[3.17]Blazer's Flicker God![League Starter as Cyclone-Supreme Tank-35M+ DPS Maxed-Fast]ALL CONTENT
" It's something that came up in our conversations when talking about mods we'd possibly want. The % mana reservation / chance to block / % Life Gained on Block are both more important for the set ups we've been discussing. |
|
Alright, thanks for the reply. Looks like for my setup this is the mod I want :)
|
|
" Check them out side by side in POB, not sure what mod you plan on replacing for it. The 10-15% reduced mana reservation for socketed skills opens up Herald of Purity mana immediately without needing a Pride Reservation ammy like mine. If you plan on replacing 5% life gained on block I don't think it's worth it. |
|
I was skipping the reduced Mana mod. But thats an interesting thought still some questions arose:
How much unreserved mana are we shooting for? My Flicker is down to 22 Manacost, so I was thinking 44? But sometimes I'm still running out of mana somehow (I have manaleech jewel) - maybe that is just with some odd mapmods, I keep an enduring mana flask around for those. Also aren't we low on sockets already with that -3 sockets on weapon enchant? Can't seem to easily fit in Herald of Purity. Last edited by Outrage91#2440 on Feb 9, 2021, 2:44:38 PM
|
|
" I shoot for 2x what Flicker costs + a bit. I don't have -3 sockets on my weapon so I suppose that could be an issue. In the normal aura build you typically have 2 sockets to do whatever you want with but having that enchant on a weapon could be a big issue. |
|
Done Maven fight deathlessly
Here's a video : https://www.youtube.com/watch?v=Vdfg0qMlEqI&t=159s&ab_channel=HankKim Super Cool build! |
|
BTW, nobody thought about using rare body armour with "10% chance to gain a Frenzy Charge on Hit" Redeemer's mod? With that + normal flicker build will have 30% frenzy charge on hit, which is enough to sustain them without cat's aura at all(4 hits from awakened multistrike = 1.2 charges on average for each skill use).
|
|
" It kinda works. You still run into issues starting to attack vs. single target and failing to generate more frenzy charges. Had it happen 3/4 boss fights just testing. Could have been cool if it worked better. |
|
" Cool, I'm not the only one who thought of this :) Yea, starting flicker loop may become a problem...That can be overcome with frenzy for initial charge generation, but not worth it probably |
|
So I got my gloves kinda of together. Got some spiked gloves with +1 Frenzy +1 strike skills as the only mods but idk where to go from here. I dont wanna ruin these. I know im a noob but idk where to go from here. Never crafted before and never played harvest. Looking for a good max life roll and pref 30% chaos res if anyone has tips <3
|
|