Here's an early look at the Necromancer Ascendancy in Path of Exile: Blight
It really depends on your goal. If you want to play a summoner build, Necro is the most beneficial Ascendency. No one else can compete since it’s easy enough to fit most of the relevant auras in.
If you want to play an aura build, Guardian is the way to go, and minions can supplement it. I think this is where GGG is pushing Ascendencies. Each build archetype will fit into a specific Ascendency best, but gems/tree will allow for cross over to supplement builds. Minions will be a much stronger addition to aurabots now, but auras have always been a strong addition to other builds. If they wanted to change that, Guardian would need more effectiveness of non-curse auras. They get 10%, Necro gets 5%, not a relative difference. Now, if they introduce another 1-2 auras, that could change. | |
Champion can easily compete with Necro for minions that doesnt get damage from gem level (Dancing Duo, Chains of Comman, probably something else). Maybe even for SRS, since it always struggled from lack of accuracy.
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This looks like my league to kill Shaper on 10c. I am very happy with this new ascendancy version.
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Biggest issue I see spec wise is health...
Vis mortis and lost health could really be bad... GGG has a tendency to really spike damage at the higher end and I dont see that changing. This league I routinely lost specs to legion encounters and rippy map mods. Then there is delve... guess we will see how it rolls out... NS |
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" Yeah, and I was fucking right about that too. Not only was and is it morally reprehensible (a personal issue that indicated to me bigger problems were lurking below the surface), it was incredibly poorly designed with the whole 'nets' debacle (the aforementioned problem lurking below the surface) and even now remains out-of-balance due to red beasts having *waaaay* too much life after the rare mob life refactor (I'm far from the only person to have noted this). BTW You shouldn't throw the word 'logic' around as carelessly as you do. I'm not the one with the reputation for a deficiency in that department. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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" I wish all the yellow mobs have this number of hp, and bosses have alot more... | |
That's nice. I'm not sure how I feel about that -- a slower game would be interesting but I doubt many of the regulars would approve. But at least you'd be asking for something balanced. Red beasts are not balanced. Some of them take longer to kill than act bosses. Most spawn adds that are tougher to kill than non-beast rares. It's ridiculous.
Anyway, this is off-topic and I'm a fool for letting a serial shitposter drag me that way. __ I personally do not mind a necromancer that does more than just summon -- I pioneered the Meleemancer in Diablo 2, after all. I loved the D2 necromancer and thought his utility skills could supplement some interesting play styles. But the PoE necromancer already did that, especially with the offerings and auras notables. Giving her an explicit 'hard casting' notable just seems like overkill to me, as though the committee weren't sure if these crazy minion buffs would be enough to ensure that Necromancer would trounce everyone else in the Blight Ascendancy statistics. WHY TencentGGG are obsessed with this obvious domination is utterly beyond me but after several leagues of it, it's pretty clear they are. It looks so fucking amateur when one or two of your *nineteen* ascendancies are way ahead, almost like a game of Mario Kart where Toad or Luigi are consistently coming first regardless of the track, cup or speed choices. That shit would get old real fast. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan on Aug 31, 2019, 10:38:15 PM
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" To bad numbers dont back up your theory. So let's stick with the normal "opinions, we all have them". Also im certain a lot of people actually enjoy having mobs around that don't die in a second flat even if only sporadically. And ad hominem finisher because you just couldn't resist it, you live up to the things i just accused you of, because logic and self-awareness are your forté right? Peace, -Boem- edit : and yeah, you shouldn't have responded, it was an observation and nothing more which you only proved to be right in your response adding nothing. Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem on Aug 31, 2019, 10:42:51 PM
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Forte. Not forté.
You're welcome. Bye. __ To me the really big question is, should any one ascendancy 'own' a playstyle? If you look at the original Ascendancy designs, the answer from GGG would have been a resounding 'no'. And I honestly don't think we're there quite yet, but with this Necromancer change, we're a lot closer than ever before. The doomsday clock, if you will, has ticked one minute closer to the midnight of Ascendancy conformity. And I get the horrible, horrible feeling that when everyone jumps all over these changes like ants over spilled lemonade at a picnic, TencentGGG are going to read this as approval, and the hand is going to just continue to tick closer and closer to the end-point of Ascendancies being nothing more than a mandatory, narrow choice based on your character's skills, rather than your broader preferences. As I said, I think we're a ways off situations where Trickster or Deadeye can't be casters, but I'm not convinced the endgame of Ascendancies right now isn't simply 'rotating flavours of the month with a distinct set of active skills which we've also convenient reworked/buffed'. The fact that Natalia used the term 'Assassin' for 'poison expert' doesn't instill ANY confidence in me at all in that regard. Last I checked he was the critical strikes expert as well. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan on Aug 31, 2019, 11:03:18 PM
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So, they move summoning to multiple ascendancy's and rek necromancers "mandatory" pick status for summoning and your conclusion is that they are moving closer and closer to ascendancy's owning a play-style.
Good stuff. GGG is between a rock and a hard place if that's the best you could make out of the information presented so far. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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