The Multi-box Thread: How it ruins the game.
The lower prices drop on crafting orbs, the easier it is to craft.
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" But are they really finding their "actual intrinsic value"? The problem with trying to tether the items to the cost of making them starts to break apart when some people can roll godly items in 2 rolls and some people take hundreds. And even then, it's not as if we can truly gauge how many items it would take to get such a roll to actually gauge these "intrinsic values" that you speak of. There are some very middling items that I've tried to purchase that people demanded much more than I would expect to be worth and some good items that are sold undercosted compared to those items. Yes, their "intrinsic value" can be negligible but at the same time, their usefulness should allow them to retain some value. The fact that they're useful and they're constantly taken out of the market should mean that they shouldn't become worthless. Yet this is what is occurring. Multiboxers seem to be perverting the market by oversaturating the market with chaos even though chaos has become more scarce from the nerf to the recipe. To this, I have a theory. It is not that it's become scarce to everyone that chaos is dropping (this would sort of fly in the face of supply/demand, but such events are possible) but that multiboxers who retain the ability to farm chaos in massive amounts, can flood the market with chaos and thus dictate the worth (or worthlessness) of chaos overall and the lower currencies. Perhaps if chaos and the higher currencies were more accessible to other people, then the prices of these higher currencies wouldn't be dictated by the will of those who multibox (although, to be honest, it would also hurt those who acquired exalteds and divines on their own without the help of multiboxing). The fact that exalted is one of the less useful currencies (and is mostly used to make great items better [at a chance]) and yet dictates the market seems to indicate that there is something wrong. In a primitive currency system, the most useful items should be the standard of exchange. Just like how salt and wheat were currencies because they were valuable for their uses, alcs, chaos, and fusings shouldn't be dropping as drastically as they should as they're the most common, and most useful, currency items. |
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" It only really gets easier to craft for those who are already in the higher currencies. Those who have their worth mostly in the lower currencies are the ones who are hurt the most by these turns of events (and tend to be the ones who need gear the most) because of the difficulty of "trading up". Last edited by Yoojinlee#0996 on Apr 3, 2013, 6:48:04 PM
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" That's why it's an average crafting cost we look for, not individual. It will take a good deal of research by the community, but eventually we'll see it. It may not be perfectly accurate, but will give us a firm baseline. As random as RNG is, after 500 samples, you have a reliable average. You can get an vague idea far below that though. Yes, people overvalue and undervalue to an individuals perception. And a persons willingness to pay is largely dependent on the perceive wealth they have, and the ease at which they acquired it. This is why multiboxing seems to be a problem, as their ease of acquiring wealth is greater. But the design of the system itself leads to the conclusion that multiboxing speeds us towards. Again, this is why I say the problem is in the drop rates. " And they do retain value, but only the value that they add. If a certain prefix only rolls 2% of the time on a wand, then a wand with only that prefix is worth 50 or so alterations. That doesn't mean someone will pay it, but that's it's base value. The higher end the item, the closer to the base cost a seller will be able to charge to find a buyer. Very simplified, but yes, the most perfectly rolled rare could be worth many thousands of orbs due to sheer rarity. And someone might find a way to pay for it. There's plenty of subjectivity in the value of things up to high end, but there, you'll find the real currency, and it won't be cheap. " As I said, it's a luxury item. Everyone wants one, because the supply is drying up. You can easily go 1000 hours without finding one. This is why trade is trying to go exclusively exalted. Really, trade was popping when the chaos recipe was in effect. It wasn't until GGG trainwrecked it that trade went all to hell. The nerf made the market panic, and everyone wants to get out with exalteds. All other currency is being neglected. A lack of liquidity will fuck a market hardcore. Again, I say increase drop rates. It's possible there may be some currencies that are actually undervalued currently due to the panic, but eventually, they'll find their correction. I still think most low level currencies are probably overvalued, though. No. Calm down. Learn to enjoy losing.
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Who mutliboxes at solitaire? No one.
Why? Because there is no advantage to it. There's no more need to write half page descriptions. After 45 pages, it's clear the cheaters will continue to cheat and the legit players will leave the game. |
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" The moment I can trade a gcp for 20+ fusings, ill be a really really happy guy. People who love exalts for whatever reason are the odd balls. |
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" I like that :) Crafting doesn't exist in POE. Gambling does...and the house always wins.
Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. |
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Because Solitaire totaly has a economy that can be broken...:P
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it's a game.. if you care so much about an imaginary economy, you have a serious mental issue...
IGN: Metzu / HerbalSplooge
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" Pretty much sums up the thread. IGN Vermillionillusion
GMT-4, usually 8-12 pm |
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