Delirium Statistics

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[...] we believe this set of challenges is more difficult than Metamorph's.


Yes and no. Overall? No. Some specific ones are really hard, like defeating a 100% Elder/Shaper guardian but overall, the challenges are easier this league, especially the end game grind.

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[...] Metamorph offered a Portal Effect for those that completed 36 challenges. We're interested in hearing your thoughts about this! Do you find Delirium's set of challenges more difficult than Metamorph's? Are you less interested in these rewards? If so, is it affecting your motivation to complete challenges?


I'm the type of player who go for 40/40 regardless of rewards. My character is centered around a black theme but I did not like the appearance of any of the rewards. Metamorph's rewards were authentic and felt special, and they had cool animated and living effects. The Delirium rewards feel static and boring. The horns and cape are all right, but even after the adjustment of the original wings, I don't like them.
1 orb used is the highest because challange to kill map bosses
5 orb used is also needed for challange
in my case i only used 5 orb to complete my challanges and used 1 to kill some bosses, never used any other number of orbs
as for challanges yes 36 challanges demanding a lot of time to complete, my /played is 7 days and 10 hours and im on 35 challanges, thats a lot of time, i rarely spend so mouch time, but this time i dont have to work because of pandemic so i play more, as for rewards personaly for me portal probably is more attractive than wings
I'm kind of casual player, so I don't have as much time to spend as some other people in the game. I do understand that the challenges are obviously meant to be challenging, but I really hate the number of RNG-gated challenges we have this league, stuff like the Chance orb turning things to uniques... the chances of that is already so slim and I simply just don't have the resources to complete that one most likely. Div Cards is another RNG-gated one... although sure some people may know where to hunt for specific cards, I have no clue on that, so for me it's going to be very RNG. Obtain rewards from Vaal side areas, another RNG-gated challenge... I've been doing every single vaal side area I find, and still cannot get that challenge even halfway done. Curious Corruption - yet another RNG-gated challenge... I am trying really hard for these RNG-gated challenges, but it's really not fair for the average casual player like me. I want the wings so badly but I feel like they are quite out of reach due to all these RNG stuff, and because of that, I feel disheartened :(.

I like the challenges that for example, need certain number of something, like open x number of Perandus chest, or kill x number of map boss... those kind of challenges are a bit grindy sure, but even the average casual player could work towards completion of them. It's more fair because it's not so RNG based.
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Lvzb3l wrote:
The challenge low level of completion is probably based on the amount of RNG. Challenges like "Curious Corruption" or "Leave to Chance" are too heavy RNG gated...
Also Delirium mechanics don't help at all, the fog advancement speed and the map layouts, makes really hard to complete the boss map while in mist, or kill a Blight boss while in mist...


Exactly my thoughts. Got 36 challenges last league, but many of this leagues challenges are just pure RNG or require a lot of currency. I would have loved the wings, but with the amount of time I can spend on this game, its not going to happen (e.g. high cost to spawn Perandus, or to have one or more tries on a Cortex map ...).

Just overall not very balanced out the challenges this league imo.

Concerning completion for 24 challenges; I think the reward really stinks and 36 is unachievable for me, so I kind of lost interest entirely.
I think the challenges were fair. For my taste a bit too much randomness was involved. The microtransactions didn't rock my boat. I'd like to see more pets!

I very much enjoyed Delirium league in the end. For goodness' sake, please remove some on-death effects from the game. They were never fun. They aren't fun. They won't ever be fun.
So you design league content that 50% of the player base can defeat? For the love of all that is holy, these garbage boss fights needs to stop
make it harder. nerf build on middle league. don't listen community. then you will look for a people to play!
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Panca48 wrote:
Rewards are nice! But the challenges are very hard to pull off or in some case expensive.


essences ... silver coins .... rare armor and jewelery ...hahahahahahahahaha

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