For me my guild chat makes no difference, so it is probably a problem related to drivers - anything with the graphicsengine structure, but I am sure, it is not the only problem.
Technically asked, what is the difference between a zone in some Act and a Map, besides the item you need to open it and the device to open maps, I mean from the programming structure ?
Why are both able to have mod properties - but both are of different quality to play for me. Is it, because a map is hosted for only a few people max and the Act zones do have more capacities on the server or something, and how come, this does only affect me with low graphics and cpu power, while others with elitist machines play under the same circumstances of the server distribution without problems, maybe it is that the net traffic is being bottlenecked by the calculations for the rest of the game "experience" ?
Maybe it would help somehow, to give net traffic a higher priority somehow.
It is always like, when I get close to a mob I do not see yet, suddenly it lags, that is when I know, a unknown mob is attacking/acting now, while I cannot even see it yet, I can only pray and hope to survive the first 3 seconds, then I can start to move again.
Maybe there can be also done something, like mobs activities will be preloaded at a higher range means, before they get activated, so it is not like from 0% - 100% instantly.
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about the config file
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Well the modifications of that config file, we discussed here before, I realised, the modifications did not affect the ingame settings, and were all worthless, I tested all of it with the result, that the performance does only change, when the ingame shown settings do change aswell.
This lead to the result, that those variables
"
texture_quality=1
shadow_type=hardware_3_samples
except for
"
use_dynamic_resolution=true
dynamic_resolution_fps=17
framerate_limit=17
framerate_limit_enabled=true
texture_filtering=4
have no influence on the performance and can be neglected, while I am not sure, that
"
does have an influence but I could not tell, since dynamic_resolution is not stable or predictable.
Those are the values I am using, and that allowed me now, to "play" maps which look way worse than diablo II, actually Diablo II graphics would be an upgrade for me now as it looks.
Also the lag only disappears in between the fights, as soon as mobs trigger there is no telling of what is going on, if it is a good idea to use a flask now, or use a guard skill, so I always use those when it lags to improve my survivability, I can almost get experience, I had even 2 maps, where I left with some exp left after killing the boss, but this exp is gone by now already again, next map it is going away again.
Idk why people with low system specs are discriminated, in a way, that prevents them from leveling.
Maybe it is like, GGG does not want people, who cannot afford expensive Equipments, because people like that will probably not even buy stuff.
Is it a whale fishing mechanic ?
It is not like, I did not support this game from early days on, but still I do not deserve to play it with a certain fun factor instead of frustration ?
I cannot really follow here.
Btw. I have been asked for my hardware, it says :
"
adapter_name=Intel(R) HD Graphics 500(#0)
Ok, please do not cry if u read this 😅
No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware.