Here's an early look at the Necromancer Ascendancy in Path of Exile: Blight
" You didn't miss it. That's from the leaks. GGG hasn't officially released the new Assassin yet. So take it with a grain of salt. At least the numbers on there are probably gonna be somewhat different from the actual version. | |
Will the "Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse" stack for each corpse you consume?
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" No. It would say "for each corpse you consumed" if it would stack. | |
Too bad, thanks for the answer.
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It's an answer, but the correct answer is that we should wait and see.
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" Zombies are armoured. https://www.reddit.com/r/pathofexile/comments/62irsa/official_minion_damage_spreadsheet_from_ggg/ It's hard to tell for the rest since the document hasn't been updated since 2,6 apparently :( GGG can you update the minion spreadsheet please??!?!! Last edited by kompaniet on Aug 31, 2019, 11:22:16 AM
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^That's an interesting spreadsheet, so a zombie lvl 20 has 1400+- armour.
That still makes the passive physical reduction and easy 2k+ armour beneficial though. Helpfull info for everybody in there, was recently trying to look up SRS health pool value and couldn't find it anywhere. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" My problem with this theory is the 'do whatever behind them' part. Aurabots are a build in themselves, in that, they don't really do anything but run auras, at least well. That makes them great as supports for other players, but I don't see that translating into being a good minion build. To get the kind of insane regen, armor, and ES and auras you are talking about means pretty much pathing all around the tree to get all the mana reserve reduction nodes. Mana reserve reduction is one of those stats that gets way way more powerful the more of it you get - it's increadibly backloaded in value - so missing anything is a big deal. After you path around for aura nodes, you really can't afford to spend anything 'behind' it to get minion nodes, while also building the core baseile survivability for your character for the aurs to build on. Similarly, as someone who played a lot of minion builds, I can tell you one thing they don't have in abundance to spare - gem sockets. If you want to go full on Guardian Aurabot with a dozen auras.... well, I hope you plan on running your minions in Hungry Loop rings, because normal minion builds just don't have the gem sockets to spare to do that. Once you make the compromises necissary to get an aurabot to support decent minions, I just dont see the auras still being powerful enough to still offer anything competative vs Necromancer with a few auras. The guardian ascendancy nodes for auras don't actualy do any of the lifting in allowing you to run multiple auras - there is no mana reserve bonuses there. Instead they are very small bonuses that scale with number of auras, which means they are very weak if you don't run a metric fuckton of auras - so compromising passive and itemization choices from mana reserve to get some baseline minion stats just wrecks the whole model. Last edited by GoldDragon32 on Aug 31, 2019, 3:06:25 PM
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^Well one thing you can do this league is get charisma on your necklace slot which should save a fuckton of travel points for an aura build.
As for gem sockets, you put zombie's in a +3 bone helmet and they should be fairly solid both dps/tank wise. And then you have a 6 socket body armour to do as you please, assuming you get spiritual aid/command your scaling both them and yourself. I never said it would be a cheap or easy build, i figure it would stretch the passive tree quite a bit, but the point is that you could possibly run a hybrid build with the new summoner potential for other classes. Before these changes i wouldn't suggest investing in this, but now it appears a lot more plausible and functional. For example, people easily forget that moving around in a boss fight is a dps loss, but with an army of tanky zombies tanking the boss you have free reign to dps away so that might prove beneficial. And while mapping they taunt, take aggro and projectile bursts for you and with the minion speed now this is most likely also better. I'm not really advocating this will be the best thing ever, just plausible for certain build types. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Now I just hope they will change Spirital Command so we will get both attack and cast speed.
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