Will Harvest Become Core Path of Exile Content?

The bottomline here is, no matter what side of the debate you're on, you've lost, all GGG have managed to do is drive a huge wedge between the community.

That ain't good for anybody.
Last edited by DeeUU8938 on Aug 13, 2020, 9:18:58 AM
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Wissle wrote:
I'm glad I only play Standard now, so I won't be missing the harvest crafting, having never really experienced it.

That said, it's REALLY sad that it's removed. Was hoping deterministic crafting was there to stay


€dit:
To anyone bitching how harvest makes obtaining high end gear too easy... how about just not using the mechanic then, if it makes the game to easy for you?
If your only concern with it is TRULY that it's too easy then that's a simple solution.


It´s a solution for standard but not for the active league. If you are not doing mechanics in poe you have slower progression. Not everyone wants to play slow and steady while skipping 9 of 10 league mechanics because they don´t like it. Skipping league mechanics slows down your progress against other people. And if you wanna somehow compete with them you NEED to do Harvest then.


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natsipaska wrote:
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Wissle wrote:
To anyone bitching how harvest makes obtaining high end gear too easy... how about just not using the mechanic then, if it makes the game to easy for you?

Even if I wouldn't use the harvest mechanic, other players would. And it means economy gets totally wreced.


Yeah but that's the thing with top players complaining about deterministic crafting:
The problem isn't that it's too easy for their OWN gameplay, it's that it's "too easy" for those other plebeians to also enable such levels that were previously exclusive to the top.
It's all about being butthurt that their e-peen is no longer infinitely longer than other players'.

But consider this: Even IF these items become more accessible to worse players they will still take magnitudes longer to get them than the top guys, so the elite will still be miles ahead of everyone.

So what's the harm?

Please don't use economy as your only reason.
Trading in this game is seriously broken and you KNOW it.


€dit:
Spoiler
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Reaperzrain wrote:
Really happy with this decision, this was my first proper league and I finished all most all end game 3 weeks in. I played a week of metamoprh and maybe a few days of another league didn't like this game at first and 2/3rds of last league. Last league I would get excited at rare drops and so on, this league i didn't id anything without an influence. This took away alot of the fun for me and maps felt like me rushing to end and progress rather than me looking at what i could drop.

To the people complaining that they are casual and not earning enough to afford items required for late game, this is really weird to me as a casual who killed most end game bosses last league and managing 20/20 wave on less than 20 exalts. I kept one league starter build and kept slowly understanding my building and making it better myself. There are casuals who farm end game bosses in solo self found most leagues. This game isn't difficult enough for you to need top tier items for end game.

Furthermore, i made it to level 95 with over 200 exalts made in first month and 1/2 of league. I did this by taking a few hours and reading/watching information about the mechanics of this game, most end game bosses have very specific attacks which can be easily dodged. Not flexing just getting annoyed at people who are casuals getting annoyed that they have to spend time learning and understanding the game rather than plant seeds get a specific mod and now you have op items. Really happy ggg didn't cave to the pressure as a lot of games have and made their game really easy with low replay-ability values.


My name is Usain Bolt, I can run 100m in 9.58s, why can't you?, it's just a bit of training, anyone can do it, I can't understand all these losers saying they can't do it, if I can do it, anyone can.

GTFO of here with that elitist shite.

Brilliant analogy!
Last edited by Wissle on Aug 13, 2020, 9:22:23 AM
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Thornfrey wrote:
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krikus62 wrote:
I am very disappointed that with 138h in game gameplay I am unable to even get near to T16 maps as a casual player.

Since I can't enjoy the full content (story) without "working" an extra job in this game, I have started to play less and less. If you believe that the future of this game is with streamers and how they play the game as their JOB 8h a day, then I am totally fine with it, good luck...


This league 103h so far... didnt only kill UElder and UAtziri yet. And I played every free time I had. I like PoE but sadly it punish normal players and ppl who cant play 200h+/league. Harvest could change that... but if they want go the rng way for the top 0,1% of their playerbase I will have to say good bye. Maybe check some league mechanics and poe2... but in future I wont have even those 100h/league which is for me literally all my free time in 3months. :/


But why are UElder und UAtziri necessary to call it a success for yourself? Are you playing SSF and need them for specific drops? I am not trying to crap on you but the mentioned bosses are very specific and very end-end-game in my opinion.
F Harvest
fu
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frankrosado wrote:
Me and my friend made a video cartoon. Not everyone is going to agree with it. Instead of typing in words the video will show you. Enjoy POE lets play.
https://www.youtube.com/watch?v=clvJFztk9wI

Have a good day ahead.


That's really well done, nice!
So sad and disappointed about this, hope next league will be extremely fun and powerful because after we taste for the first time a real crafting system return to previous slot machine system makes me disgusted...
Just rebalance a little and insert in game deterministic craft in every way, i don't care about garden
Hope that will never see harvest again.
I think this has actually been my favourite league to date - I've really enjoyed the Harvest mechanics and enjoyed being able to gear myself a little better/faster.

I think realistically that this could be implemented in a small manner into the core game, with a few tweaks and re-iterations of course.

For example, if Oshabi was to be found in a map at a garden, you could talk to her and buy out a selection of seeds she has. She may not want currency, she may want a specific item, or perhaps you harvest the patch for her and you gain some T1 seeds.

Another example, perhaps there is no set "garden" area like the Sacred Grove that currently exists, but 3 plots in your hideout (1 each for Wild, Vivid and Primal) that you need to "upgrade" via tasks for Oshabi within maps, to be able to harvest T2 and higher seeds. This would limit the sheer volume of crafts that people can create over time, by limiting players to a maximum of 1 patch per seed type at a time.

Perhaps we could consider making crafts a non-tradeable kind of item, that perhaps aren't super OP like the current 3.11 system. Being able to 5-link items all over the place is awesome, but if I can buy that craft for 2 chaos orbs from someone else, it kind of ruins the overall fun of doing it myself.

Another idea could be finding a way to scale the rewards to have less impact later in the game. For example, setting certain limits on crafts. Let's say an iLvl 20 item can have a "+1 to all ___ Skill gems" craft. An iLvl 50 might not be able to get it, but can instead get a "#% increased damage with ___ Skills." This could mean that levelling times could be sped up, but the end game was still quite a challenge for all players, not just the newer/undergeared players.

Another possibility is changing or removing types of seeds. For example, remove crafts such as 6-socket and 6-link crafts, because we can gain those through the delve mechanics as we explore late game. This encourages players to spend more time utilising other game mechanics and reduces the amount of overall use (and abuse) of the Harvest mechanics.

As a side note for the players who really did not enjoy Harvest's content, I didn't enjoy other leagues as much, we all have our favourites. I like to take the best of each and enjoy them =)
ok so i see your point kinda makes sense.. yet the already 1% mirror services players that had a shit load of currency to gamble with to do mirror tiers btw well deserved,, since u already have the currency to do god tier craft,, yet again those ppl are heavy grinders... for the 1st time crafting wasn't all about gamble and hoping rng hits the rolls u want and game is very helpful to sustain yourself in ssf or in any version,and making ppl learn and love to craft their gear ... to be able to craft yourself after trying a few time instead of grinding endless and trying to accumulate currency to buy the top end game gear u want ...so from what i'm seeing more mirror items to the ((heavy grinders)) and if u miss it u dont get it.... thats is total... and no sry not going core ...
that's even ....
Fyi GGG the only ones complaining about harvest going core are those 1% mirror services players that are already already alreadyyyyyy swimming in mirrors... so you alienated 99% of the players for the benefit of the 1% ...
quoting Einhar :stupid Beast ?!?!
quoting Zana : still sane ggg ?!?!
Last edited by LordSilkroad on Aug 13, 2020, 9:54:18 AM

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