Have a look at a Metamorph-specific unique ring!
This would actually be a good item with spell cascade because of the new ascended version. But without that it's really kind of weak or something you can use early on for the defensive factor. Only scenario where you wouldn't want spell cascade is ranged coc builds where it may or may not find a place.
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" No one is getting abused here. Mark felt it necessary to participate in putting on his semantics hat and show everyone he does, in fact, program the game, when the whole point of this thread is to call them out for explicitly disallowing the interaction of this item with Sire of Shards, insofar as to reword said very old item... you know, rather than clarify or do something about how they showcase this brand new ring before things got out of hand. I played his game and he bit. You're right though, he explained things very maturely and thoroughly to little old me despite knowing I'm well aware what a tag is already, and I should just be happy that we can target cast Shock Nova and Discharge and whatnot with our new Diablo 3 item. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" This is the exact fucking opposite of a diablo 3 item. A d3 item would say "your nova skill gains 400-500% increased damage and has 50% reduced resource cost," not "skills of this category that we just developed to make you guys a cool new ring can be used in a different manner, enabling more variety of builds, even if not terribly powerful in most cases or exactly what you envisioned." Stop being pissy that you can't have everything. I too wish it did work with sire of shards, but that's not what it's meant to be and they don't have to even use semantics to defend that because it's their item to design and their system to define. There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint. Last edited by cpurdy777 on Dec 11, 2019, 10:15:11 PM
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" Are you really being rude to a rep because you expect them to predict every single thing people will get confused about? [Removed by Support] Last edited by Allen_GGG on Dec 11, 2019, 11:34:22 PM
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" Holy shit please stop. You clearly do not understand the situation. Last edited by Seeders on Dec 11, 2019, 10:26:02 PM
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"That did not happen. For the reasons I have already explained, what Sire of Shards does cannot make a be a nova skill and thus work with this. We did not explicitly disallow this. It just natually didn't work, and we would have had to do a lot more work to explicitly allow that interaction - the item would have had to be worded differently (something along the lines of "Nova Spells and Spells that fire Projectiles in a Nova...", which is longer and confusing), the amount of implementation work would have been significantly bigger, there would have been tricky balance questions, and it was outside the scope of what the item was for from a design standpoint - part of the design behind the item would have been less well served by adding that extra case, for reasons I can't get into yet because they relate to other stuff we haven't announced. The rewording of "prjectile nova" in stat descriptions was a side thing that took less than 5 minutes. We needed a tag on Nova skills for the item to work, and no-one could come up with anything that really fit other than using "Nova". So we reworded things that were using that word for a different mechanic. | |
Yeah come on, why are you specifically excluding sire of shards?
I took the liberty of writing some code for you lazy devs, no need to credit me: if(skill.socketedIn(SireOfShards)){ skill.fireAt(targetedLocation); } |
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Why would this ever work with sire of shards?
Its not intuitive or even remotely something that makes sense NOVAS ARE NOT PROJECTILES SIRE OF SHARDS Socketed Gems fire Projectiles in a Nova Idk what you people are crying about, in no way shape or form would it make sense that the ring works with SoS. just because it says NOVA in the sire text | |
" I get it and I appreciate your candor. However, until your further clarifications in this thread, the clear implication with Sire of Shards' existing text of firing socketed gems in a nova would make one think that socketing a spell into SoS would then make it a nova spell. So, finding out that is not the case certainly makes it seem like this is being explicitly disallowed, because the inference - while clearly needing code and not able to be slapped in on a whim "naturally" - is not as it appears. Now that we have clearly defined Nova Spells and know the text on SoS is changing you can defend this, but again, speculation and hype built quickly based on just an image. Of course, the slightest hint of future possibilities of such interactions helps. Anyway, sorry for grinding your gears, I know you have better things to do. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" Who said novas are projectiles? And you quoted SoS yourself... so if you socket a projectile spell into SoS, you'd think it would become a nova spell, yes? since you're now using it to cast your projectile spell... in a nova? That's what it's doing. That's how it works. It's only after the information we've learned in this thread that this has actually become incorrect relative to this ring, come Friday. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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