3.8.1 Patch Notes

Nice
"Made further updates to the Shatter sound effect."

Nah i dont think so it is still shite, just a slightly more profound "pop" :( .
As nice as it is to read about performance tweaks for Blighted Maps, I'm still too afraid to go in any of them...

My computer would melt rather than the monsters, no matter how much tweaking is done. #ForeverWhiteMaps
So laggy though...

''Your authentication for instance transfer was invalid.'' every time upon logging in is also a new feature of 3.8 right?
Where fix "Server lag with the Necromancer Ascendancy passive Essence Glutton and Discipline skill gem." ???
So where is the Normal Blight encounter buffs too?
exception present bug? Or is that something on my end, it was adressed in one of the recent posts, hope its something ggg is working on, its way too fking annoying
Only in blighted maps? Ehh. Regular encounters could also use the increase.
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nskLantash wrote:
Only in blighted maps? Ehh. Regular encounters could also use the increase.


If regular encounters dropped more blighted maps I think it would be fine. - even 33% more would be really impactful. Especially if they're cutting mobs out of them for performances sake.

Blighted maps already can't drop blighted maps right? I don't see the harm in having the oil sacks drop a map like 25% of the time instead of the current (if I had to guess) 7% of the time. It's the point of the league after all.

I feel short on blighted maps in the same way legion might have felt if the 'hoard' chests didn't exist.
It would be nice if DeathMark skill from DeathMark support prioritize high thread targets from pack, like rare monster or totem with "Allies Cannot Die"
I can FLY!
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