Blade Flurry bugs

It seriously feels bad, nobody even mentions it at any patch, I made a character just for bladeflurry and even had to re-spec it few times every patch because they fixed some weird mechanics just to test if they fixed bladeflurry by fixing these weird bugs.

Being kicked out of the server for too many actions, locking onto mobs and not registering hits and bladeflurry's release range being all weird and wonky.

Please fix so I can enjoy my character, the skill is unplayable at the current form and its still not adressed in 3.7.2.
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L7mon wrote:
No reference to Blade Flurry in 3.7.2 patch notes FeelsBadMan Hopefully "Fixed a bug where the first hit with an attack against a monster would almost always miss if you did not have a 100% chance to hit." fixes the not hitting problem with BF though honestly the faulty targeting is what makes it broken right now.


Doubt it unfortunately. I have 100% hit and still get the misses occurring.

Blade flurry still not on the known bugs sticky in the Bug Reports forum.
This thread has already gotten the attention of Kyle, we just need to be patient as much as it hurts to say it when we all want to play the skill. We are a small fraction of the player percentage that uses the skill (1% according to poe.ninja) so it's not one of their priorities AT THE MOMENT. ON A SIDE NOTE; Leap slam has the "twice activation" bug as well. Hopefully, they can squeeze that fix into 3.7.2.
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staaymadbro wrote:
This thread has already gotten the attention of Kyle, we just need to be patient as much as it hurts to say it when we all want to play the skill. We are a small fraction of the player percentage that uses the skill (1% according to poe.ninja) so it's not one of their priorities AT THE MOMENT. ON A SIDE NOTE; Leap slam has the "twice activation" bug as well. Hopefully, they can squeeze that fix into 3.7.2.


Its a false 1%, I don't use bladeflurry, I tried it every patch to see if I can finally play it, but had to respec back to cyclone since it felt terrible and buggy, whatever shows on poe.ninja doesn't show who wanted to be bladeflurry but couldnt and swapped.

The skill is unplayable at its current state.
Still hasn't made it onto the Known Bugs pinned post, which makes this issue more confusing, especially for new players who check the pinned post and assume that there isn't an issue. I've seen other recent bugs being added, as recently as today but nothing for this? I do realise a staff member has responded in this post a while back.
I'm going to be frank, I was expecting many of the bugs to be fixed by now and the game is still infested with them. What is going on at GGG? Why are the fixes coming out so slowly? I understand 4.0 is coming out within a year but the game at its current state is pitiful...

P.S. I don't understand why leap slam wasn't fixed with flame dash when it has the same issue.
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Kyle_GGG wrote:
We're working on it, yes! I cannot promise an ETA, but we are working on it.


Any update on this? Almost two weeks since last updated. GGG has known about these issues from Legion release. Would have loved to play Blade Flurry, a "buffed" melee skill that unfixed bugs have destroyed.
"I STILL CAN'T BELIEVE THAT YOU CAME TO THE VAMPIRE'S MASQUERADE BALL DRESSED AS A VAMPIRE."
"NOT JUST A VAMPIRE... A *CHEESY* VAMPIRE."
Bump for visibility, sad blade flurry user is sad :(
Oh it's a bug then, made a thread asking about this, gotta learn to search before posting. Hope it gets fixed
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Kyle_GGG wrote:
Thanks for your report, we'll look into this. Something's gone weird here.


PLEASE look into the kick issues with BLADE FLURRY as well as cyclone, since last patch it's a LOT worse, possibly impale related?

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