0.9.9 Information

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crab97 wrote:
hes talking about ice spear crit witches thats the other thing that destroys mobs so fast.
Ah, diamond flask spam, I am guessing? The "other" OPed thing apart from AoF.

That is, critical chance is very difficult to otherwise raise from its 5%-10% base, and a flask that raises it to 100% is what amounts to a +1000%-2000% increase in passives and gear.

Wouldn't it be fine if diamond flasks were nerfed to provide something like +400% critical chance instead, and possibly a slightly longer duration? They'd still be useful for the damage-oriented folks, just not as grossly overpowered.
Last edited by Silty#2454 on Apr 30, 2012, 9:23:46 PM
I have to agree that something needs to be done about the Diamond Flasks, they are a little broken at the moment.
Best news I've heard all week!!! Keep up the good work on this game guys, It's all too impressive!
The force is strong with this one.
Personally I'm enjoying the beta immensely. I have not reached endgame yet but I always keep in the back of my mind that my characters will be gone soon and I'll have to start all over again. I say no worries and let the good times roll. The end is near ;)

Those of us who purchased early access to the beta have to remember that we are here to play AND test the game, that includes having our characters wiped so we can play test the game in it's various incarnations from the beginning.

That being said. I'm looking forward to all the new features in store for us!
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DaJackel wrote:
I have to agree that something needs to be done about the Diamond Flasks, they are a little broken at the moment.


Limit to max one and its fine.
Or just set it to %100 so that i mainly caters to characters that are focusing on getting crits.

Whats the point of building a dex character when anyone can reach %100 crit chance? Seems a bit pointless.
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Struyk wrote:
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DaJackel wrote:
I have to agree that something needs to be done about the Diamond Flasks, they are a little broken at the moment.


Limit to max one and its fine.


Even one with perpetual mod is really close to infinite up time on crits.

These need to be removed or reworked to not be guaranteed crit. You should not be able to stack crit multiplier and have an 'I win' button. These make crit chance passives next to worthless.

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Changoloco92 wrote:
Or just set it to %100 so that i mainly caters to characters that are focusing on getting crits.

Whats the point of building a dex character when anyone can reach %100 crit chance? Seems a bit pointless.


Not sure what you mean. Dex does not have any correlation to crit.
Last edited by thepmrc#0256 on May 1, 2012, 11:58:45 AM
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thepmrc wrote:
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Struyk wrote:
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DaJackel wrote:
I have to agree that something needs to be done about the Diamond Flasks, they are a little broken at the moment.


Limit to max one and its fine.


Even one with perpetual mod is really close to infinite up time on crits.

These need to be removed or reworked to not be guaranteed crit. You should not be able to stack crit multiplier and have an 'I win' button. These make crit chance passives next to worthless.

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Changoloco92 wrote:
Or just set it to %100 so that i mainly caters to characters that are focusing on getting crits.

Whats the point of building a dex character when anyone can reach %100 crit chance? Seems a bit pointless.


Not sure what you mean. Dex does not have any correlation to crit.


What about double crit chance for 3 seconds?
In my opinion GGG should not be suggesting other things besides a wipe. Or even hinting at them. Say your going to do a wipe and if you find another way around it so be it.

This guy talking about saving his fusings to get a 6 link armor... And as soon as you get it, open beta will come and it will be gone. Then what? More crying out of you?

They are a company trying to improve their game before release, if your not here to help and only here to cry, go play D3 its the perfect community for you.
IGN: KwayZeeWitch
I definitely find Diamond flasks way more abusive than AoF. AoF is especially overrated on hardcore...
IGN: Cadenza - Account Name
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(Closed Beta since August 4th, 2011)

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