Developer Q&A - Part I
thanks for taking your time for this.
i would like you to go deeper into the topic of "players doing services for other players", groups of players will always dominate leagues.
service examples
- using other player's crafting benches - supporting labyrinth runs - selling boss kills (shaper, ..) - sharing essences for challenge completions - ... personally, i'm against turning my favourite game into a nightshift job and i never sold any favour ingame, if players dropped a compensation it's been great) you think it's enough to enable people sharing some master benches while basically the whole game consists of "services" and being successful in the game is heavily dependent on players sharing their efforts? i'm pretty sure, making clear that the game doesn't support services yet is even worth a dev manifesto entry so we can point to it in "omg, i got scammed" posts we love to see so often. age and treachery will triumph over youth and skill!
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" A guess: Aim was to make everyone poorer so they spend more time in the game farming towards their goals, thus improving retention. Actual result was opposite, people saw little to no progression and left the league early because of frustration. When fallacious arguments aren't convincing comes the biased moderation.
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thank you for not nerfing the shit out of delve for people that actually understand mapping is the core game everything else is optional/additional side content. I love hitting up delve when I got the sulphite to do it cause I know theres a very good chance of it being lucrative. The same people that said reduce loot from breach its just fun and I want to run it all the time are now the ones saying breach is nerfed shit now and barely worth doing.
Trade is fine and already extremely easy [trade bots need to be seriously cracked down on]. Maybe people should try actually playing the game instead of just wanting to buy their way through it. speed meta absolutely needs to be shut the hell down, setting a max speed cap of say 150 or so ms. I think this would also allow more content to be designed to be enjoyable for more builds. Flasks need to be seriously looked at, right now they refill so fast the only time you might lose the buffs is during a boss fight IF you dont just insta kill them. imo flasks should more of a oh shit I could really use a dps boost right now, or some extra defense instead of what are basically now just permanent buffs. also seeing all the people that said they were quitting or not spending another penny last league, and the one before that, oh and the one before that still here. specially with their fancy looking mtx purchase from those leagues under their names. LOL |
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i missed the q&a piece, so here are my 2 cents:
stay creative and on the path of evolution! It is absolutely amazing what you have innovated in the past 2 years! just get a little more QA in there. Bugs are bugs, but game elements should feel thought trough. The "Tile play" of sythesis is your perfect answer to slow the game down for those who do not want to speed farm the same map over and over again. I like it a lot! Main Problem of the synthesizing process is the 99% needed "player interaction". Life search... whoop whoop. No one likes this. i wish you would see exit nodes the same way as reward nodes. once i step on it, this is where i will spawn after the collapse. The tile with the nexus portal in it should have the same lifetime as a map. To take out some of the pressure. Its amazing how many different endgame possibilities you managed to fit into the same game. Now we just need a bit more choice which masters missions we encounter on the atlas. Ideas: -every character you create can align with one master (spawning only his missions at a higher rate) and choose to share it with your account. atm you are effectively reducing your income when starting new characters. -atlas dailys should also be character bound. atm i have to be cautious when the reset hits and do all the dailys with my highest char. - long time stuff like betrayal should be shared. needs a little code to not totally wreck lower chars. question on the atlas: why do we loose the bonus chance to drop exactly the adjacent maps on the road once completed? if we did not loose it, we could free the atlas with way less trading. But please never cater to the casual experience like every other studio does. PoE is the best game ever, that's why we complain so much ;-) Last edited by voodoov#0763 on May 3, 2019, 6:02:08 AM
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" Please make it happen! I would love South African servers so much. I can even help faciliate server hosting. |
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" these things people buy come from crafting or are looted by people who don't play efficiently. almost always they will pick up turds and once in a blue moon it will be something that sells for a decent amount. i'm talking about items that are at least one exalt. the only rares i pick up are high ilvl top tier bases and even then almost nothing has value. i know it's a catch 22 and there will be few items on the market if everyone played "efficiently" (as defined by the current meta). but let's face it: if you sift through heaps of trash, you're not gonna be wealthy at the end of the league and complain on the forums about "the 1%". |
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We have to option to skip past leagues encounters by not starting them. But the map sustain is balanced around doing all past league mechanics... It looks to me like the past leagues mechanics are mandatory if you don't want to rely on the very bad trading system implemented by GGG.
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Seems like wasted effort reading this. Lots of maybes and PR nonsense.
“We are the race of flesh, We are the race of lovers.”
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" My AH experience in other games is that they are shit so I have no issue with not having one in PoE. Only thing I'd like to see is implementation of a pop-up "buy/sell" toggle that allows completion of the transaction without leaving your instance as Adolan references above. This alone would improve the trading experience by a huge margin. |
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You guys are awesome and well respected, keep up the transparency and communication with the community -and even if you create a league where 1,000 ES Vaal Regalia's are craft-able, we'll forgive you. :D
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