How can MAPS lag so much harder than any other area ?

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LV9999Majin wrote:
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Nephalim wrote:

Depends what end game content you run.
Are you running 80 pack size maps with 10 map affixes and 2-3 beyond?


Is that a thing? If so, how do you do it? I've tried finding out a ton of times, but apparently nobody knows how. The only answer I can find is lots of currency. There's definitely more to it than that though.


A "thing"? Corrupted 8-mod maps plus several unique watchstones plus scarabs plus zana mods. It adds up quite quickly.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
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LV9999Majin wrote:


Is that a thing? If so, how do you do it? I've tried finding out a ton of times, but apparently nobody knows how. The only answer I can find is lots of currency. There's definitely more to it than that though.


A "thing"? Corrupted 8-mod maps plus several unique watchstones plus scarabs plus zana mods. It adds up quite quickly.


Yeah, I know that stacking other stuff helps a ton. I'm wondering about how to make those stupid high pack/quantity maps though. I haven't gotten a unique watchstone yet, so I don't know how those can affect it, but Zana mods, scarabs and sextants don't add to it at all.

Edit: Alright, yeah, I just looked up the unique watchstones, those things are crazy. That's definitely what I was missing. Explains why I've never gotten one.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
Last edited by LV9999Majin#9565 on May 21, 2020, 8:14:42 PM
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LV9999Majin wrote:
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Phrazz wrote:
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LV9999Majin wrote:


Is that a thing? If so, how do you do it? I've tried finding out a ton of times, but apparently nobody knows how. The only answer I can find is lots of currency. There's definitely more to it than that though.


A "thing"? Corrupted 8-mod maps plus several unique watchstones plus scarabs plus zana mods. It adds up quite quickly.


Yeah, I know that stacking other stuff helps a ton. I'm wondering about how to make those stupid high pack/quantity maps though. I haven't gotten a unique watchstone yet, so I don't know how those can affect it, but Zana mods, scarabs and sextants don't add to it at all.


Vaal orb a rare map or buy a corrupted 8 mod map. two watchstones add 2 more random affixes which may have pack size, and booming populace adds up to 20 pack size.

I dont think PS4 could feasibly run it without even more miserable performance than the PC version though.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on May 21, 2020, 8:15:12 PM
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Nephalim wrote:
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LV9999Majin wrote:


Yeah, I know that stacking other stuff helps a ton. I'm wondering about how to make those stupid high pack/quantity maps though. I haven't gotten a unique watchstone yet, so I don't know how those can affect it, but Zana mods, scarabs and sextants don't add to it at all.


Vaal orb a rare map or buy a corrupted 8 mod map. two watchstones add 2 more random affixes which may have pack size, and booming populace adds up to 20 pack size.

I dont think PS4 could feasibly run it without even more miserable performance than the PC version though.


Lol, I was just lookin up watchstones as you posted that. And I dunno about the performance thing. It can run 30+ pack size mist breaches with other stuff going on alright, I think it mostly depends on the mods and whatever else happens to happen during it.

Edit: Messed up quotes.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
Last edited by LV9999Majin#9565 on May 21, 2020, 8:20:05 PM
I am not even talking about this kind of impossible content, when I load a white tier 1 map the performance is already getting really bad, the Beach Map for example, it is smaller than The Beacon in Act 6 - I mean WAY smaller than that, but in The Beacon my performance is just fine while Beach Map takes forever to load and lags from start to end like impossible as soon as something triggers and I am alone on it with only regular mobs and regular ammount of mobs. It is as if Maps and the regular content are completely 2 different games - the Act 6 zone is a game I like - and the Map is a game that is just impossible to enjoy, and gainig experience from maps is impossible, it is only leaving experience there since you require to act in a smart way to survive but when u are unable to see things move, unable to use skills and everything ends just in a big boom, there is no way to enjoy this bs.

It was always like that maps are not a bit improved - the Endgame is only available for elitists like you, who have been commenting here, and even the so called "old hardware" is not that old and cheap - I mean "low performance" not "low for Elitists" performance.

Guys, can u even imagine how much I enjoyed to play Diablo 2 and the graphic is really trash today, but still this game was better, because everyone could play it, there was no "my hardware cannot do it problem" at all.

Can anyone give an answer please, why he thinks, that GGG gives a fk about low performance players, I mean it is obvious, isn't it ?

Wouldn't it just be better, if even the crappiest Computer like mine, with onboard graphic chip could play this game - like I can for example play Grim Dawn - it has not a bit of lag at all, only in the last 3 waves of crucible with really the max ammount of monsters possible it will lag a tiny tiny bit, but will still performance well enough to play and survive it.

if I had this ammount of mobs in PoE it would crush my performance into dust.

This is not the only game I played with no problem so far, I kind of played all RPGs with my hardware, because they offered ways to reduce the effects and other unnecessary stuff it did work out well.

PoE is an exception here.

Also let's get to the core of the problem, are there any new way to reduce the graphic and cpu hunger of this game further ?

I already use those Steam starting options :
--waitforpreload --nologo --noasync --swa

I remember it helped a lot, but did not update it since over a year, if there are any new options that might help, pls let me know.

Also I reduced everything in my graphic driver to minimum I could which is like magic if u ever wonder, how to play a game with onboard graphic.

Honestly I see no reason to buy a computer, just to play PoE.
It's not like I expect to play something like Skyrim or other modern compareable games, that eat graphic power like hunrgy loop eats support gems.

It is just a hack 'n slay game - something that is meant to be played with ease.

But obviously there have been made very bad decisions about the game design, around maps.

In Torchlight 2 mapping worked just very fine for me, and I even played modded maps with x 5 and even more times the ammount of monsters it was all fine, ofc the floors were also packed with loot but it did simply not lag at all.

So what is the problem with PoE not working out for me ?
No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware.
Last edited by Tamo_Tua#0926 on May 21, 2020, 10:45:47 PM
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Tamo_Tua wrote:
*snip*


This exact situation is what consoles are for. I payed $300 for my PS4 five years ago, and it's still running fine and playing stuff like this. I'm sure I'm gonna be playing it for like another year or two too, since they don't want last gen to become irrelevant right away. The PS3 even held up playing all the newest games for nearly a decade.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
"
Also let's get to the core of the problem, are there any new way to reduce the graphic and cpu hunger of this game further ?

I already use those Steam starting options :
--waitforpreload --nologo --noasync --swa


You can try -nosound instead of -swa. "swa" supposed to process all audio "by software" e.g. with no hardware acceleration, so it should REALLY eat at your cpu.
As for graphics, you can tinker with texture quality setting in ini file as it described in that ancient thread:

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Save and quit the game. Go to C:\Users"username"\Documents\My Games\Path of Exile and open your production_Config.ini (use Notepad++ for easy to read mode). Got to the [DISPLAY] section and set as followed:

[DISPLAY]

adapter_name=your GC <- dont change anything here

antialias_mode=8 <- set this to 0

borderless_windowed_fullscreen=false <- fulscreen, borderless windowed, windo etc. You can change this when you start the game. Dont need to change it really

fullscreen=true <- change to false

post_processing=true <- change to false

resolution_height=1050 <- doesnt matter

resolution_width=1680 <- doesnt matter

screen_shake=true <- change to false

shadow_type=variance_mapping <- change to "no_shadows"

texture_filtering=16 <- change to "0"

texture_quality=0 <- generally "0" means highest settings, "2" means low setting, but the really great part is, that u can put in a number way above "2"

idk how far u can push it or if it even registers numbers above "3"... but i use "5"

vsync=false
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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dW2005 wrote:
You can try -nosound instead of -swa. "swa" supposed to process all audio "by software" e.g. with no hardware acceleration, so it should REALLY eat at your cpu.


It is too hard to play without sound, it is important to locate items and to predicts mob behaviour.

Also I use --swa because it improves my performance, unlike what would have to be expected. Probably they have a bug there somewhere in combination with my chipset, but idk if it is still relevant, I did not play for so long and probably have a new chipset driver meanwhile or an update of PoE fixed the problem, I will test it later, right after I tried to change the texture quality.

So thx for the quote, it might prove really helpful, hopefully !
________________________________________________________________
EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT EDIT
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So I made some tests and found out some important things here.
1)
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shadow_type=no_shadows

is being replaced by
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shadow_type=hardware_3_samples

after restarting and quitting the game again, but
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shadow_type=no_shadow

will stay - which means to me, that it is valid.

2)
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texture_filtering=0
texture_quality=5

Those two variables are obviously ignored and have no influence on the game performance, if
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use_dynamic_resolution=true

then the only influencing variable on the performance is
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dynamic_resolution_fps=100

I set it to 100 just to see, how far I can get, and it allows, in a quiet spot right after the entrance portal to the Ossuary (where are no mobs and u always stand in the same spot), to get 49 FPS but the graphic is cruel, I think Diablo 2 looks way way better than that blurry crap.

I will try to get used to this now and see how it perfoms in the long run.
No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware.
Last edited by Tamo_Tua#0926 on May 22, 2020, 1:13:59 PM
its call bad coding my mates a coder and he play this game he refuses to play cause its unoptimised with bad codeing i pick with all new leagues add to core its just to much for the game engine to handle.

and yes they removed what i said cause its the truth and dont let people say what they want. i given up playing over the lag over cpu maxing cant aford upgrades so yea ill just boycott the game my most love game 5000 plus hours
with lack of alouding me post what i want in general and they move post somewhere eles where no one comments to help me has made me mad.

on top this they remove alot of the truth.

like i dont think any ggg member has made it to level 90 ever.
dont test there contect yet they knw better haha year right
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moneypants wrote:
its call bad coding my mates a coder and he play this game he refuses to play cause its unoptimised with bad codeing i pick with all new leagues add to core its just to much for the game engine to handle..

like i dont think any ggg member has made it to level 90 ever.


Yes, that is no news that the engine is not running well at all.
The problem with developing a game is, you have to start cheap, and then get better stuff further, when people actually pay you, but everything you program on top of the cheap stuff cannot improve the elementary code.

Which means, in the long run, they have to change the core engine and get a real one, that allows me to play.

I hope, that is actually happening with so called "Path of Exile 2.0" but I doubt they give a fk at all.

You are probably right, I do not believe, they ever play this game anymore, they seem to only stack demotivating mechanics more and more, and seem to rely on a masochistic player base and a few ones, that just are happy with using a meta build that someone else developed for their lazy butts or the easiest of all builds that are not even played like a game anymore, instead people just ignore game mechanics and 1 shot everything - at that point, where mobs mechanics do not matter anymore u just sweep everything away the game has lost it's meaning for me. It is only usefuly anymore to trade high end gears and make a lot of currency for a few statpoints that do not even make a difference anymore, since the game mechanics already are obsolete at that point.
No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware.

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