The Multi-box Thread: How it ruins the game.
" Instance clearing that is equally as dangerous and time consuming as solo play, it is fairly obvious what I mean. Here are some suggestions anyway: Increased Mob health and resists that are not easily outpaced by player damage with minimal effort. Increased attack speed and pack size scaled to compensate for each additional player the AI needs to target. The ability for AI to purposefully DPS stack a single player instead of the random garble currently employed. A greater number of AOE mobs, almost every mob in this game is single target and can't attack multiple players at the same time. There should not be increased reward for reduced risk, There should be reduced reward for reduced risk. I have died one time total during party play and that was from reflect. Meanwhile I have died dozens of times playing solo. I can't stack MF on my gear and play maps safely Solo but I can do it with a party most of the time. I can't stack every single aura in the game solo(some can) but can easily in a party. Party play has all the bonuses it needs already without a MF buff. Not only does the bonus reward less risk it also promotes multi boxing. You see, there's three kinds of "there". There's "there", t-h-e-r-e: "There are the donuts." Then there's "their", t-h-e-i-r, which is the possessive: "It is their donut." Then finally, there's "they're", t-h-e-y-apostrophe-r-e. A contraction meaning: "They're... they're the donut people." Got it?
|
|
" Actually, that patch was for multi loading. Not multiboxing. HUGE difference between the two. NO ONE has shown MB to be a problem. And not only a problem, but even existing in any efficient and worthwhile manner. |
|
Don't you all realize that there are more important issues in this world.
http://www.tmz.com/2013/04/03/justin-bieber-selena-gomez-breakup-acting-out-anger/ |
|
" |
|
" |
|
I knew someone would have to quote with those giant images intact.
Like I said: I'm not GGG. It's not my job to prove MB exists. The overwhelming evidence is that MB does exist AND it is detrimental to the games that it is allowed in. (google will help you grasp reality) The issue, over and over is not if MB exists (it does) or if it's complicated (it's not)... the issue is if MB ruins the game. So one more time: MB gives cheaters an unreasonable advantage over other players in a community based game. You don't have to agree with me, it's just a fact. |
|
" Looks pretty similar to my own 'witch coven' I use for boss farming. Portals and resurrection puts the characters together nice and close in town. I use no automation, just multilogging. So one more time: You can do this too. Doing this gives me no advantage that you yourself do not have access to. You don't have to agree with me, it's just a fact. No. Calm down. Learn to enjoy losing.
|
|
Multiboxing gives movers an unreasonable advantage over other participants in a relocation-based event. Therefore, it's cheating. You don't have to agree with me, it's just a fact. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Apr 3, 2013, 6:11:19 PM
|
|
" Meh, you could say the same thing about using +mv speed gear. Gives you an unreasonable advantage over people who choose not to use it. Every participant has access to these methods. Just because some choose to drive a car while others choose a bike, doesn't mean that the car drivers have some sort of unfair advantage. They just choose a more efficient method of transportation. One that the bike riders have access to, no less. No. Calm down. Learn to enjoy losing.
|
|
" Except the problem is that the economy is breaking apart in the "intrinsic value" department. Even though there is an intrinsic value to chaos, GCP, and other orbs such as fusing, the values of them are spiraling out of control because of the flood in the marketplace. Just like there is some "intrinsic value" to gold, the intrinsic value starts to fall apart once the market gets flooded with gold and, thus, people start trying to find new avenues to dump their falling gold and invest into a new item. Part of something's intrinsic value is a function of its scarcity, and if there is some way to make something multitudes more common than another currency (due to the possibility of multiboxing in this case), then its value will plummet in regards to the rarer currency. Of course, an argument could be made that there is nothing that could not be done by another person, but that's a case of "if you can't beat them, join them" mentality to "gaming" the game. Yes, it's a game, but gaming the system in such a way was not how it was intended to pan out. "Blame the game, not the player" only seeks to reinforce the action as acceptable. Yes, there is a certain amount of blame that the game has for not being able to address it, but there is also an amount of blame for the people who abuse the system as well. |
|