The Multi-box Thread: How it ruins the game.

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Michaelangel007 wrote:
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Balthbeorn wrote:


The base idea of the bonus is backwards in the first place. Game is generally much harder solo than in a group. ... if anything there should be a slight penalty to running with a group until the game properly scales difficulty with party size.


So you want to penalize people who work together??

Define "properly scales" please.


Instance clearing that is equally as dangerous and time consuming as solo play, it is fairly obvious what I mean. Here are some suggestions anyway:

Increased Mob health and resists that are not easily outpaced by player damage with minimal effort. Increased attack speed and pack size scaled to compensate for each additional player the AI needs to target. The ability for AI to purposefully DPS stack a single player instead of the random garble currently employed. A greater number of AOE mobs, almost every mob in this game is single target and can't attack multiple players at the same time.

There should not be increased reward for reduced risk, There should be reduced reward for reduced risk.

I have died one time total during party play and that was from reflect. Meanwhile I have died dozens of times playing solo. I can't stack MF on my gear and play maps safely Solo but I can do it with a party most of the time. I can't stack every single aura in the game solo(some can) but can easily in a party. Party play has all the bonuses it needs already without a MF buff. Not only does the bonus reward less risk it also promotes multi boxing.
You see, there's three kinds of "there". There's "there", t-h-e-r-e: "There are the donuts." Then there's "their", t-h-e-i-r, which is the possessive: "It is their donut." Then finally, there's "they're", t-h-e-y-apostrophe-r-e. A contraction meaning: "They're... they're the donut people." Got it?
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Cambob wrote:
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DatChen wrote:
Multiboxing is like a smoking. we all know its bad and will cause harm to people but hey, its legal so we can do it. even if it harms others around us who dont smoke.


GGG is a small team and they've created an amazing game.

if Actiblizzard, with their millions of dollars in resources could not control multiboxing, obviously GGG is going to have a rough time with it too.

GGG has already shown they know MB is a PROBLEM and addressed it with the party radius patch. That alone does not cure this cheating method, but it proves that it is happening and it is detrimental to the game.

Just because GGG can't easily fix a cheating method does not mean it's not cheating. But what the cheaters fail to have is self control. They find an exploit of one type or another and abuse it for selfish gain until the game itself is ruined. In effect, Multiboxers and other cheating players are killing PoE, as they have with many other games.

I'm not GGG. I can't "fix" cheating. I have several computers, but I chose not to manipulate the game environment to gain an advantage over other players. In this thread, people have tried to make personal attacks and trolling commentaries, but in the end, how you play in-game is what matters.

If you cheat, you cheat. You know it and you don't give a crap.


Actually, that patch was for multi loading. Not multiboxing. HUGE difference between the two. NO ONE has shown MB to be a problem. And not only a problem, but even existing in any efficient and worthwhile manner.
Don't you all realize that there are more important issues in this world.

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SL4Y3R wrote:
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Cambob wrote:


Actually, that patch was for multi loading. Not multiboxing. HUGE difference between the two. NO ONE has shown MB to be a problem. And not only a problem, but even existing in any efficient and worthwhile manner.


I can't prove that Multiboxing exists. It's not my job to prove MB exists. Oh... look at these random images.



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Cambob wrote:
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SL4Y3R wrote:
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Cambob wrote:


Actually, that patch was for multi loading. Not multiboxing. HUGE difference between the two. NO ONE has shown MB to be a problem. And not only a problem, but even existing in any efficient and worthwhile manner.


I can't prove that Multiboxing exists. It's not my job to prove MB exists. Oh... look at these random images.





These photos prove nothing other then several toons standing near each other. If you had ever actually seen a boxxer in a game you would know that the slaves actaully come to rest behind the main toon quite a ways. They do not stack up like so, unless someone
specifically arranged them that way to give you a nice SS.
I knew someone would have to quote with those giant images intact.

Like I said: I'm not GGG. It's not my job to prove MB exists.

The overwhelming evidence is that MB does exist AND it is detrimental to the games that it is allowed in. (google will help you grasp reality)

The issue, over and over is not if MB exists (it does) or if it's complicated (it's not)... the issue is if MB ruins the game.

So one more time:
MB gives cheaters an unreasonable advantage over other players in a community based game. You don't have to agree with me, it's just a fact.
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Cambob wrote:
I knew someone would have to quote with those giant images intact.

Like I said: I'm not GGG. It's not my job to prove MB exists.

The overwhelming evidence is that MB does exist AND it is detrimental to the games that it is allowed in. (google will help you grasp reality)

The issue, over and over is not if MB exists (it does) or if it's complicated (it's not)... the issue is if MB ruins the game.

So one more time:
MB gives cheaters an unreasonable advantage over other players in a community based game. You don't have to agree with me, it's just a fact.


Looks pretty similar to my own 'witch coven' I use for boss farming. Portals and resurrection puts the characters together nice and close in town. I use no automation, just multilogging.

So one more time:
You can do this too. Doing this gives me no advantage that you yourself do not have access to. You don't have to agree with me, it's just a fact.
No. Calm down. Learn to enjoy losing.


Multiboxing gives movers an unreasonable advantage over other participants in a relocation-based event. Therefore, it's cheating. You don't have to agree with me, it's just a fact.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 3, 2013, 6:11:19 PM
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ScrotieMcB wrote:


Multiboxing gives movers an unreasonable advantage over other participants in a relocation-based event. Therefore, it's cheating. You don't have to agree with me, it's just a fact.


Meh, you could say the same thing about using +mv speed gear. Gives you an unreasonable advantage over people who choose not to use it.

Every participant has access to these methods. Just because some choose to drive a car while others choose a bike, doesn't mean that the car drivers have some sort of unfair advantage. They just choose a more efficient method of transportation. One that the bike riders have access to, no less.
No. Calm down. Learn to enjoy losing.
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b15h09 wrote:
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DatChen wrote:
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b15h09 wrote:
Please, kindly explain the harm it does to others?


1 word: Inflation.


2 words: Intrinsic Value


Except the problem is that the economy is breaking apart in the "intrinsic value" department. Even though there is an intrinsic value to chaos, GCP, and other orbs such as fusing, the values of them are spiraling out of control because of the flood in the marketplace.

Just like there is some "intrinsic value" to gold, the intrinsic value starts to fall apart once the market gets flooded with gold and, thus, people start trying to find new avenues to dump their falling gold and invest into a new item. Part of something's intrinsic value is a function of its scarcity, and if there is some way to make something multitudes more common than another currency (due to the possibility of multiboxing in this case), then its value will plummet in regards to the rarer currency.

Of course, an argument could be made that there is nothing that could not be done by another person, but that's a case of "if you can't beat them, join them" mentality to "gaming" the game. Yes, it's a game, but gaming the system in such a way was not how it was intended to pan out. "Blame the game, not the player" only seeks to reinforce the action as acceptable. Yes, there is a certain amount of blame that the game has for not being able to address it, but there is also an amount of blame for the people who abuse the system as well.

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