Side by side graph showing player retention on Steam for the last 3 leagues
It's to be expected. It's breach 2.0 but without the valuable loot at the end
No story stuff and the league doesn't have tons of depth In order to see big reward you need to be efficient... which typically means headhunter and inspired learning. It's a traders league. |
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This is both a good and a bad league...
Good because it is fun, all about killing and accessible for everyone. Bad because it highly limits build diversity towards speed meta builds and high end items. Betrayal's crap one-shots and the time it took to complete synthesis challenges really wore me out as well, and makes me feel worse about the game due to dying to regular content where I shouldn't die(betrayal). This for me has taken alot of fun out of the game. Normally I would have already bought all supporter packs at 36 challenges, but I'm not sure if I want to yet this time. Because of all I mentioned above. (And due to something unrelated to this topic: forcing so much old league content and forcing me to do or not allowing me to do certain content when I want to do that content. This makes the endgame feel more and more like a job to me. Making me consider quitting.) Also, there is another thing to consider with retention(besides summer), one which I never see mentioned anywhere. And this also plays a huge factor for me: Other games. Basically every game nowadays tries to tie your 100% of your time to it with leagues, events, daily gifts, daily bonusses, special discounts/offers, etc. They leave no time for you to play multiple games, or have a real life next to it. I play both PoE and TESO, which both take alot of time away from me already. Add real life into the mix, and there is no time left to do anything else. Last edited by sarannah101#2551 on Jul 21, 2019, 2:38:42 AM
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Most people I know quit because there is nothing to aim for anymore. You whip out 50c for your cyclone build and it can do everything in the game. What should motivate people to improve their builds if some skills are so strong that gear is irrelevant?
This is supposed to be an ARPG. Sometimes it feels like the rpg part is completely gone. If you want to keep people playing make it worthwhile to make a char better again. Not this power comes from the skill you pick bullshit. |
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" Pretty much this. The first build I've done (started mid of Betrayal league) was supposed to be a fire witch, no particular reason except that I wanted to make one. I also only loosely followed a build guide because I wanted to figure things out on my own. Well, as it turned out, most fire skills are crap, especially when it comes to clearspeed so the way to get better wasn't improving the tree, it was more like trying to find a fire skill that wasn't so bad and then adjusting the tree to get the most out of it. I eventually ended up with armageddon brands which at least got me to red maps and lvl 90, but all in all it was a rather disillusioning experience especially because this still wasn't a good choice against Betrayal encounters so I locked them in the lab as I would just die all the time otherwise. |
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I love the in-map mechanics of this league (obviously), but I really hate the end game mechanic.
It's just a speed check, where you HAVE to be one-shoting everything to break even with your investment. Balancing the main endgame league mechanic around speed and power creep? Sad. It's all about how fast you can do it, and not IF you can do it. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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They need to fix and/or improve PvP which would result in a major core set of player retention. It probably would not be that big of a community in the beginning but it would slowly grow over time as improvements are made. Look at how long the Diablo 2 community lasted because of PvP, it went well beyond it's years with players coming back to play after 10 years post release and the game had hardly any content updates. (Besides the one expansion which did great and also the devs balanced each class with PvP in mind)
I wish they would put some effort back into the pvp side of this game, it has so much potential to be awesome.. If only they cared enough to balance things and add new features. Doing a pvp overhaul with things like pvp item stats on every item, a town where players can hostile each other outside and duke it out while others can watch then chat and join in, spectating, guild wars, a pvp reward system that can compare to the rewards of end game pve content, etc... It seems a lot of players burn out and quit because there is not much to strive for in the end when everything is only about killing monsters. Shit gets boring after awhile and once the pve content is done and all there is left to do is farm.. farm for what exactly? Top tier gear that kills monsters faster yay (ugh). Players who farm and gear themselves with pvp end game in mind, feel the rewards of that effort substantially more and stick around longer for the fun competition that it breeds among the community. IMO, PvE/boss killing/questing can only go so far before things inevitably turn stale. The human combat element is what makes these type of games last. Bring back PVP PLEASE! Last edited by Ken#6824 on Jul 21, 2019, 6:53:59 AM
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This is all very good but it is a "striving after wind". Nothing will be done.
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Summer.
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" They did a PvP focused patch many years ago. The players were quite vocal about not caring about PvP, and telling GGG not to focus on it. So they didn't. That attitude may have changed somewhat in the community by now, but I wouldn't bet on it. And probably GGG wouldn't either. |
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heh d4 wont be good and blizzard will put p2w garbage in
Have you seen the sun exile? THE TRUE SUN?
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