Here’s an early look at the Slayer Ascendancy in Path of Exile: Legion!

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Aynix wrote:
Slayer looks really good for CoC builds.


Assassin is still way better for that. Slayer does nothing for base spell crit, so you'll be proc'ing often but have shit damage output.
ROFL we already have build diversity. There are so many builds that can do shaper/ubers in all modes. Some do it easier than others but you're always going to have the optimal set-up.

Just lol if you think there isn't enough build diversity already. What you don't do is delete half your builds to change the other half.
Hmm... mayb I’ll give Slayer a try with ice crash, just for fun as league starter;) think it should work just fine;)
"There is only one true god in PoE and that is Greed... "

I don’t need anger management, I need people to stop pissing me off!
Was Impact stealth nerfed? I don't see the 15% more damage based on proximity in the patch notes.
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wierdzodi wrote:
Was Impact stealth nerfed? I don't see the 15% more damage based on proximity in the patch notes.
Likely just an oversight in the pstch notes.

It's still in the new tree: https://poeplanner.com/
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Joker wrote:
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wierdzodi wrote:
Was Impact stealth nerfed? I don't see the 15% more damage based on proximity in the patch notes.
Likely just an oversight in the pstch notes.

It's still in the new tree: https://poeplanner.com/


Ohhh my god thank you so much for this answer!! I was getting paranoid as fuck
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Joker wrote:
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wierdzodi wrote:
Was Impact stealth nerfed? I don't see the 15% more damage based on proximity in the patch notes.
Likely just an oversight in the pstch notes.

It's still in the new tree: https://poeplanner.com/

I see, thanks.
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xMustard wrote:
its exactly what chris said on baeclast. basically build diversity CAN exist, but it doesn't because majority of people are sheeple that just copy what they think is cool or good.


Perhaps he should balance his game first? If one choice grants you 10x more DPS than another, no wonder majority of players ("[Removed by Support]") would use it.

"Diversity", where some choices are far superior to others is NOT diversity at all!
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by Clint on Jun 5, 2019, 3:45:53 PM
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MortalKombat3 wrote:
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xMustard wrote:
its exactly what chris said on baeclast. basically build diversity CAN exist, but it doesn't because majority of people are sheeple that just copy what they think is cool or good.


Perhaps he should balance his game first? If one choice grants you 10x more DPS than another, no wonder majority of players ("[Removed by Support]") would use it.

"Diversity", where some choices are far superior to others is NOT diversity at all!


Perhaps you can make your own game company from scratch, become as successfull as he has and do a better job than he does at balancing the game. That will show Chris who's boss for sure.

All this aside Chris is not even involved in balancing the game. They have a designated team for that.
"Never argue with an idiot. They will take you down to their level and beat you trough experience."
A game with perfect balance is a game where none of your choices matter. A game without any balance is a game without choices.

They're doing fine.

My wish would be for them to do it dynamically. On the fly if you would. Skills that were not being used would get a boost, while popular skills would take a hit... maybe +/- 20% in the best/worse cases.
Last edited by Shagsbeard on Jun 6, 2019, 7:55:24 AM

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