Synthesis Week 1: What We're Working On
You already should start planing the way to fuckup every aspect of this shitty league mechanics when synthesis go core.
Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on Mar 11, 2019, 6:01:54 PM
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nice
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Sextant
Blocking |
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COMPLETE
Removal Of DirectX 9 Code And the game files from the PC version. |
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" I really like the league despite a couple of rough edges, to say it's horrible and that GGG have done a bad job and anyone who thinks otherwise is blindly supporting them is ridiculous and comes off as childish. It's not blind praise it's just a different opinion to yours, stay calm grasshopper, deep breaths. |
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Thanks guys, can you also fix vendor recipes not working with fractured items? For example, rustic sash + whetstone would destroy the fractured mod and turn the item regular.
Last edited by ZaM#5813 on Mar 11, 2019, 6:11:21 PM
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" Now now kitty, claws away. "There are plenty of other changes on our hit list for the future. Attacks need the same level of attention (if not more) that spells are getting in 3.6.0, as well as changes to Abyss Jewels and Physical Weapon Damage, but we'll be spacing these changes over 3.7.0 and beyond to make sure they get the time and attention they deserve." That's at the very bottom of the last development manifesto. Also I'd recommend conducting yourself in a less petulant manner in future discussions, it's not a good look. |
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Don't think I've hated a league as much as this since Warbands and I didn't get a single challenge in that league even. And that's saying something for someone who's done max challenges in all but three leagues.
Having to wait for a streamer to bring out some sort of manual on how to make proper use of the league mechanic is terrible, even worse is the implicit system as it's not intuitive nor is there a manual for how it's supposed to work. Sure some secrets can be fun for the discovery but figuring out how the crafting works 4-8 weeks down the line makes the knowledge irrelevant unless you're crafting for standard. And to rub some salt in the wounds there's no clear indication on how the looting is supposed to work. Doing a 5+ long memory chain ending in a boss encounter means you're leaving several inventories of fractured items on the ground as portal out isn't an option. Learned that the hard way trying to port out after killing boss to drop off items. So what use it the long memory chains if you can't loot them anyway? Unless something changes drastically this will pretty much be a dead league to me before the first week is over. Only positive atm is that it's optional at least. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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@Bex
BETRAYAL SPAWNS CREATE EXTENDED, CRIPPLING LAG EVERY. SINGLE. TIME. Pass it on. Intervention 100% always kills me. Transport is slightly less laggy. The Labs are ok. You have a broken piece of code, RUINING mapping. |
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" I see what you did there :) "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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