.
Hmmm. This is odd
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Deeppee wrote:
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anti4z500 wrote:
this amount of solt from players that cant handle challange and demand that game is made easy for them :D

if ggg rly starts to cater game to casuals and players that thinks world spins around them POE will die fast.


Your comment makes no sense.

Casual friendly league with crafting options accessible for all, and great end-game time sinks) 3.13, highest player ratings ever.

Old Poe (which was hard) and 3.15 (POE after heavy nerf patches), both unpopular, 3.15 play stats laughable and the lowest in many, many years.

Irs fairly obvious what players want POE to be, it's just unfortunately not what Chris wants it to be.


if you saw stats you would see that 3.15 is one of the most popular leagues ever


I will not feed this troll. Other commentators have pointed out how unpopular 3.15 is. I have no idea what planet you're on thinking it was popular. Chris himself said 3.15 saw a large drop in player numbers.
Last edited by IcedInferno007 on Oct 12, 2021, 1:01:35 PM
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anti4z500 wrote:
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anti4z500 wrote:
this amount of solt from players that cant handle challange and demand that game is made easy for them :D

if ggg rly starts to cater game to casuals and players that thinks world spins around them POE will die fast.


Your comment makes no sense.

Casual friendly league with crafting options accessible for all, and great end-game time sinks) 3.13, highest player ratings ever.

Old Poe (which was hard) and 3.15 (POE after heavy nerf patches), both unpopular, 3.15 play stats laughable and the lowest in many, many years.

Irs fairly obvious what players want POE to be, it's just unfortunately not what Chris wants it to be.


can you show this stats ???i kinda wanna see them


It's the steam player charts. It's not a full view as it doesn't include people that access the game directly, but it's a large enough sample to be what mathematicians would call statistically significant. As such its a good representation of player numbers and habits.

Also, in at least one of the podcasts, Chris himself confirmed a sharp drop of players this league.
The most negative feedback for all 3 parts of 3.16 balance was about this new base type quality. If you cared about player feedback at all, you would have taken it back. Just make armourer's scraps more rare and you have the same.

You seem to hope that players don't realize that there are other great ARPGs out there which do not suffer from PoE's main problems which, after all the announced changes, still remain unsolved:

- No balance of the numbers in PvE or PvP (includes being oneshot randomly)
- Tons of useless stuff dropping on the floor
- Forcing players to do the same campaign every 3 months (PoE 2 will only fix it for 2 or 3 leagues and then it will be the same again)
Well... next item avalaible only for luckyboys and no-lifers....
Sad... really... is it a solution ? Average player 'll never see this orb

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