Blade Flurry bugs

Please fix the target lock problem for the new league. I just now done a test and it still there, please dont let BF to be broken for two leagues in a row.
ign: Bikvin
Looks like its still broken in Blight...
Last edited by Аstyanax#5473 on Sep 8, 2019, 5:00:30 AM
Seriously? It went the entirety of last league and didn't get fixed. Now it's Blight league and and it's still broken...
I only tested this in standard league after the Blight update, because that's where my blade flurry character is...will test it in temporary league today. This bug is weird because last league flurry was only broken in legion (standard league it was still working perfectly fine), and only now has the issue transferred to standard. Guess this bug is somehow tied with the Legion league non-core changes. Very strange...

Also very strange that GGG seems to be completely disinterested in solving this, as this bug has first been reported nearly 3 month ago.

Last edited by Аstyanax#5473 on Sep 9, 2019, 8:56:48 AM
What the hell is going on?! Did GGG somehow forget? Should we make a new thread to remind them this issue still exists?
Can confirm that this is still an issue in Metamorph.
Well I assume I'm supposed to put something important here.
Hello? G fucking G G

You guys just ignore this problem like melee players are worthless. I regret the hundreds of dollars I've donated to your company...no, the close to 2 thousand dollars I've donated.

You ask my financial support but then refuse to reciprocate any technical support for a problem that has existed for over a year.
Noticed this, started a blade flurry character.... it does not prioritize namelocked mobs (having your cursor over a specific are or unique) and will hit eveyrthing around except that one (when there is adds)

Make it really frustrating to play and put you often in near death situation as you cant kill the most threatening enemy in a pack because of that.

Died to this stupid bug a few times, my character attacks complete opposite of my cursor. This is really frustrating sometimes and funny how GGG don't care about a few leagues old bug...
So one last time.

1) This one is hard to notice as for a non deeply involved tester and this issue could be just a "human perception error" but take it as is —
Sometimes the skill deals way too low damage while channeling compare to the damage "stored".
Like, if the skill took away 10% of monster's hp bar while channeling - you expecting to see about the same (or lower) amount of additional damage upon skill "release". BUT stored 6 hits in this case deal over 40% of monster's remaining hp. (this is not related to impale, initially I've noticed the issue on my pure-lightning BF character)

2) Easily reproducible why don't you fix it yet™
While using BF with Whirling Blades, if you break BF channeling with WB, if you trying to restart channeling right upon finishing WB animation, even if you have the target under cursor — BF ignores your mouse cursor position and starting channeling in "wrong direction".
Take a static target with high hp and deadly periodical attacks, like Sirus. Namelock Sirus, start channeling BF, dodge Sirus' attack with WB, start channeling BF again while hovering mouse over the boss — all BF damage goes elsewhere.

3) Easily reproducible, probably an oversight.
let's say you have a bunch of immortal units in front of you and the source of the immunity placed few units behind the monster pack, so your BF "splash" can't reach it.
No matter how hard you try to aim "behind" the pack - all your BF hits are intercepted by monster right next to you.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9#4860 on Feb 12, 2020, 3:39:54 AM

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