Strike with the coming of the storm
Last bumped on May 31, 2019, 4:18:11 PM
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![]() Something with no downsides can't possibly be right. Less evasion but less damage taken seems ridiculously good even if you're actually trying to be pure evasion. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0 Last edited by Ashriel on May 29, 2019, 10:22:44 PM
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Hmmm stack with kintsugi. That's 30% less damage on big hits in is a fights. Would that happen before or after end charges/Armour?
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Lol what is this even?
"Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44 on May 29, 2019, 10:17:13 PM
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thats pretty good. but in a really strange place on the tree....
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I love taking reduced damage if I haven't been hit recently! Helps prevent one-shots before I can escape with CwDT+Lightning Warp.
An evasion node slightly up-left of Scion's start, by the minion and elemental nodes. I don't foresee myself trying out Evasion armor on Scion or Witch, but maybe the corrupt nodes things will change that. :P Last edited by IllustrativeCapital on May 29, 2019, 10:29:22 PM
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If you block, does it counts as being hit? If not this has no downside for block builds lol
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. Last edited by xXx_1 on May 29, 2019, 10:59:26 PM
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what the hell is this
sorry, what is the point you guys keep adding new stuff for the sake of new stuff to be honest, quite disappointed |
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meh, not for me, I dont think its good for anything I would play. 40% less is too much and the whole hit recently stuff with evasion... nah, spells and mass attack spams are too common for mechanics like these to really be worth it i think. Theyre nice in a thematic way, but in practical terms theyre just garbage right?
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