Path of Exile: Legion Gem Information

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Talamoe wrote:
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Totnakero wrote:
What about the MAP stash Tab, it's waste to throw away all those maps. Please fix this soon


IT HAS BEEN FIXED. ARE YOU BLIND?


The ability to update older map *stash tabs* to the current system was implemented.
IF YOU HAVE THEM IN STASH TABS.

If they're just stored in standard tabs you cannot convert them to the updated format.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Consecrated Path buff or nerf?

What does "Now has an attack speed multiplier of 80%."
Blinks are pretty awesome, so mobility is definitely going to be completely different or more versatile depending on your stance, I see the immortal call has changed but the gaurd skills available are super useful anyways which is wicked. I am looking forward to seeing what kind of melee demons this patch pushes out :-)
I Post responses so seldomly, so if you are currently reading this signature, it's almost as rare as money in my wallet.
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DemonWhiteFang wrote:
Blinks are pretty awesome, so mobility is definitely going to be completely different or more versatile depending on your stance, I see the immortal call has changed but the gaurd skills available are super useful anyways which is wicked. I am looking forward to seeing what kind of melee demons this patch pushes out :-)


With those assinine cooldowns?
They won't get used.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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BlaqWolf wrote:
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Talamoe wrote:
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Totnakero wrote:
What about the MAP stash Tab, it's waste to throw away all those maps. Please fix this soon


IT HAS BEEN FIXED. ARE YOU BLIND?


The ability to update older map *stash tabs* to the current system was implemented.
IF YOU HAVE THEM IN STASH TABS.

If they're just stored in standard tabs you cannot convert them to the updated format.


I thought I read that you can also vendor older maps to an NPC to get the conversion (for players that don't own the map stash tab). I have not tried to do this yet.
Last edited by johnnyh2#1677 on Jun 6, 2019, 4:44:20 PM
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Joker wrote:
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AAAWalrus wrote:
Also, re: Immortal Call. It basically goes from Physical Invulnerability for a short time to damage prevention for a slightly loner time. That will confuse the heck out of a lot of players (me included). If it doesn't prevent more than the 75% cap on physical damage by armor or existing caps on elemental resistances, it's essentially useless for a lot of players. Does the skill rework allow this?
It's a less damage taken modifier, meaning it's applied seperately at the end of the damage calculation: https://pathofexile.gamepedia.com/Receiving_damage


I *think* I understand. Basically, if you use the five endurance charges, it will effectively be a physical invulnerability and 35%% reduction of taken elemental damage for 2.4 seconds (at 20/20). So they removed the real benefit of linking this particular skill with CWDT, while providing an increased benefit to people who hotkey this, particularly Juggernauts with their insane endurance charge generation.

*slow clap* Well done, devs. Well done indeed.
Last edited by AAAWalrus#7653 on Jun 6, 2019, 5:26:36 PM
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Joker wrote:

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qwertzio wrote:
Cyclone has now attack speed 300% of base.
Before it had 50% more attack speed.

Can someone explain to me if the 300% of base is better now?
Or in which cases it is better/worse?

can't seem to wrap my head around that..
Should be the same.

It always had 300% attack speed because it hit twice per spin at 150% attack speed. It's now most likely going to hit once at 300% attack speed.


From what i understand, it should be better

Imagine you have 100% increased attack speed ok?
So you have 200% attack speed

Before:
Cyclone had 50% increased attack speed, giving you 250% attack speed
At 2 his each time, you had 250%*2 = 500%, 5 attacks per second

Now:
Cyclone have 300% attack speed multiplier, a 3x multiplier
Since you have 200% attack speed, you have 200% * 3 = 600% total with cyclone multiplier, 6 attacks per second

From what i understand, a bigger multiplier makes attack speed increase even more instead of just adding to it.

Just like the negative multiplier makes some skills even slower
If you have 200% attacks per second, and a skill used to have 20% slower attack speed, you would have 1.8 attacks per second. Now they have 80% multiplier(instead of 20% slower), so 2*0.8 = 1.6 attacks per second.



I could be wrong though
Last edited by testacountnicklol#1811 on Jun 6, 2019, 5:03:11 PM
Does anyone know when the gems are gonna hit Path of building?
So we have reserve mana to use flesh and stone gem, yet your forcing stances onto the players? seriously wtf
IGN:Axe_Crazy
I doubt it matters but the glacial hammer and vaal glacial hammer gems don't have the same base damage @GGG

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