0.9.9 Information

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tpapp157 wrote:
Working my way through normal difficulty of 0.9.9 on the alpha realm. A lot has changed. Normal white monsters cast curses and use skills and have other abilities. Status ailments are common. I like how getting hit with Puncture gives you the tactical choice of running away and taking massive damage or standing still and getting swarmed. I died eight times to Merveil before I crafted myself some cold resist gear and managed to beat her. Very interesting patch.


Hell yes ! These sounds so interestingly funny moments !! This patch right there gonna be my exact ale without a doubt !
"This is too good for you, very powerful ! You want - You take"
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That's 5 different life-gaining options, not even including the passives you can get for regen, life leech, life on kill, life on hit, and the buff effect increases.

I doubt we'll ever see any active healing skills. That's what flasks are for, after all.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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WhiteBoy88 wrote:
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That's 5 different life-gaining options, not even including the passives you can get for regen, life leech, life on kill, life on hit, and the buff effect increases.

I doubt we'll ever see any active healing skills. That's what flasks are for, after all.
+ Life gain on hit feels a lot like an active healing skill to me..Its just like...activated every time you attack =P
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Well, at least now I'll have a use for those all-too-common "dispells frozen and chilled" flasks. Yay
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Metronomy wrote:
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WhiteBoy88 wrote:
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That's 5 different life-gaining options, not even including the passives you can get for regen, life leech, life on kill, life on hit, and the buff effect increases.

I doubt we'll ever see any active healing skills. That's what flasks are for, after all.
+ Life gain on hit feels a lot like an active healing skill to me..Its just like...activated every time you attack =P


Who cares about 10 hp per hit when you got 3000 hp?
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I bet 40% ppl die because of freeze, next 40% die from a volley- no heal/'life gain on whatever' skill can protect from that, however- avoid/remove status ailment skill would be very useful. Can't wait to be killed by Merveil :)
ign: Ron
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Struyk wrote:
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Metronomy wrote:
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WhiteBoy88 wrote:
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That's 5 different life-gaining options, not even including the passives you can get for regen, life leech, life on kill, life on hit, and the buff effect increases.

I doubt we'll ever see any active healing skills. That's what flasks are for, after all.
+ Life gain on hit feels a lot like an active healing skill to me..Its just like...activated every time you attack =P


Who cares about 10 hp per hit when you got 3000 hp?

10 hp per hit*20 enemys hit* 2 attacks per second = 400hp/s
Seems like a lot to me.
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Still patiently awaiting more information regarding patch 0.9.9 !
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lord_dash2 wrote:
dont they go in to the legacy leagues?

For now the wipes they do are legacy migrations, like you say, they go to legacy league.

At open beta (release), they will do a full wipe of everything. All your characters/items, on legacy, and everywhere, will all be deleted.

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Alegor wrote:
What about hc mode?

What about it? The game isn't (or shouldn't) be balanced based on HC, it's balanced based on SC, with HC simply being a permadeath version of the same thing. If SC got harder, HC got harder too, and i think that's great. Perhaps we just have to be more careful and make safer builds than the old HC.

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Alegor wrote:
if dying is so regular, do you expect any 70lv in hc? Are there more passive points to spend than in 9.9.8?

Why would there be? The game was too easy, now they made it harder. We don't need more passive points to compensate.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
Necro Settlers: WIP
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zeuz wrote:
Still patiently awaiting more information regarding patch 0.9.9 !


I wish they'd just release it now. Alpha testers' comments about it really has me excited to play/test it!

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