Developer Q&A - Part I
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I cannot agree with the below and definitely suspect that you got an incomplete view of what is happening out there
" The opposite of: a big effort to slow down top-end play, can be a non-effort at letting the game be the kind of arcade shooter that it is now. Be assured of the fact that this does make a looot of users have their fun ruined so their potential engagement disintegrates. See some of ggg's precious streamers that turned away and are now advocating slower pace in other games. With some skills you are a walking machine with multiple 500k autotargeting overlapping aoe shots. Others you shoot somewhere and they have a volume of fire that it will hit and somehow the hit is way stronger than another normal manual target skill. Another skill you just put it on whatever crap you can make and you can kill anything and heal with 50 meatballs. If you make a semi clever build then it melts endgame bosses in the first day of the league. The list is so long over the past leagues, it is happening over and over that it is the main design basically. Not everyone is masochistic like me and they simply go look for their fun elsewhere, as simple as that. Some that try the fast and the not fast game are left with the simple conclusion that not fast is a different overnerfed crap game " Tbh i dont get the logic here. One player can do one thing at a time, correct? He can either spend 30min in delve or 30min mapping, he cannot be doing both delving and a map at the same time. Why are you nerfing map sustain because delve exists, i mean, can't both have the same rates, because you are either delving or are mapping? Why mapping should have lower sustain because delve/other exists? I am honestly confused by the logic here Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue. GGG: Don't you guys follow streamers? Last edited by ZaeN#4962 on May 3, 2019, 5:07:37 AM
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- Is there any plans to make trading playable on PC or it's strictly trash?
- The current plan is to be both trash and terrible. We don't have any plans at the moment to change it. <crowd booing> - Do you guys not have enough time to trade? Last edited by Baallerith#4143 on May 3, 2019, 5:16:26 AM
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So much "trade crisis", they should just put whole game SSF, problem Solved XD.
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I hate to need a big amount of time to get a map i need.
BUT do the guys that are crying about an auction house or map selling house or something like this REALLY thing it will be better. YES you get then a map faster. BUT you must pay foufold or more currency for it. If you dont believe it. Set a cyclpean belt with 15 all attributes for 2 c in your selling stash. Then you better log out if you want to play again. Your pc will go down with the wsp. And if you can sell it over a action house, there will be people pricefixing erverything like the Mathil items. There is no way as the system is working to make it not botable. so i dont like the entire system, but its the best i can imagine. |
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" Could you please ask the team about improvements to league mechanics when it comes to party play? Something like Delve and Synthesis is okay, where all party members get stuff and then run it solo (still boring to run solo in this case though), but something like Syndicate and Incursion really discourages party play and is annoying for all except the host of the party/map. I'd like to see for future leagues that every party member can be involved in at the same time, like Breach or Abyss. My friend and I were playing together for many leagues, but recently we've come to the realisation that we should play solo, so that way both of us can get involved in the league mechanics. I'd like to party up with him again for future leagues without one of us missing out on content, or more importantly having to WAIT while the other is involved in the content (e.g. making syndicate decisions). |
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" This sounds amazing. " This also sounds amazing. " Again, amazing. " This sounds fun. " Hyped. " Amazing. " Challenges sold me here. " Don't know if I specifically prefer the emphasis on economy, but groups of events with varying focus sounds fun. Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive.
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" and what do you think the things you buy come from ? :-) I had not so good drops for my char but really good drops to sell. And other people the same. So its really funny to interact. If you dont like play ssf |
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" Exactly, trading items and not consumable items isn't the issue, those trades are few and with a large time in-between usually (unless Synthesis content, which poses a big issue) So, these need a fix, period. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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very unsatisfactory, this was like reading a politician trying to worm their way out of honestly answering questions.
B E E F
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thanks for taking your time for this.
i would like you to go deeper into the topic of "players doing services for other players", groups of players will always dominate leagues.
service examples
- using other player's crafting benches - supporting labyrinth runs - selling boss kills (shaper, ..) - sharing essences for challenge completions - ... personally, i'm against turning my favourite game into a nightshift job and i never sold any favour ingame, if players dropped a compensation it's been great) you think it's enough to enable people sharing some master benches while basically the whole game consists of "services" and being successful in the game is heavily dependent on players sharing their efforts? i'm pretty sure, making clear that the game doesn't support services yet is even worth a dev manifesto entry so we can point to it in "omg, i got scammed" posts we love to see so often. age and treachery will triumph over youth and skill!
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