Path of Exile: Legion Gem Information
Hope minions not nerfed... but they are
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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More unarmed love pls :(
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puts the thinking hat on
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Ign: @Yavvyred STD Trade/Craft/Carry: https://www.pathofexile.com/forum/view-thread/2289358 |
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" Yes, please! I don't think I've seen a single new gem that can be used while Unarmed. Also, slayer's "Base critical chance is equal to 8% DOES NOT work with unarmed. GGG, either add Unarmed wheels OR let us use dmg bonuses for having a shield/Quiver in offhand. P. S. Any melee node on the tree WILL WORK with Unarmed. P. S. P. S. Since there are certain skills which don't care about accuracy, you could add a Keystone which gives a %less accuracy but also gives %more melee dmg/attack speed. Just a thought. Last edited by Mindtroverted#4125 on Jun 6, 2019, 1:45:10 PM
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Does anyone know if the melee rebalance also effects minions? O.o
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- Close Combat sounds awesome, if using cyclone it's a constant 59% more damage if spinning on the ennemy, more rewarding than Conc Effect providing the same damage but with less AoE !
- Fortify as a viable support now (more damage instead of increased) for a main skill is great too, mostly for the champion which gets full benefit from it. - And, am I right if I compare Perforate behaviour like the skill used by Brutus in act 1 ? The one which creates spikes under your feet. If yes, thats looks like a pretty fun skill too ! Sadly the damage in Blood stance is so much reduced. - It seems Brutus also inspired the Hook-like skill :D I'm looking forward for tomorrow ! Last edited by Luniev#5501 on Jun 6, 2019, 1:55:16 PM
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can't we just start the league now? :p
hyped :) see ya all tomorrow. when the pain deciding for a starter builds really begins (and comming up with witty and fitting character names) ▒█▀▀█ █▀▀█ █▀▀ █▀▀ █▀▀ ▒█▀▄▀█
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Pride better give quite a bit more overall dps than Vulnerability+Blasphemy, or people won't use it.
Also, re: Immortal Call. It basically goes from Physical Invulnerability for a short time to damage prevention for a slightly longer time. That will confuse the heck out of a lot of players (me included). If it doesn't prevent more than the 75% cap on physical damage by armor or existing caps on elemental resistances, it's essentially useless for a lot of players. Does the skill rework allow this? Also, also, re: Immortal Call. If Vaal Immortal Call isn't dropping and can't be orbed, you're saying that it won't exist in Legion league play. Just an observation. Also, re: Guard gems in general: Is there plans to include a guard against chaos as a damage type? Last edited by AAAWalrus#7653 on Jun 6, 2019, 4:07:52 PM
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Will Holy Flame Totem also get the Physical tag? It does Physical damage, after all.
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" pride is not label as curse and end game boss got 80 reduced curse effect. so i guess more reliable/ truly effective vs boss Last edited by macenno#4828 on Jun 6, 2019, 2:49:54 PM
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