New Skills - Bladestorm, Blood and Sand
this looks like sweep but its stacking :p
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I hope you didnt ruin blocking gladiator with shield...
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Finally after 8 years... Diablo2 whirlwind
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hyped! can't wait!
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" Ye idd... this doesnt look good at al to me. + determination and grace cost 50% wich is way to much imo. And discipline onely 35%... we also have hatred and anger. And now this crap... 2 reserve skills for something that could just be 1 skill... but i guess i'll wait and see. Low hopes and not hyped. |
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" time will tell but you're probably right. sad. age and treachery will triumph over youth and skill!
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nvm
Last edited by ThIsIsToXiN#7628 on May 23, 2019, 8:08:42 AM
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" I picked up on that too dude, think they've made a mistake |
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" Of course I'm right. Remember lancing and shattering steel? There was so much "hype", (psycho)fans were crazy on the forum. All this HYPE, POG, FROG, TAKE MY MONEY NOW spam appeared in every third post. And then what? Shit turned out to be unplayable garbage for masochists. There are only three ways to "fix" melee. First - nerfing every ranged skills to the ground, in such way, that even during regular mapping will be impossible to oneshot even white monsters - aka "goodbye clearspeed meta" or creating something that will behave like winter orb (walking simulator) and giving it the nickname "melee". Third way is to make "melee characters" simply indestructible and "oneshot proof". In that case, characters could even use these baldesand or whatever, sacrificing clearspeed for 100% survivbility. Instead, GGG offers something that can and looks nice, but it will be ignored after a few hours from the beginning of the league, when everyone will return to the good old "the faster, the better" + 100 thousand ES. You have been placed on probation for: ● Make hateful or needlessly negative comments ● Personally attack or cause harm to the reputation of others ● Antagonise others in an obnoxious manner ● Last edited by srogi_kotek#5493 on May 23, 2019, 8:23:27 AM
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Regarding the reservation I don't know, melee already needs lots of offensive and defensive auras to be at least viable (not even talking about being competitive with spells and ES). Adding more options is good but if we must drop something else each time to fit this in I guess it's not the revolution melee needs.
Last edited by Dedisdead#2682 on May 23, 2019, 8:50:55 AM
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