[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

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BerZerkerJack wrote:
Also stun mechanic is one of the funniest defences one can have. interrupting something like sirus rotating beam setup permanently cracks me up for good.
Too bad not many builds can utilize stuns very well.



haha this build originally started as a stun lock build, you can still see the memes on the front page
I started playing this build and it's fun, got to maps and some mobs are nuking me, guessing thats chaos resistance.
Last edited by GruntOfAction on Aug 4, 2024, 9:22:12 PM
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GruntOfAction wrote:
I started playing this build and it's fun, got to maps and some ele reflect maps were killing me quick, figured out it was cuz of infernal cry.


yeah combust deals ele dmg

i ended up dropping it to fit in more auras
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frawrst wrote:
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GruntOfAction wrote:
I started playing this build and it's fun, got to maps and some ele reflect maps were killing me quick, figured out it was cuz of infernal cry.


yeah combust deals ele dmg

i ended up dropping it to fit in more auras


Ahh ok
After following the PoE market for two-handed maces and realizing the terrible state of it, I've figured the only way is to craft one myself. There are various different crafting methods and I've concluded that "the best" and "the cheapest" method for end-game impact force propagator is fractured crafting (this is because low physical tier weight rolls are ridicilously low).

I've composed this new player friendly crafting guide:

1) Buy at least ilvl 83 Impact Force Propagator base weapon
2) Transmute if needed. Alteration + augmentation spam it until you hit T1 hybrid Phys (hybrid because this gives us a possibilty to benchcraft increased physical % damage on it after we're done with step 4)
No other rolls matter - if you've landed only one suffix and nothing else then use augment for a guaranteed prefix (hybrid phys-accuracy is a prefix) - in all other cases use alterations.
This method is much better than mindless alteration spamming and rebuying alternations. The general odds of hitting T1 hybrid phys-accuracy with this method is around 1/1300
3) You've hit T1 hybrid phys+accuracy. Regal the item to make it rare and then exalt slam it so it has 4 affixes in total. We don't care about the added affixes, we're only doing it so we could use fracturing orb.
4) Pray to RNGesus and slam the item with orb of fracturing. Chances of fracturing hybrid phys is 1/4. If it didn't fracture T1 hybrid phys, then repeat the process from step 1).
5) Hybrid phys-accuracy fractured. Congrats, you've basically done it! Because flat phys on Impact Force Propagator is relatively low, it's very important to hit high tier added flat phys prefix on the weapon.
For that we use defeaning essence of contempt. Slam until you get T1 attack speed suffix or at least T4 increased physical damage prefix.
You're more likely to hit attack speed. For us attack speed suffix is the most important roll, the other suffixes that end up on the weapon are simply a bonus.
6) After landing attack speed, you'd ideally want to have a free open prefix so you could benchcraft 100-129% increased physical damage. If you don't have a free prefix, then simply beastcraft remove prefix-add suffix (if possible) or yolo annul (there are other methods available, but I wouldn't recommend them, as the outcomes of slamming are quite stable).
7) Congrats, now go enchant the weapon for 50 war runes for 20-25% phys and enjoy your 950 phys DPS mace with warcry extertion.

The average cost for the craft is about 20 divines, but can also be done in about 5 divines or 40 divines. Cost comes from the fracturing orb slams.

GMT (+2:00) Central European Standard Time
Last edited by iKanks on Aug 5, 2024, 7:00:15 AM
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iKanks wrote:
After following the PoE market for two-handed maces and realizing the terrible state of it, I've figured the only way is to craft one myself. There are various different crafting methods and I've concluded that "the best" and "the cheapest" method for end-game impact force propagator is fractured crafting (this is because low physical tier weight rolls are ridicilously low).

I've composed this new player friendly crafting guide:

1) Buy at least ilvl 83 Impact Force Propagator base weapon
2) Transmute if needed. Alteration + augmentation spam it until you hit T1 hybrid Phys (hybrid because this gives us a possibilty to benchcraft increased physical % damage on it after we're done with step 4)
No other rolls matter - if you've landed only one suffix and nothing else then use augment for a guaranteed prefix (hybrid phys-accuracy is a prefix) - in all other cases use alterations.
This method is much better than mindless alteration spamming and rebuying alternations. The general odds of hitting T1 hybrid phys-accuracy with this method is around 1/1300
3) You've hit T1 hybrid phys+accuracy. Regal the item to make it rare and then exalt slam it so it has 4 affixes in total. We don't care about the added affixes, we're only doing it so we could use fracturing orb.
4) Pray to RNGesus and slam the item with orb of fracturing. Chances of fracturing hybrid phys is 1/4. If it didn't fracture T1 hybrid phys, then repeat the process from step 1).
5) Hybrid phys-accuracy fractured. Congrats, you've basically done it! Because flat phys on Impact Force Propagator is relatively low, it's very important to hit high tier added flat phys prefix on the weapon.
For that we use defeaning essence of contempt. Slam until you get T1 attack speed suffix or at least T4 increased physical damage prefix.
You're more likely to hit attack speed. For us attack speed suffix is the most important roll, the other suffixes that end up on the weapon are simply a bonus.
6) After landing attack speed, you'd ideally want to have a free open prefix so you could benchcraft 100-129% increased physical damage. If you don't have a free prefix, then simply beastcraft remove prefix-add suffix (if possible) or yolo annul (there are other methods available, but I wouldn't recommend them, as the outcomes of slamming are quite stable).
7) Congrats, now go enchant the weapon for 50 war runes for 20-25% phys and enjoy your 950 phys DPS mace with warcry extertion.

The average cost for the craft is about 20 divines, but can also be done in about 5 divines or 40 divines. Cost comes from the fracturing orb slams.





sweet guide and very good points RE: costs and mace meta

I'll add this to OP <3
Easily one of the best guides out there and has been for a long time.

Have you farmed Ultimatum at all with this template? It's one of my favorite mechanics but it can be so damn rippy
kinda stuck at level 91 now, what should i upgrade next? the ring? the amulet? gauntlets?



Is there any point in autoexerting intimidating cry after you have awakened melee phys support? I don't really understand which parts of warcry skills are considered "buffs and charges"
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mslee017 wrote:
Easily one of the best guides out there and has been for a long time.

Have you farmed Ultimatum at all with this template? It's one of my favorite mechanics but it can be so damn rippy


thank you for kind words!!

for ultimatum, id reccomend removing unwavering and going hybrid armour/evasion pieces with spell suppress (same as ubers really)

because we "always" get hit with unwavering, it can lead to early RIPs. With evasions entropy based avoidance + spell suppress you should feel alot tankier for certain rares (mostly spell damage ultmatum ones and ones that use proj attacks"

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