It's been almost four weeks since Path of Exile: Delirium launched and so we wanted to take a look at some Delirium statistics. Today, we'll be giving you an inside look at just how players are faring with both Delirium Orbs and the Simulacrum!

First, let's take a look at how players are using their Delirium Orbs.

Delirium Orb TypeAmount UsedPercentage Used
Skittering Delirium Orb119,0212.02%
Obscured Delirium Orb124,2952.11%
Timeless Delirium Orb124,4192.12%
Thaumaturge's Delirium Orb134,2882.28%
Blighted Delirium Orb134,4392.29%
Primal Delirium Orb135,5992.31%
Whispering Delirium Orb205,2513.49%
Abyssal Delirium Orb210,2833.58%
Decadent Delirium Orb213,7033.63%
Imperial Delirium Orb220,2243.74%
Amorphous Delirium Orb230,4523.92%
Fragmented Delirium Orb233,1293.96%
Portentous Delirium Orb233,5943.97%
Foreboding Delirium Orb246,9304.20%
Fossilised Delirium Orb252,1414.29%
Cartographer's Delirium Orb265,6504.52%
Diviner's Delirium Orb290,9914.95%
Jeweller's Delirium Orb449,4257.64%
Blacksmith's Delirium Orb449,6527.65%
Armoursmith's Delirium Orb466,5207.93%
Singular Delirium Orb529,6289.01%
Fine Delirium Orb611,39510.40%


To date, there have been just under 6 million Delirium Orbs used on Maps! Fine Delirium Orbs are the most used Orb, which makes sense; currency is always useful and this is one of the most commonly-dropped Delirium Orbs. Skittering Delirium Orbs are the least frequently used, though this is absolutely related to their relative rarity.

Next, let's take a look at a breakdown of how many Delirium Orbs are being used on Maps.

Number of OrbsNumber of Maps openedPercentage of Maps opened
1 Orb2,487,34771.48%
2 Orbs353,35210.15%
3 Orbs225,1266.47%
4 Orbs104,4523.00%
5 Orbs309,5658.90%


As you can see, the most common case is that players use a single Delirium Orb on a map, with about 70% of all Delirium-Orbed maps having just 1 Orb applied. This makes sense as many players will cautiously dabble in Delirium Orbed maps to feel out their difficulty. My guess is that successful players are quick to ramp up the amount of orbs used on a single map. This is clear as the number of 5-orb maps run is higher than that of 3-orb or 4-orb maps. One of the possible explanations for 5-orb maps being as popular as they are is that once players are able to successfully complete 5-orb maps, they're unlikely to do anything other than 5-orb maps from then on.

With all of those maps being opened, just how many deaths are occurring in each? Let's take a look, shall we?

Number of OrbsDeathsPercentage of Deaths
1 Orb2,764,13956.94%
2 Orbs555,49211.44%
3 Orbs448,8339.25%
4 Orbs245,0185.05%
5 Orbs840,97817.32%


That's a lot of death! Leading the charge with most deaths is 1-orb maps, with just under 2.8 million deaths! Following that, we see that 5-orb maps have the next most deaths; just shy of a million.

Let's quickly take a look at the number of deaths relative to the number of maps opened.

Number of OrbsDeathsMaps OpenedRatio
1 Orb2,764,1392,487,3471.11
2 Orbs555,492353,3521.57
3 Orbs448,833225,1261.99
4 Orbs245,018104,4522.35
5 Orbs840,978309,5652.72


This does a good job of showing a relatively linear increase in the number of deaths as the number of orbs applied to a map goes up. 5-orb maps are no joke!

Now that we have taken a good look at Delirium Orbs, let's switch it up and take a look at how players are faring in the Simulacrum. We're going to look at a breakdown of waves started by wave number, and will also look at completion rates for a given wave (as well as how many players are able to complete all 20 waves of the Simulacrum).

Wave NumberWaves StartedWaves CompletedPercentage of Completion
1813,604813,36299.97%
2813,127812,92499.98%
3812,755812,57299.98%
4812,430812,26299.98%
5812,124811,87299.97%
6811,690811,43799.97%
7811,239810,95499.96%
8810,755810,41799.96%
9810,196809,79499.95%
10809,556808,44899.86%
11808,074806,58299.82%
12806,238804,17199.74%
13803,757800,32099.57%
14799,850795,50399.46%
15794,815765,78896.35%
16764,417742,48697.13%
17741,313715,46496.51%
18714,203669,00093.67%
19667,229611,60891.66%
20607,888463,49176.25%


Right off the bat, we can see that 813,604 Simulacrum areas have been opened to date. We can see that there is a very high rate of completion for many of the early waves.

Completion rate does take a noticeable dip at wave 10 thanks to the fact that Omniphobia, Fear Manifest can start spawning, though the completion rate remains extremely high.

At wave 15, we see a big dip (relative to previous completion rates). This is likely related to the fact that wave 15 guarantees Omniphobia, Fear Manifest will spawn if they haven't already spawned and also introduces a chance for Kosis, The Revelation to spawn; Delirium bosses are quite difficult and present the first major challenge of the Simulacrum. That said, the majority of players are able to venture onwards after wave 15.

Things become much harder as players get to wave 18, where an increased chance for bosses to spawn, alongside increasing Deliriousness, becomes a major factor.

Wave 20 guarantees that Kosis, The Revelation will spawn if it hasn't already. As we can clearly see, this boss, combined with maximum Deliriousness, presents a significant challenge, where only 76% of players that attempt wave 20 successfully complete it.

If we compare the total number of successful wave 20 completions (463,491) to the number of Simulacrums started (813,604), we can see that 57% of Simulacrums that are started are successfully completed. While this seems like a low number, it's important to note that being unable to complete wave 20 just means that you miss out on rewards from that wave, rather than the entire area.

Finally, let's take a look at challenge completion rates in the Delirium league. The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.



  • 17.85% of players have completed 12 challenges and earned the Delirium Horns.
  • 1.95% of players have completed 24 challenges and earned the Delirium Cloak.
  • 0.23% of players have completed 36 challenges and earned the Delirium Wings.

It's important to note that these statistics were taken roughly four weeks into the Delirium league. Let's compare them to Metamorph challenge statistics, which were taken closer to five weeks into the Metamorph league.

We can see that challenge completion is lower at all significant points when compared to Metamorph league. Some of this can be attributed to the fact that these statistics are from slightly earlier in the league, but truthfully, we believe this set of challenges is more difficult than Metamorph's. After a similar amount of time during the Metamorph league, 24.14% of players had completed 12 challenges, 5.82% of players had completed 24 challenges and 1.32% of players had completed 36 challenges. Perhaps some of the lower completion rates are related to the rewards -- Metamorph offered a Portal Effect for those that completed 36 challenges. We're interested in hearing your thoughts about this! Do you find Delirium's set of challenges more difficult than Metamorph's? Are you less interested in these rewards? If so, is it affecting your motivation to complete challenges?

We hope that you've enjoyed this inside look at our Delirium statistics. As always, we know all your secrets. Nothing is hidden from our view. I mean, stay tuned for more Delirium news posts later this league!
Posted by 
on
Grinding Gear Games
Nice, thanks.
dank
add me on steam - http://steamcommunity.com/profiles/76561198212710908/
pug

"
We can see that challenge completion is lower at all significant points when compared to Metamorph league. Some of this can be attributed to the fact that these statistics are from slightly earlier in the league, but truthfully, we believe this set of challenges is more difficult than Metamorph's.
Umm, no.. It was a bug start so alot of players were severely disadvantaged and we left.
LUL Stank Pug Chump Puggers ................... Soooo WEAK, soooo very weak LUL
Last edited by xXIce_MaidenXx#6220 on Apr 9, 2020, 6:06:04 PM
You changed ur wings (i mean, good one, which u presented as a reworked one before start) to smaller one with less effects. Sure not all people now want them , lol.
"


Completion rate does take a noticeable dip at wave 10 thanks to the fact that Omniphobia, Fear Manifest can start spawning, though the completion rate remains extremely high.

excuse me??? noticeable dip? from what, 99,95 to 99,86?? NOTICEABLE dip?? Math is hard it seems. ;P Cause its nothing. 0,09% yeeeah what a dip.
Last edited by Melanholic7#2425 on Apr 9, 2020, 6:10:25 PM
all of my deaths are because of delirium smoke and fps drops caused by it, nothing to do with these orbs
I love timers.
Second-class poe gamer
Rewards are nice! But the challenges are very hard to pull off or in some case expensive.
The Rewards for this League are a little lackluster for the amount of time and effort it takes to complete the challenges.
The challenge low level of completion is probably based on the amount of RNG. Challenges like "Curious Corruption" or "Leave to Chance" are too heavy RNG gated...
Also Delirium mechanics don't help at all, the fog advancement speed and the map layouts, makes really hard to complete the boss map while in mist, or kill a Blight boss while in mist...

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