New Skills - Bladestorm, Blood and Sand
Does any of the existing cyclone mtx will match the new area effect?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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Watched the video and don't really understand what switches the stances? Every use of the Bladestorm automatically? That's not an appealing idea, sometimes I need one for a while then the other, again for a while, not always switching at every click. Or is there a key assigned to the new reservation skills which makes them change? Common to both or one for each?
Last edited by halaci on May 23, 2019, 4:52:17 AM
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wow
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Do i get this right? The skill itself (Bladestorm) cannot swap stances.
You have to use a 10% mana res aura, and this is the one that enables you to swap stances, which interacts with Bladestorm. And then there is also a 25% aura that interacts with stance dancing. For a minute there i thought you had to stance dance the skill itself and the aura, that would be a lot of maintenance. | |
" This would all be great if we had at least 10 more skill slots in the toolbar. | |
Laughs in winter orb.
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Welcome to melee and melee rebalance, PoE style X(
And we heard you had too many unused slots in your skill bar, so we gave you some more. /sarcasm Really, I feel my hopes for a right rebalance/revamp of melee in 3.7 fading; hopefully I'll be proven wrong... "Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018 | |
" He is playing on standard after Legion has gone core. This is in the future 5 months from now. |
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Wow
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" Oh damn yea thats true. Lets see here: Force Move-Right Click main skill-Mobility (leap slam flame dash etc)-Vaal skill-Summon golem-Totem-Blood Rage-the new small dash skills-Blood and sand-Flesh and stone-the new rage mechanic skill-enduring cry. And probably more that i forgot. Thats okey, we only need 5 more skill slots at the minimum. |