[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

I think greenrasp is right on the effect of the Divergent Withering Touch. The 20% chance to add +1 withered stack (20%) is conditional on the first roll that applies the withered (25%). So the total chance to inflict withered on hit is 0.25 * 1.2 = 0.3 or 30%. It is still a good increase considering the original quality doesn't give much of an advantage for Blast Rain-MiA since we convert most of phys to chaos already and it's not 1st priority to push for a little DPS increase on BR-MiA.

Regarding mana, I think the most obvious solution seems to be the -mana cost chest. Otherwise, Clarity would help if you don't mind losing Arctic armor. Another option is Wyrmsign (-4% mana cost per endurance charges or -20% mana cost per 5 endu charges). Take it with 2x (-3 mana cost for channelling skills) on both rare rings, you should be able to reduce SA cost quite a bit. If it is not enough, a Cinderswallow flask with -25% mana cost under this flask effect will further reduce the mana cost to a very low usage. However, the increased damage taken by ignite part will not be active because your Replica boots restrict us from dealing damage rather than chaos.

Snakebite with Farrul Fur is a good combination. The replica Farrul Fur as greenrasp suggested might be a good one. It would, however, be non-optimized until having max possible frenzy charges.

This is not confirmed, but an arguably potential gloves to choose from is Replica Volkuur's Guidance, which allows your chaos damage to ignite. Since Ignite damage is based on the Fire base damage (or chaos damage with the replica gloves), high base chaos/fire might cause large ignite. Having said that, the foundation of this suggestion is based on the assumption that the ignite caused by chaos damage with the replica Volkuur's guidance is dealing chaos damage. Otherwise, this is useless since the replica Aberrant boots force us to deal no non-chaos damage.

On a different note, the Replica Volkuur gloves will allow Cinderswallow to take effect since chaos damage can ignite. Take one with a -25% mana cost veil mod and -mana cost from ring to reduce your SA mana cost would mitigate the mana burden.

Dying Sun will still be quite helpful. +3 arrows are good for both single target and clear, esp. you have quite a large base chaos damage, and there's 30% less damage taken from fire as well.

Despair might still be useful since it reduces the target's chaos resist. A Hunter/Warlord chest with -mana cost and +1 curse might be of great use for our build this league.

Just some random thoughts on my mind. I hope you find a way to make it work.

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aerial wrote:
"
greenrasp wrote:
Are you res capped with that amount of uniques ?
For alternate qualities:
I might read it wrong, but divergent withering touch gives you chance to add additional stack, that means it is multiplicative not additive, so only procs when firts stack proc, so basically when you apply 5 stacks it will give you an additional stack this equals roughly to 30% chance to add wither, in that case gains from enchance would be very marginal. Theres other alternate quality on withering touch that grants you 20% increased skill effect duration, that is basically the same as on mirage archer - those means that wicked pall notables aren't that mandatory anymore.

For reliable frenzy generation you might look on replica farruls fur, you would need to replace the covenant and fix mana problems some other way, but tbh replica farruls fur looks amazing - easy generation of frenzy and endurance charges would allow us to also drop enduring composure cluster notable


Capped with resist flask. Haven't died to it yet so it feels fine. It felt like a waste to overcap res with flasks on so much, at least now its put to use :) You don't want to get hit with flasks not active anyway. Its really powerful perk of being pathfinder, how much even small resistance suffix on one flask can add to total res, if you consider boosted flask effects.

As for withering touch you are right, but it still seems to be decent. You have 25% chance to apply wither on hit, and then 20% chance if you do, to add another one (and that goes to 46% with enhance). So if you calculate how much wither you apply in average per 100 hits, with just 25% chance, it would be 25 stacks, with 20 quality - 30 stacks, and with 46% quality 36,5 stacks.
Enhance adds a lot of value to other supports in blast rain link.
Other things that could be done there, since I can't ignite (i dont think so, since boots make me deal only chaos damage), I don't use cinderswallow urn, that unique perk that makes ignited targets take inc damage is not working then. No urn = no onslaught . Which means adding onslaught support to blast rain is not out of the question. 10% chance on hit vs unique enemy is already better than fully boosted blood rage for frenzy charges. We should get perma onslaught vs boss with this. Ofc other option would be culling strike.

As for chest, it is real pita to solve this mana issue. The only reason I'm using unique chest is because it was cheap like 100c.. where comparable craft with -15 mana, is much more expensive.
I was considering going blood magic (and then grab utmost might). Drop all auras, add supreme ego + malevolence, but this doesn't seem to be worth. Damage is competitive, but we lose all mitigation from flesh and stone + arctic armour, lose blind aura, lose precision/vitality, and we even lose health pool, because pathing in that area costs us big life nodes.

What are the other options? Stay at 350ish mana unreserved and try play with flask? It is playable, only annoying vs some bosses when you wanna preload stacked scourge arrow, during phase, and you hold it for multiple seconds. Maybe add -mana cost on jewelery to mitigate cost to some extent. We don't really need reduce cost to 0, if it was cut by a half it should be more than enough. Ideas?
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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"
iceLake32 wrote:
Hi, thank you for this amazing build. I have been enjoying it since Delirium league.

I don't have much currency right now so I think I will start with Voltaxic Rift variant. Can that bow work well with Toxic Rain or I should use other bow like Quill Rain ?

Hi,

I think you may want to start with Quill Rain first for TR until you can craft a rare poison bow. The deal with V-Rift is that you want to have large damage multiplier, i.e. 750% from stage-5 SA, to inflict large shock effect. Having said that, do try V-Rift with TR since it gives large chaos damage converted from lightning, so it's better than quill rain in the flat chaos boost. Btw, the Phantasmal TR gem that grants +2 arrows may be worth a try.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa#3904 on Oct 1, 2020, 3:43:30 PM
Cant decide whether to make my Awakener quiver on two-point or sharktooth quiver. Im at 100% chance to hit with lvl 14 precision, but I have no LGOH atm. What do you guys think? Am I trying to ween myself off precision or just use it forever?
"
hipposcottamus wrote:
Cant decide whether to make my Awakener quiver on two-point or sharktooth quiver. Im at 100% chance to hit with lvl 14 precision, but I have no LGOH atm. What do you guys think? Am I trying to ween myself off precision or just use it forever?


IMO acuity is 3 fantastic skill points - far better than the channeling speed ones I see on your tree.
POG.
hi

what kind of pob should I use on a scourge arrow


defensive and large dps

thank you

every attack sirus kill me
Last edited by spajjons#6369 on Oct 2, 2020, 10:06:17 AM
"
spajjons wrote:
hi

what kind of pob should I use on a scourge arrow


defensive and large dps

thank you

every attack sirus kill me


Sirus is problematic with this build if you have too much button to handle : manage mana, manage boost (focus, coralito, etc) and dodge all sirus's shit is hard.

Without elder bow, +1 arrow on quiver and mana cost chest, you will die. A lot.

With more defense, sirus will still kill you with budget build (need fortify anoint, big HP pool, etc).

With more dps, if you manage to dodge this skills, you can kill him with 6 portals.
"
Pierre_Tombale wrote:
"
spajjons wrote:
hi

what kind of pob should I use on a scourge arrow


defensive and large dps

thank you

every attack sirus kill me


Sirus is problematic with this build if you have too much button to handle : manage mana, manage boost (focus, coralito, etc) and dodge all sirus's shit is hard.

Without elder bow, +1 arrow on quiver and mana cost chest, you will die. A lot.

With more defense, sirus will still kill you with budget build (need fortify anoint, big HP pool, etc).

With more dps, if you manage to dodge this skills, you can kill him with 6 portals.


yes on the first page there are builds of variants so I don't know which variant to choose
"
aerial wrote:

I'm trying str stacking right now, but without sacrificing most of features of the build. Didn't have much time to play, so my bank is low, can't afford all the multimoded afixes yet, focus and so on.
I think strength rolls won't cost us that much. Placed in jewel slots, it gives us life and damage, so that sort of evens out, and damage goes even high because of absurd levels of flat chaos damage. Big gear slots would be amulet, kinda have to use astramentis to not run out of dexterity.

as you can see fortify goes from blighed gloves enchant, no aspect of the spider in that case. I still need precision to get good hit chance, so can't use it yet anyway.

I think minmaxing this approach definitely has potential, it for sure was cheaper than standard gear at least so far. Damage is great, I can 1 shot map bosses in T13 red maps no problem, clear great too.

In addition, astramentis allows using
in its full potential as dex and int are above the requirements (should be). I am going in this direction, still very bad and unoptimized gear, but ..time will tell :)
"
Jinxxxed wrote:
In addition, astramentis allows using
in its full potential as dex and int are above the requirements (should be). I am going in this direction, still very bad and unoptimized gear, but ..time will tell :)


It is an option, but channeling scourge arrow with mana cost is not ideal. Whole combo of this build is that hybrid flask, foreboding prefix makes it replenish mana at the end of flask duration, which means no mana unless you spam it. For clear you gonna be fine, but on bosses, rather annoying. Especially if you want charge during phases, so you sit on max stack scourge arrow for few seconds. Can't really do that with full mana cost SA.


On unrelated note, nice movement skill: alt quality smoke mine + enhance.
0.5% attack/cast speed per 1% quality. Results in 22% attack speed and 29% movement speedo over its base duration (5-6s) can be buffed further with inc duration, but really no need. We have 3 uses by default.
Now best part is, and that I think is new with the patch, you can now bind detonate mines to left mouse button, normally which you use for walking (or triggering withering step, or call to arms enduring cry). If detonate mine is set to left button, if you hold it to run, and throw smoke mine, it will instantly teleport you + buff you, feels kind of like dash, but with the benefit of buffs. Feels very good.

One more thing regarding str stacking gear. We want to use lethal pride jewel, as if rolled well it is straight upgrade to inertia. If it adds +5% str to 2 notables, it is basically equal in terms of strength, and everything else will be a bonus. It has some nice stuff, such as 10% inc fortify effect, 4% max life, 1% life regen, 20 fire res. If we get bunch of those mods that count for the build, it becomes quite powerful as jewel slot. Just keep in mind that chance for double damage doesn't work with poison, so unfortunately that outcome isn't good.
Last edited by aerial#6615 on Oct 2, 2020, 7:45:43 PM

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