Legion League FAQ

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FightFW wrote:
Isnt it kinda peculiar and odd that all the negative, toxic comments are coming from accounts without any challengues completed nor any forum badges? Might be blizz and co having people just creating over and over again to post toxic critics? So sad.

Again, nice news guys, keep it up, changes lookin in the right direction!


there are always brown nosers that will defend GGG. no matter what, and honestly the past 9 to 12 month have poorl msde with zero quality control.
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Sevis wrote:
The whining in here is incredible. None of you know what is good for the game.

With some of the changes I see suggested in here, people want this game turned into a Battle for Azeroth-esque homogenized disaster.


Yet they value our feedback and make changes based as a group biased towards what we want to play. Seems you're mistaken.
SSF, because Path of Trade RMTers and bots suck.
H Y P E
please be smart about the winter orb nerf....don't stomp it into the ground like you have done with so many other skills/items (i just quickly mention poet's pen). Yes, it needs a nerf. No, it doesn't have to be removed from the pool of viable skills.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
What about Bleed, any big changes?
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ryukenden wrote:
Please have an option to free all monsters at once. If you are playing low-AOE melee build, its really slow to hit monster even with insane gear.


From watching how big double strike's non-aoe can be, there's probably no low-AOE melee build so to speak
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juo wrote:


When you said that the melee changes will apply to monsters, do minions' melee attacks hit adjacent targets?


-juo


I read this as monster attacks will be more visible, you will be able to avoid them more easily; ie a quality of life improvement to survive melee attacks. Minions use their own version of spells/attacks, these changes won't apply to them. This is how it was with spell casting spectres for instance; even though GGG updated fireball spell, minion version didn't change...
too bad the last two leagues were shit so i didn't get to play winter orb at its full potential
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Are you making any balance change to 2H weapons?

There are buffs to added damage on weapons, improvements to many 2h weapon passives, and some new mechanics are available that benefit more from the higher hit damage relative to the slower base attack time of 2h weapons.



For 2H ONLY: ( because dual wield got block )

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Another idea for 3.7 Melee: Dazed Support Gem

* XX% chance to daze enemy on hit

Dazed enemies have lower global defences and offences.

Can only be used with blunt weapons. Mace & Staff.



via https://www.pathofexile.com/forum/view-thread/2333367/page/1#p16258880

I'm very excited about the new changes and mechanics of 3.7, overall.

But I would like to know if there will be any change for Necromancer / Minions players, whether in this league or the next.

I say this, because it is by far the slowest class of all, at the beginning of the game your minions are like paper, they die all the time, forcing you to start the game with other skills that are not minion or together.

Minions climb and get good endgame, but with extremely strong / rare items.

I love the necromancer class, but I feel like it's that need revamp class, your revamp skills need to be revamped for the necromancer classes.

Anyway, I just want to know if it is in the plans of GGG specific improvements for necromancer and minions.

Thank you!

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