Stress Free PoE| SLOW MO ZOMBIES |ANY Items Work|Easy/Relaxing Play|Easily Clears the Atlas [3.6]

Spoiler
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Wrecker_of_Days wrote:
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Mixed_Horizon wrote:
This guide is great, thanks for sharing it.

My Necromancer is lv 74, just started maps. I got a few questions.
1. Which is the better defensive flask(s) for this build?
2. Right now I defeat normal enemies by tanking them while using Charged Dash(while my zombies defeat them), will I reach a point where I can't do that anymore due to enemies being too strong?
3. I have 3468 Life, how much life should I have right now?
4. Anyone use "From Dust" gem on this build? Thoughts? I don't have the skeletons Ascendancy yet so I can't try it yet.

I love the PS4 version, but the prices are horrible, Severed in Sleep costs 3 Ex, on PC it's 4 chaos >_____>
Thanks for taking to time to complement. I appreciate it!

1. Which is the better defensive flask(s) for this build?In terms of normal Utility Flasks, either the Basalt or Quartz flask. Basalt gives lots of Physical Damage reduction while Quartz adds a little Dodge while being able to escape through enemies.

2. Right now I defeat normal enemies by tanking them while using Charged Dash(while my zombies defeat them), will I reach a point where I can't do that anymore due to enemies being too strong?Not really. If you stay close to the guide you'll be able to play the same way until the Shaper and his Guardians. There will be some maps that just roll BRUTAL combos of mods but no, there is no tier that this will cap at. Refer to the post just above on what to expect at the center of the atlas.

3. I have 3468 Life, how much life should I have right now?3400 is low for really wanting to progress deep in the game. This build can get over 5000 with "pretty good" life rolls on gear. But that's making sure you have all the life nodes on the tree first. 5000 isn't a lot either...that why we always want to keep Fortify and an improved Enfeeble up all the time. Don't feel like you need to have 5000 at 74 though.

4. Anyone use "From Dust" gem on this build? Thoughts? I don't have the skeletons Ascendancy yet so I can't try it yet.My opinion is that it's only worthwhile if you really find you have a hard time finding the time to cast skeletons. But at the same time, it's not a bad jewel to have as your third jewel. Casting 5 skeletons is cool, but it doesn't take much at 3 at a time to get your max skeletons out. Getting a jewel that has an increase to minion damage I think would be my preference.

I love the PS4 version, but the prices are horrible, Severed in Sleep costs 3 Ex, on PC it's 4 chaos >_____>Ya. Xbox too :(. People know that less players play, so there is going to be a bigger demand for gear. it'll slow down a bit once the PS4 market has been around for a while. Xbox land has gotten a little close to PC over the past year.

GREAT post. I hope it helped. Thanks again for the kind words!


Thanks for the detailed response.

1. I made a Basalt Flask, got the exact one I wanted(Experimenter's of the Heat) in just two Alterations, it's like if it was a Prophecy :D
(I guess that was to make up for my Seething flask taking 100 orb of alts)

2. Cool, I like this playstyle.

3. I upgraded some of my leveling gear, now I have 3843. My boots and helmet have no life, so I still have room to improve.

4. Good point plus I can see the cooldown being annoying.

Yea, I can't wait for prices to settle down enough.

Thanks again.
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Wrecker_of_Days wrote:
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Intensiti wrote:
Absolutely love this build and appreciate the in depth explanations!

This is my first league where im trying to make a serious push to endgame and im having a terrible time with minotaur. Im sure most of the issues im facing are due to my inexperience and needing to play better, but i figured i would ask since you frequently post in this thread.

Could you tell me your personal strategy in dealing with this fight? My zombies keep getting obliterated and my skeletons dont seem to be able to do enough.

Thanks in advance to any helpful replies!
Thanks for the kind words! I'm really glad you're enjoying it! Great job getting to the Guardians!

You have an excellent question and I appreciate anyone who can ask for help. One thing I should put in my Tips link is that the end game bosses such as the Guardians and Shaper, is that if you can make it to those bosses solo, you're build is fine. The problem with those battles isn't the build but the familiarity with the fights. The ENDgame bosses hit SO hard and they have some mechanics that are simply meant to be avoided. They'll have some attacks that you can almost force them do by being within a certain proximity of them. But it's familiarity with the battles that wins them, nothing more.

That can be really frustrating when the maps are hard to come by. But it may be worth doing a few of those guardian maps without mods, just to see what it's all about.

Also, remember that your Zombies won't survive these endgame battles (these 5 or 6 battles are the only things in the game they are worthless for). That's why I added Skeletons. So ignore your zombies and just get safe, cast skeletons, get safe, cast skeletons...

To specifically answer your question, with the Minotaur, I Charge Dash EVERYWHERE. I get really close and hold CD down. Then I just watch him (or her). It's attacks are pretty slow so when I see their attack starting I let go of CD to get to the other side of it. I go back and forth always trying to get behind it. Don't forget to summon a skeleton or two before channelling CD again. Once the rocks start falling, is my struggle. Not the rocks themselves, but that's when I have to get out of the way to another part of arena. Creating a big gap to the Minotaur means they'll likely do the underground attack...and I can't see the animation for that no matter what I try. I avoid that attack by chance cause I can't see anything. But if I could see it, I'd treat it the same way as any other Minotaur attack with Charged Dash. But stay out of the rocks and repeat the above process: Stay close, Charged Dash to it's back, cast Skeletons, Charged Dash to it's back, cast skeletons...

I hope that helps. But remember, use your own familiarity first and foremost. We all see and do things a little different. Once you understand your spacing and the types of attacks that can come, any fight can be done.

Thanks again for the kind words. I appreciate the time it takes. If you have any suggestions for the guide/build let me know.


Appreciate the thorough response and advice! Im definitely going to take your advice and do the guardian maps without mods the first times. I'll hop back in this thread with an update on how things go or if i have any other questions.

Thanks again!
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Mixed_Horizon wrote:

4. Anyone use "From Dust" gem on this build? Thoughts? I don't have the skeletons Ascendancy yet so I can't try it yet.



I glance at it from time to time but I just cannot get past the cool down. AND, there are things that I can do with 2 skill points that are far more to my liking (two life nodes if available, or a jewel with life plus something interesting and maybe some dex or a resist).

Now if you have the build mechanics nailed and are speeding through the maps unscathed, it might be just the ticket mind you.
Formerly posted under AnExile_onthePath
Dear Wrecker!
When PoE was announced for PS4 last year I set out to find what char I'd like to play with and I came across your guide and reread it many times.
I have slow reflexes so your premise is perfect for me plus your in-guide explanation allowed me to really grasp mechanics behind the build and get adventurous with giving it my own flavour.

- I tried out various movement skills and I fell in love with shield charge. I have lightning on my weapon so it still triggers EE.

- I'm lvl 70 in act 9 and the zombies are so tanky nothing kills them so I fitted contagion and bane on CwDT instead of desecrate and flesh offering. Enemies around me explode when I glide through their packs lol. When time comes and zombies begin to struggle I'll switch back to the original set up.

- I have Vaal skellies and I love deploying them at a single press of a button so I have the normal skellies assigned as well and on the totem.

- I haven't found enhanced support gem yet and I don't want to spend my chaos so in the mean time I experiment with several other gems in the spare slot (I have 3 weapons with different socket colour variations :p )

Question time! What should I focus on when picking up the gear off the floor: stats or socket/links amount?

I don't want to spend my orbs at the bench yet because something better might drop as soon as I step out of the hideout so this is my only conundrum at the moment and it's killing my decision making efficiency lol

I love this build, the logic behind it, the simplicity of its use and I can't wait to see your vortex occultist guide published!
Don't start with Snail
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AnnMaRou wrote:


Question time! What should I focus on when picking up the gear off the floor: stats or socket/links amount?

I don't want to spend my orbs at the bench yet because something better might drop as soon as I step out of the hideout so this is my only conundrum at the moment and it's killing my decision making efficiency lol


The question you ask is something that just about everyone has to work out. You of course will want to hear what WOD has to say, but here is my two cents.

Generally, your socket combos are priority one but you need good stats too.
When you first start out, you are given a basic link and you can get by with minimal gear. The further you progress, the more you need both to be better.

At first, you can do little to change your sockets and so I feel that socket management is my key concern - but since you only need a few, there is lots of room to fit some Life into your other gear. As I gain the ability to manipulate sockets, my focus changes from worrying about the original sockets to focusing on how cheap it would be to alter the sockets, the quality of the stats, and whether there is room to craft on something.

I do not want to spend my orbs early in the game unless it is both very cheap and very necessary/advantageous. Act 9 or Act 10 is probably about where I am willing to make small adjustments - typically to the colour of sockets rather than amount or links. (easy stuff like trying to get 3 or 4 blue sockets on Energy Shield only gear). But it is a really personal choice. What drives me is that I want to have some of my defensive links in place and have good life plus max resists by the time I hit the end of Act 10. (Act 5 too and to this end, I start crafting the cheaper Resist and Life mods at least before the end of Act 3.)


If you get far enough, what you will likely care about is the quality of the stats including open crafting slots, and whether or not you can afford to set the sockets up properly. So me, I transition from being socket focused to being stats focused, and you are about in the spot where I start to make the shift.

Related Info: The tree generally provides more than enough offensive and so a nice weapon is, nice, but not necessary. The build does not get a lot of advantage from big armour/evasion/ES stats on your gear and so if you find a lower tier item with great stats, it works out just fine. Finding a base type with the right defence - generally ES (easier to roll blue sockets) but some Armour (easier to roll red sockets) and maybe Evasion (easier to roll green sockets) really keeps the socket crafting costs down. It is very advantageous to max out the quality of an item before attempting to get more sockets or more links. In the Delve are crafting formulas to modify sockets (they generally offer a fixed, but high cost to do specific things). For this build, I think your key pieces are
- your chest piece (if you use a shield, it is the only item that you can 5 link or 6 link; you can craft +1Zombies/Skeletons; and, it has the potential for a great Life roll; and
- your helm (you can get +2 Minion Gems and/or a Bone Helmet; you can craft +1Zombies/Skeletons; and, it has the potential for a great Life roll.
I also like high movement on my boots.

I also keep my old gear around just in case something nice drops but then as a result I need to play the music chair game with my gear in order to fit it in.
Good Luck.

(If you wish for other players to be able to view your Character, then you will need to change your privacy settings.)

Edit: I cannot imagine that WOD will not bring it up, but if they do not put in a few words about their custom Loot Filter, ask them.
Formerly posted under AnExile_onthePath
Last edited by walkjohn55#8649 on Apr 11, 2019, 12:57:22 PM
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Wrecker_of_Days wrote:
This question makes me smile. It took a lot of time for me to get this answer a while ago. I used to have it as apart of the build but I removed it when they changed the math a bit for boss reductions. Here's what I have:

- Things that improve a curse's quality are added together.
- Things that improve a curse's effect are added together and then multiplied with the additive sum of quality.
- The negative effect reductions of bosses/The Shaper are multiplied to the final equation of the first two points.

Let's use Temporal Chains as an example.
- Temporal Chains (TC) at level 20 slows enemies by 29%.
- Each percent of quality on TC improves the slow of the skill by .5%. So improving the quality of TC to its max slows enemies 10% (20*.5=10%).
- Linking Enhance Support to TC will improve its quality by 16%. That takes the 20% quality from TC and adds another 16% (16*.5=8%).
- 29+10+8=47%. So with those two skills Temporal Chains went from 29% slow to 47%.

- Having our linked Blasphemy Support at a full quality will improve the curse's effect by 10%.
- On the passive tree there are nodes that improve the effects of curses. They total 40%.
- 10+40=50

- So we have a 47% base slow being improved by 50%. 50% of 47 is 23.5.
47+23.5=70.5
=70% slow. You would exceed the 75% slow cap with a level 4 Enhance (Good luck) :). (That's as good as you get without being the Occultist or with Uniques.)


Thank you for this! Extremely helpful!
First of all, I thank you for uploading so exquisitely build, I loved it and I have reached T10 without problems.
My questions are the following:
1.- How to obtain "better zombie and skeletons" in the helmet and in the armor?
2.- How do I create the weapon of a hand that you have "Staff" with 6 linked links ?, I only find in poe.trade of 5 link and they are not even linked.
3.- I am currently using "The Devouring Diamen necromancer circlet" to carry out the auras and get "EB", in the passive tree select MOM and have more resistances, to overcome the T10.
What do you think of this helm option?
4.- I leave my pastebin for you to see please.
https://pastebin.com/WCY2GTXz

5.- I am not clear if in the game we also use the skeletons constantly or we only use their "Vaal" ability against the bosses.

Many greetings and congratulations for your excellent construction have made it very easy to reach this point thanks to your work!
"
AnnMaRou wrote:
Dear Wrecker!
When PoE was announced for PS4 last year I set out to find what char I'd like to play with and I came across your guide and reread it many times.
I have slow reflexes so your premise is perfect for me plus your in-guide explanation allowed me to really grasp mechanics behind the build and get adventurous with giving it my own flavour.
I'm glad you got to play PS4 on the console! It's really awesome. I'm glad you found a build that works for you! I'm very happy to have helped you play and learn the game. Thanks for taking the time to complement :).

"
- I tried out various movement skills and I fell in love with shield charge. I have lightning on my weapon so it still triggers EE.

- I'm lvl 70 in act 9 and the zombies are so tanky nothing kills them so I fitted contagion and bane on CwDT instead of desecrate and flesh offering. Enemies around me explode when I glide through their packs lol. When time comes and zombies begin to struggle I'll switch back to the original set up.

- I have Vaal skellies and I love deploying them at a single press of a button so I have the normal skellies assigned as well and on the totem.

- I haven't found enhanced support gem yet and I don't want to spend my chaos so in the mean time I experiment with several other gems in the spare slot (I have 3 weapons with different socket colour variations :p )
Your setup seems great! And it seems you're really comfortable with it too! Great job!
Don't feel like you need Enhance. It's fun to have but it's not important at all. Most people can't even tell the visual difference in the "slow" whether it's equipped or not. Phase Run would be a skill that I would consider in the meantime (or instead of). Then you could have 5 life flasks and only need to use one button for them.

Awesome answer by walkjohn55! LOVE it.

"
Question time! What should I focus on when picking up the gear off the floor: stats or socket/links amount?

I don't want to spend my orbs at the bench yet because something better might drop as soon as I step out of the hideout so this is my only conundrum at the moment and it's killing my decision making efficiency lol
Gear only needs Health and Resists. Honestly, that's it. So get the highest life rolls you can, and there's a big benefit to seriously overcapping your resists too. In terms of the types of items, the defense (armour, ES, Evasion) they are almost irrelevant to this build. They all require investment on the passive tree to be useful...and we didn't invest ;). The filter that I have for PC (I know you're PS4) only shows items with a Strength and Intelligence base...for the sake of easy Chromatic rolls.

For the most part though, your conundrum between stats and sockets/links has no right answer. It's totally preference. Some prefer to have all their gems working with crappy life, the others prefer to not die and have the gems level later. Do what makes you smile more. Honestly. Or, do what makes you less mad ;).

If you're the type of person that's a "saver" then keep your currency AT LEAST until endgame. You'll get used to identifying gear that's mediocre or great for your build. Spend currency once you KNOW it's a good idea. If a chest piece drops with only 2 suffix, 100+ life, and 3 decent resists, that's your ticket to 5 linking it (craft the +1 Zombies for the extra Suffix). But that mentality only works if you're staying alive enough for your liking.


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I love this build, the logic behind it, the simplicity of its use and I can't wait to see your vortex occultist guide published!
Thank you again! And I'm currently working on the third guide right now. Hopefully it'll be posted soon, within a couple days (I have Dark Souls plans tonight).

I hope this wasn't too vague. You already had a great response by walkjohn55. But in my opinion, your question is more a situation of preference than it is "right or wrong".

https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Victoriano_Araneda wrote:
First of all, I thank you for uploading so exquisitely build, I loved it and I have reached T10 without problems.
You're very welcome! I'm glad you're having such a good and easy time with it!

"
My questions are the following:
1.- How to obtain "better zombie and skeletons" in the helmet and in the armor?
Elder maps drop the minion mods that help us with the minion specific rolls that can't be found anywhere else. So do some Elder Maps and hopefully you'll get lucky. It's hard though cause doing Elder Maps, gets rid of other Elder maps :(.

"
2.- How do I create the weapon of a hand that you have "Staff" with 6 linked links ?, I only find in poe.trade of 5 link and they are not even linked.
I'm not sure I totally understand this question. Let me know if I didn't understand correctly. A staff is a two handed weapon. I did a two handed weapon in 3.5 but went back to single handed for 3.6 (and will keep it that way I think). Over time there will be 6 linked staves (staffs) on trade sites. It's likely just timing. If you're playing league, many league players typically stop playing around this point and wait for the next league. So buying the market slows down a bit at this point.

To make a 6 link, you can use your crafting bench (if you have the craft unlocked) by spending 1500 fusings to guarantee the 6 link on an item.


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3.- I am currently using "The Devouring Diamen necromancer circlet" to carry out the auras and get "EB", in the passive tree select MOM and have more resistances, to overcome the T10. What do you think of this helm option?
I think it's an awesome option if you're staying alive and feel like it's easy! Most of the attributes coincide really well with our build! So if you don't feel like health is an option, keep it going! Those are good defensive choices you made.

"
4.- I leave my pastebin for you to see please.
https://pastebin.com/WCY2GTXz
That looks really good! You have lots of health and more defensive nodes at the cost of curse effectiveness. And you have great health even with the three uniques! That looks awesome! You seem like you get the game really well.

"
5.- I am not clear if in the game we also use the skeletons constantly or we only use their "Vaal" ability against the bosses.
It's totally a matter of preference. The more you cast, the more vulnerable you are...but the more damage is out there. Some battles/map mods will determine the best course of action for you, but for the most part, it's 100% preference. I personally tend to ignore my skeletons until a boss battle.

"
Many greetings and congratulations for your excellent construction have made it very easy to reach this point thanks to your work!
Thank you very much for taking the time to complement and ask questions. I'm glad you're doing so well and are enjoying yourself!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
I just noticed these posts on the 3.5 version of the guide.

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GrunkleBob wrote:
Hey WOD, get back to the first page! :)
Ha ha. Good point :). I'll get playing (I have to make videos for all three builds) right after I finish the Vortex Guide.

"
Victoriano_Araneda wrote:
Primero que todo darte las gracias por subir tan exquisita build, me encanto y he llegado a T13 sin problemas.
Mis consultas son las siguientes:
1.- ¿Cómo obtengo o creo mejor dicho el yelmo y la perchera con "+1 a zombies y esqueletos".
2.- ¿Cómo creo el arma de una mano que llevas "Staff" con 6 links engarzados?, sólo encuentro en poe.trade de 5 link y ni siquiera estan enlazados.
3.- Estoy usando actualmente "The Devouring Diamen necromancer circlet" para llevar las auras y tener "EB", asi seleccione MOM y quede mas resistente, porque como iba en T10 empece a perder y podia subir mas. ¡que te aprece esta opción de yelmo?
4.- Te dejo mi pastebin para que lo veas por favor.
https://pastebin.com/WCY2GTXz

5.- No tengo claro si en el juego también usas los esqueletos en forma constante o sólo usas su habilidad "Vaal" contra los jefes.

Muchos saludos y te felicito por tu excelente construcción se me ha hecho muy fácil llegar a estas alturas gracias a tu trabajo!!
That was very kind of you to translate your original message for me! For your sake though (to save you time), with my guides, you're welcome to post in your native language and I'll respond the best I can via Google Translate.

¡Fue muy amable de tu parte traducir mi mensaje original para mí! Sin embargo, por su bien (para ahorrar tiempo), con mis guías, puede publicar en su idioma nativo y responderé lo mejor que pueda a través de Google Translate. :)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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