I've never raged at this game, but I'm getting there.

I glanced at your character and your problem is fairly simple. You just need to ditch some of the worse uniques and streamline the character a little here are some suggestions / things you need to deal with.

three dragons needs to go, fossil craft a -9 enemy lightning res helmet with some life on it.

soul tether needs to go, you aren't a cyclone 7k life slayer starting with your ES at 0 for a tiny gain isn't worth it. Go for either a well rolled leather, stygian vise or crystal belt depending on what you have access to.

Tbh i'd ditch queens hunger as well and get a temple chest with a prefix open and put 10% of your life as extra ES on it, preferably with chaos resist or some big resists as well.

Ditch ice golem for stone golem, 150% crit chance for spells sounds amazing but 500hp/s regen is your defence against degens pretty much and in budgetary terms 150 crit is vastly easier to get off gear than like 10% regen, especially if you use a diamond flask the grand cheeser in the sky.

Flasks are good no problems there. Tbh if you get yourself up to 5-6k life and 3-4k es with some chaos res you should have no problems and that is very achievable even on a budget.
2k es does not equal 2k life. The big problem for you is the ES regen mechanic.
My current char has 6.5k life and ~50% chaos res with flasks up, but still gets one-shot once in awhile, mostly by Metamorphs. Old threshold of 7k being enough for all content is mostly gone.
Last edited by Karchuk#4603 on Jan 1, 2020, 10:01:29 AM
strong metamorph bosses are the best at making you rage
"
LeftyEX wrote:
I started out back in Fall of Oriath and it was stated that 6k to 7k life was good enough to not instantly die.

I'm currently at 4.2k life and 2.2k energy shield. I keep getting instantly melted from just normal enemy in T13+.

"
LeftyEX wrote:
Bealina
Level 88 Elementalist
Metamorph League
--
Evasion rating: 742
Armour: 3037
Chaos resistance: -5%

1. You are attempting content too high for your character. You are not supposed to run T13+ on level 88.
2. Your character is glass with no defenses (typically it is called glass cannot but you don't have damage so it is just glass).

Cap of this character is T10 maps.
retired from forum because of censorship and discrimination
(also poe2 bad)
Last edited by DivineChampion#3546 on Jan 1, 2020, 10:29:10 AM
1. Maxed out metamorphs are DEFINITELY overtuned, I get one-shot pretty often on 9.5k ES and 23k armor. All you can do about it is deliberately craft weaker modifiers on them, going for only filling the bar and good reward organs. That's helped me IMMENSELY. I don't think GGG balanced them around people always picking the hardest organs together.

2. Red maps have always required putting some thought into your gear and build. You likely haven't. I was doing them deathless (other than metamorphs) at level 85.
Prejudice is a burden that confuses the past, threatens the future, and renders the present inaccessible.
"
DivineChampion wrote:
"
LeftyEX wrote:
I started out back in Fall of Oriath and it was stated that 6k to 7k life was good enough to not instantly die.

I'm currently at 4.2k life and 2.2k energy shield. I keep getting instantly melted from just normal enemy in T13+.

"
LeftyEX wrote:
Bealina
Level 88 Elementalist
Metamorph League
--
Evasion rating: 742
Armour: 3037
Chaos resistance: -5%

1. You are attempting content too high for your character. You are not supposed to run T13+ on level 88.
2. Your character is glass with no defenses (typically it is called glass cannot but you don't have damage so it is just glass).

Cap of this character is T10 maps.


I was doing T13 at level 80 with my ball lightning miner on a 5 link.

The thing with this stance of "you need to improve your build" is that most of the time "improve your build" boils down to "re-roll to a meta build". There's a massive discrepancy in power between meta and non-meta now.
"
Karchuk wrote:
My current char has 6.5k life and ~50% chaos res with flasks up, but still gets one-shot once in awhile, mostly by Metamorphs. Old threshold of 7k being enough for all content is mostly gone.

you supposed to move and not facetank...
i rarly die to metamorph anymore since i understand that. attack and move, attack and move.

very easy

T16 is piece of cake that way.
Last edited by Nebucadneza#0756 on Jan 1, 2020, 3:34:05 PM
if you sell your level 20 gems with a gemcutter prism, you get a level 1 gem with 20% quality.

quality on skill gems can substantially buff a gem (not all but most).

how most players do it, they start playing with normal gems and as soon as they have chaos orbs they get the same gems with 17% quality min and replace their original gems with them, putting the oriiginals in the second weapin slot to continue level them and upgrade them at level 20.

if both gems get to 20/20 they corrupt them for even more power and take the better version of both corruptions

age and treachery will triumph over youth and skill!
GGG with their custom game engine that requires a higher performing gaming rig makes it easy to rage against the machine game. GGG definitely hasn't figured out how to do overall balancing of the skills/supports/gear/passives etc. properly and thus there are some combinations of uber high end gearing that allow for millions of dps. That in turn means the top of the pyramid elite players are able to leverage these few builds and steam roll the endgame content. So then GGG feels they need to increase endgame difficulty to balance against these few way too uber overpowered builds, thus instantly wrecking a ton of average builds in the process. Then, in order to try to create builds that can take on the harder endgame content we feel our gearing and skill choices have just been shrunk significantly. The need for every piece of gear having 80+ life (and usually > 100) becomes that much more critical to get 6K+ life which makes all fun-to-play builds with < 5K life pretty useless and definitely non-viable in the face of the tougher top endgame bosses.

The decision to create a 2nd gen. PoE 2 in order to have a new "from the ground up" starting point to play with a much better power balance is good. The jury is still out on taking linked sockets into the "upside down" world by placing the links directly on the skill gems and removing links from gear. According to GGG it solves several disadvantages the current links on gear has, but it also wrecks the gear chase. Atm I can't get excited about chasing 6L skill gems and it's quite possible this upside down approach to skills/supports wrecks my desire to play PoE (the proverbial "chasing the carrot" in quest of top end gear to make a specific skill work better will be gone forever). That also could put a severe damper on enthusiasm to play PoE (no more desire to do any grinding like I do now for the Oni-Goroshi sword). Time will tell.

GGG has painted themselves into a corner with PoE 1 allowing op items into PoE (and I'm not even going to talk about the speed problem of PoE). Increasing boss life/damage as GGG has done in PoE 3.9.x eliminates a boatload of fun-to-play < 1 million dps skill combos in the endgame. Running the 10 acts is still just as easy for most players as in previous leagues. The harder hitting endgame content and bosses just make for more frustration for the majority of the players (casuals) with only the streamers/top elites happy that the bosses hit harder and have more life. The OP and many of the average players are just getting pissed out of playing and GGG loses out on more revenue as a result as in "WTF?! I got one-shot again with 0 time to react... fuck this shit! I quit!".
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070

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