Stress Free PoE| SLOW MO ZOMBIES |ANY Items Work|Easy/Relaxing Play|Easily Clears the Atlas [3.6]
" Yes, I didn't like the offering only being cast when I take damage, so I changed it to self cast. The amulet was a cheap find on the market. So I have 11 zombies now. The life nodes where not necessary yet, I'm currently level 80 and doing rare tier 6 or 7 maps and died twice in total. The army just keeps all the mobs at a distance. And when the mobs are unavoidable (memory fragments!) I just rapidly charge through them to get my fortify up and to apply the temporal chains and enfeeble. So far that works really well. I could do higher tier maps, but I'm not very lucky with the drops. Sextants, chisels, vaal fragments, still some maps don't drop. Have 2 characters at level 88 that both do very well in red maps, but I just can't get proper map drops. It's supposed to be buffed, but I don't see the difference. Still not complaining, the build works superb, especially after completing the third labyrinth. |
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one thing i wanted to ask..because i took off cast on dmg taken and put in phase run for speed...the offering and desecrate..I've been casting them as i go, but how exactly does that work...when should i use it.i'm using it not only for defense to minions...but more for the chaos damge that they get...so how does it work when you have it with a cast on hit gem...or how should i cat it if i decide to cast it manually?
and right now my zombies cost more mana than i have when both auras are up. it's not really an issue because they're not dying. i make them at the begging t it's fine. sometimes one or two will die and i have to shut off an aura to get them back. any thoughts on that? and for defense, i was looking at these mods with Focus buff. i can essentially have 40% dmg reduction with fortify...for 5 secs and a 12 sec cool down...worth the crafting space? |
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":) Just good timing I guess. Desecrate is really only needed to ensure that your offering has corpses to consume. You'll likely only need it in boss battles without any extra enemies present. But, if you're comfortable with lots of button presses, I'd just setup your skills so that every time you want your offering skill to go off, you cast both skills quickly together (casting desecrate first). Just a quick, tap/tap, R then W or something. It'd be harder on console cause you have less buttons readily available. In terms of when you'd use them in gameplay, I'd only really bother when you know a big enemy is coming up. Like an Essence, Rare, or Unique Enemy. You don't really need the extra damage for normal mobs. Plus the more you cast, the less you're moving around...more vulnerable. Does that make sense/answer your question? I'll reword it if it doesn't. Good question. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"I'm glad you're liking it. The build must be very natural for you having only died 2x. Great job! Map drops are weird this league hey? I haven't had much time this league to notice unfortunately. But it seems to be a bigger discussion this league than others for sure. And like you said, GGG even patched it! Thanks again for your posts! Hopefully the maps start dropping. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Apr 6, 2019, 10:14:10 PM
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"I'm the same way with mana reservation and zombie costs when I'm 6 linked. 5 linked not really but it still takes forever to get all your zombies back if they die. The idea of the build is that once you summon zombies at the beginning of a map, you can ignore them until you're done the map. I found it too tedious caring about my zombie #s in maps that could actually kill them. You'd have to have a big focus on mana regen to be able to summon zombies as fast as other summons. SO, that's why I added Skeletons to the build a league or two ago. They do enough damage on their own in a 4 link. So if your zombies die mid-map/battle, just start casting your skeletons more. Move, cast once, move, cast once, move, cast once...In other words, I raise my zombies then ignore them until I'm back in my hideout. In regards to Focus, the buffs surrounding Focus are really strong. But don't destroy your ease of play (survivability) to try and get/keep Focus. If you can find an easy way to get Focus often and in many different situations, then I'd say the crafting is worth it. More good questions. I love it. :) https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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ok, couple more i'm trying to figure out..
You mentioned that charged dash is based on attack speed and the damage it deals isn't too important other than to proc fortify and curse. it seems a little choppy when i use it, and i don't think it's working properly. I traded for one with quality 20%, and i have high attack speed from weapon and tree...is that working against me since the mechanics are a little confusing with aying movement speed being a factor and. could you clarify how movement speed effects it and what i should aim for for attack speed. also, the spiritual aid node...with all the attack speed nodes i picked up...am i sharing that with the minions..not quite sure how that works..but i have a feeling it's doing more bad than good...for charged dash. like you said, I dont need skeleton accuracy...and the attack speed i have with using charged dash think is not good. I didn't want to waste regret ortb to see how it runs. Just a bit confused on that node... are they getting my attack speed boosts? So i should ,maybe get a slow weapon and get "increased attack speed' rolls on items.. this game is nuts. |
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Can someone break down how to get the Temporal chains to 70% slow effect?
I have level 20 Blasphemy (20% qual), lvl 18 TC (20% quality), and a lvl 3 enahnce... I have all of the recommended passives relating to Curses... yet my gem says 47% reduced action speed? Need to know what I'm missing... I know a lvl 4 Enhance would bump the quality boost by 8%... and the last 2 levels of TC would add a little too... but I can't see any of that adding 20+% slow effect??? |
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"Ready! "There is a bug that GGG is aware of with Channelling skills that hasn't been fixed for a league or two (some bugs last for many leagues:( ). Sometimes channelling skills "stutter". So when you hold the button down to channel the skill, it'll keep restarting itself instead of channelling. If this is what you were referring to, the only thing to do currently is to let go of the skill button and try again. "Sooooo, Charged Dash is complicated but it's not important for our build. Attack Speed Increases the amount of stages the skill has (which increases its damage at max distance travelled) while Movement Speed increases the speed how fast you reach your max distance (which decreases the its damage at max distance travelled). They cancel each other out. We use the skill for the bursts it provides and as an escape skill. So Attack Speed isn't important for us as the skill applies bursts more often than needed in terms of applying debuffs and the faster the movement speed we have, the more we survive (with or without the skill). But I love the skill with high movement speed. It goes nice and fast :). "Spiritual Aid and Spiritual Command don't hurt us at all. Command gives us Accuracy while Aid gives us damage. We aren't giving anything from ourselves to the minions, they are giving us their accuracy and damage. In this specific build, we don't do damage ourselves and Charged Dash hits lots cause it channels so fast already that the value of these nodes are in the other listed perks. IF we did our own damage, then these nodes would probably be the strongest nodes on the tree for our build. "So no, Minions are sharing their Accuracy and Damage from the tree with us. We're not giving them our stats. I wouldn't worry about improving stats for yourself at all. Just your minions. Only be sure to get high life and resist rolls for yourself. Everything else can be minion. "I concur. Isn't it great?!? :) https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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":) This question makes me smile. It took a lot of time for me to get this answer a while ago. I used to have it as apart of the build but I removed it when they changed the math a bit for boss reductions. Here's what I have: - Things that improve a curse's quality are added together. - Things that improve a curse's effect are added together and then multiplied with the additive sum of quality. - The negative effect reductions of bosses/The Shaper are multiplied to the final equation of the first two points. Let's use Temporal Chains as an example. - Temporal Chains (TC) at level 20 slows enemies by 29%. - Each percent of quality on TC improves the slow of the skill by .5%. So improving the quality of TC to its max slows enemies 10% (20*.5=10%). - Linking Enhance Support to TC will improve its quality by 16%. That takes the 20% quality from TC and adds another 16% (16*.5=8%). - 29+10+8=47%. So with those two skills Temporal Chains went from 29% slow to 47%. - Having our linked Blasphemy Support at a full quality will improve the curse's effect by 10%. - On the passive tree there are nodes that improve the effects of curses. They total 40%. - 10+40=50 - So we have a 47% base slow being improved by 50%. 50% of 47 is 23.5. 47+23.5=70.5 =70% slow. You would exceed the 75% slow cap with a level 4 Enhance (Good luck) :). (That's as good as you get without being the Occultist or with Uniques.) The problem (not a big one) is that Enhance is a drop only gem and takes a LONG time to improve. So once you actually find it, you'll likely only get its efficiency up to 8%, not 16%. (To get Enhance to its highest level in Solo Self Found, you'll have to likely only play this character in a league.) Here are the "slow %'s" with the first three different Enhance Support levels: - The above equation without Enhance (or with Enhance at level 1): 58.5% - The above equation with Enhance at level 2: 64.5% - The above equation with Enhance at level 3: 70.5% - The above equation with Enhance at level 3: 76.5% - The above results vs. the Shaper with Enhance at level 0: 19.9% - The above results vs. the Shaper with Enhance at level 1: 21.9% - The above results vs. the Shaper with Enhance at level 2: 24.0% - The above results vs. the Shaper with Enhance at level 3: 26.0% ***Keep in mind that now enemies have a cap of being slowed. The cap is no longer just for TC. So whether you're chilling an enemy, have them in Tar, Hindering them, Maiming them, or using Temporal Chains...the most an enemy can be slowed in TOTAL from ALL sources is 75%. We do lots of cold damage with out build. And in terms of the Tool Tip, GGG is very aware that their Tool Tip isn't popular or helpful. I even got a response from one of the co-founders about this very specific thing which is cool. https://www.pathofexile.com/forum/view-thread/2243603 https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Apr 8, 2019, 12:13:02 AM
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I re-added the curse math link in the Curses explanation.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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