Path of Exile: Legion Gem Information
" The ability to update older map *stash tabs* to the current system was implemented. IF YOU HAVE THEM IN STASH TABS. If they're just stored in standard tabs you cannot convert them to the updated format. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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Consecrated Path buff or nerf?
What does "Now has an attack speed multiplier of 80%." |
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Blinks are pretty awesome, so mobility is definitely going to be completely different or more versatile depending on your stance, I see the immortal call has changed but the gaurd skills available are super useful anyways which is wicked. I am looking forward to seeing what kind of melee demons this patch pushes out :-)
I Post responses so seldomly, so if you are currently reading this signature, it's almost as rare as money in my wallet.
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" With those assinine cooldowns? They won't get used. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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" I thought I read that you can also vendor older maps to an NPC to get the conversion (for players that don't own the map stash tab). I have not tried to do this yet. Last edited by johnnyh2#1677 on Jun 6, 2019, 4:44:20 PM
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" I *think* I understand. Basically, if you use the five endurance charges, it will effectively be a physical invulnerability and 35%% reduction of taken elemental damage for 2.4 seconds (at 20/20). So they removed the real benefit of linking this particular skill with CWDT, while providing an increased benefit to people who hotkey this, particularly Juggernauts with their insane endurance charge generation. *slow clap* Well done, devs. Well done indeed. Last edited by AAAWalrus#7653 on Jun 6, 2019, 5:26:36 PM
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" From what i understand, it should be better Imagine you have 100% increased attack speed ok? So you have 200% attack speed Before: Cyclone had 50% increased attack speed, giving you 250% attack speed At 2 his each time, you had 250%*2 = 500%, 5 attacks per second Now: Cyclone have 300% attack speed multiplier, a 3x multiplier Since you have 200% attack speed, you have 200% * 3 = 600% total with cyclone multiplier, 6 attacks per second From what i understand, a bigger multiplier makes attack speed increase even more instead of just adding to it. Just like the negative multiplier makes some skills even slower If you have 200% attacks per second, and a skill used to have 20% slower attack speed, you would have 1.8 attacks per second. Now they have 80% multiplier(instead of 20% slower), so 2*0.8 = 1.6 attacks per second. I could be wrong though Last edited by testacountnicklol#1811 on Jun 6, 2019, 5:03:11 PM
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Does anyone know when the gems are gonna hit Path of building?
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So we have reserve mana to use flesh and stone gem, yet your forcing stances onto the players? seriously wtf
IGN:Axe_Crazy
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I doubt it matters but the glacial hammer and vaal glacial hammer gems don't have the same base damage @GGG
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