Stone golem AI is bugged (constant rollouts, bad target acquisition as of 3.13.1c)

Free bump, this will explain some of my close calls this league and slow league progression.
My fanworks thread: https://www.pathofexile.com/forum/view-thread/2868617
My hideout showcase thread: https://www.pathofexile.com/forum/view-thread/3077898

AI "art" isn't art, it's theft.
free bump
Another bump
Thank you for keeping this thread alive. Considering GGG ignored the issue and didn't mention anything in regards to stone golem AI in the upcoming patch, I am disappointed/frustrated.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
Have seen some of this in my own play. Mostly the passive behavior (I do have Primordial Might) and they run pretty much all the time and neglect to use their roll completly.

They do seem to slam a lot for me so not experienced that on my end.
bumping again.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
bump
So. I've got my golem's Slam down to exactly 1sec cooldown.

I've tested a bit more with random areas and just a single golem around (amount of golems does not affect their CDR).

There were periods where my golem would not slam for over 6 seconds.

GGG, you can't possibly tell me that you did not change anything with their AI along the nerf.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
"
Ydoum wrote:
ref. 1,928,736,678

As of 3.13, stone golems keep prioritizing basic melee attacks over their AoE slam ability despite it being off cooldown (my cdr for it is currently 1.1s).

The same actually happens with their rollout ability, where instead of using it they would rather casually walk towards their targets instead of dashing there.

It gets really terrible during rituals where it's super frustrating watching them constantly melee single targets instead of using AoE abilities.

As noted in replies:
- they are also quite passive even with primordial might socketed
- they tend to run towards targets off screen and never attack them
- they sometimes just stand around you and won't engage enemies until you start moving or use skills


We've raised this for investigation.
"
Community_Team wrote:
"
Ydoum wrote:
ref. 1,928,736,678

As of 3.13, stone golems keep prioritizing basic melee attacks over their AoE slam ability despite it being off cooldown (my cdr for it is currently 1.1s).

The same actually happens with their rollout ability, where instead of using it they would rather casually walk towards their targets instead of dashing there.

It gets really terrible during rituals where it's super frustrating watching them constantly melee single targets instead of using AoE abilities.

As noted in replies:
- they are also quite passive even with primordial might socketed
- they tend to run towards targets off screen and never attack them
- they sometimes just stand around you and won't engage enemies until you start moving or use skills


We've raised this for investigation.


Thank you!
My fanworks thread: https://www.pathofexile.com/forum/view-thread/2868617
My hideout showcase thread: https://www.pathofexile.com/forum/view-thread/3077898

AI "art" isn't art, it's theft.

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