Stress Free PoE| SLOW MO ZOMBIES |ANY Items Work|Easy/Relaxing Play|Easily Clears the Atlas [3.6]

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Wrecker_of_Days wrote:
Some map mod combos don't look deadly at all and then when you enter a map you're like "WHAAAAAAT!?!?!". Something like Multiple Projectiles, Increased AoE, and maybe a curse that enhances the primary damage type of a common enemy in the map and ya...harsh.

But if your zombies are dying to anything that isn't a boss in the center of the Atlas, it's just a brutal combo of mods. Don't be discouraged.

Sweet combo to get leech btw.


A rare tier 6 map as a Zana mission worked out great, so I was definitely the combo of mods in the tier 5 map.

This is my character now if you want to have a look at it (for amusement purposes):

https://www.pathofexile.com/account/view-profile/SwitchBL8/characters?characterName=Kernkraft_Synth
is this hardcore viable ?
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Abrahadabhra wrote:
is this hardcore viable ?


I'm not the best player in the world but did the campaign deathless. It was not my league starter, so had some currency to fill in the blanks. Now doing rare tier 5/tier 6 maps at level 77 and had 2 deaths. So I guess it is hardcore viable when you play a little more defensively than I do.
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Abrahadabhra wrote:
is this hardcore viable ?


I do not play HC but I expect that how far you can take the build in HC will be limited by your Life Pool. Sooner or later you are going to take a hit and how much Life you have (I assume for HC you will have elemental over resisted plus Chaos resist plus have plenty of physical reduction) will likely determine how dangerous the territory that you will feel comfortable tackling.
Formerly posted under AnExile_onthePath
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Guru1619 wrote:
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Wrecker_of_Days wrote:
True, I meant to say Melee.

I love the weapon! It's a favourite of mine back from my SRS days. If you use Consecrated Path, let me know. I'm curious if you'll have enough accuracy to make it worth while. It's an awesome choice if so! [/span]


Been using it for a little while now, really like it so far, the extra health regen and crit is a really nice combination!

The only 'down side' to it is you need Flame Dash or the like still in order to cross gaps unless there's an enemy on the other side of the gap for Consecrated Path's teleport to work with.

Using this ring as well and it works very well with the AoE size Consecrated Path has.



Just upgraded to Cospri's Will, so tweaks still need to be made but from what I've tested with it so far, it works amazingly well! No more pesky hexproof bosses/monsters.



This was very helpful, thank you.

I'm very new to PoE, and this was my second build. Love the zombies tearing it up.

I'm level 88 now and slowly making my way thru the map world, and everything in between. There is so much stuff in this game to explore and learn.

i'm still learning about the mechanics and how everything clicks. I followed the guide best i could, but if you could look at my build and see if i can tweak anything.

I'm struggling a bit on taking damage, but that might just be because of the rolls on the maps...

I'm not too sure what to focus on...armor, evasion,mana shield...

also, when i added the stat on path of building that the enemy was shocked, the minion damage almost doubled, Is me charging with charged dash enough to get them 'shocked' or how else can i proc that

https://pastebin.com/Jww7jN6t
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Redmeat0086 wrote:


I'm very new to PoE, and this was my second build. Love the zombies tearing it up.

I'm level 88 now and slowly making my way thru the map world, and everything in between. There is so much stuff in this game to explore and learn.

i'm still learning about the mechanics and how everything clicks. I followed the guide best i could, but if you could look at my build and see if i can tweak anything.

I'm struggling a bit on taking damage, but that might just be because of the rolls on the maps...

I'm not too sure what to focus on...armor, evasion,mana shield...

also, when i added the stat on path of building that the enemy was shocked, the minion damage almost doubled, Is me charging with charged dash enough to get them 'shocked' or how else can i proc that

https://pastebin.com/Jww7jN6t


My comments are based on personal opinion rather than any sort of superior Knowledge.

Charged Dash: if not already, consider getting in as much delay as possible before making the initial jump into the combat zone.

Zombies: If they are surviving well, try swapping out Fortify for something like Maim (but keep the Fortify, because you may want it back as you meet nastier stuff).

Chest: Not sure about your "wealth" situation, but if you are set, consider re-rolling the affixes on your chest so that you can have both Life and +1 Z/S. This presupposes that you have Syndicated enough to unlock the mod - if not, perhaps it might serve as a nice goal to do so. (If the Life Regen is something that you can let go.)

Defence: There is not a lot of +armour/evasion/ES in the tree and so adding some to your gear does not pay big dividends. Life as high as you can and good resists would be my route. If you get more resists on your gear, you can look at picking up a unique somewhere - the shield is a traditional place to try a unique but the loss of the 113 Life on your current shield would be a wrench. Your Helm is quite the offensive jewel (good luck on getting a killer Lab Enchant).

Tree: If keeping your Witch alive is your concern, you could spect out of some minor Minion Damage nodes and into more Life nodes. Your main Minion Attacks both cannot be evaded - so I believe that minion accuracy only helps your witch hit stuff (and trigger the various buffs and debuffs). A previous poster suggested getting an Abyss Jewel with Minions Taunt on it - still testing that myself.

I did not look at the Shock thing - either how much Shocked increases damage or how it might affect Elemental Equilibrium if other boxes have not been checked off.

Flasks: are a very personal thing. If your Life flask is running dry, consider doubling up on it.

Pantheon: If not already, consider Lunaris (and get the add-on that exempts your Witch from chained projectiles).

Good Luck - you seem to be doing well.
Formerly posted under AnExile_onthePath
Last edited by walkjohn55#8649 on Apr 6, 2019, 6:19:31 PM
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SwitchBL8 wrote:
A rare tier 6 map as a Zana mission worked out great, so I was definitely the combo of mods in the tier 5 map.

This is my character now if you want to have a look at it (for amusement purposes):

https://www.pathofexile.com/account/view-profile/SwitchBL8/characters?characterName=Kernkraft_Synth
Looking great! Risky business saving health for last on your passive tree. You have a couple big health nodes coming up so as soon as you get health on all your gear and all the health nodes on the tree, you'll be dancing around enemies. This build can get over 5000 health if you get all the health nodes on the tree and over 75ish max life on all items (excluding your weapon).

I like your amulet! +1 to Zombies, uncorrupted. The build looks good! It looks like we have different play styles (looking at your flasks and self casting your offering skill.

Thanks for letting me take a look! It's always neat to see what people do. You're looking great!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Abrahadabhra wrote:
is this hardcore viable ?
Hey,

I don't design my builds for HC but I've had many people play this guide in HC and enjoy it.

The Charged Dash aspect of the build makes this an aggressive minion build. So make whatever modifications you need to make this build comfortable to your play style. With around 75+ Max life on all your gear, you'll get to over 5000 health (if you follow the tree). Physical Damage mitigation can get decent too with the right Pantheon choices and Flesh Binder.

Zombies can be a little slow at the very beginning of the game so use SRS to level until you get your skeletons.

But to directly answer your question, I've had many HC players play this build over the leagues and express their thanks for it.

If you have any questions about what I'd do for HC, I'll happy to give me 2 cents if you want.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Wrecker_of_Days wrote:
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SwitchBL8 wrote:
A rare tier 6 map as a Zana mission worked out great, so I was definitely the combo of mods in the tier 5 map.

This is my character now if you want to have a look at it (for amusement purposes):

https://www.pathofexile.com/account/view-profile/SwitchBL8/characters?characterName=Kernkraft_Synth
Looking great! Risky business saving health for last on your passive tree. You have a couple big health nodes coming up so as soon as you get health on all your gear and all the health nodes on the tree, you'll be dancing around enemies. This build can get over 5000 health if you get all the health nodes on the tree and over 75ish max life on all items (excluding your weapon).

I like your amulet! +1 to Zombies, uncorrupted. The build looks good! It looks like we have different play styles (looking at your flasks and self casting your offering skill.

Thanks for letting me take a look! It's always neat to see what people do. You're looking great!



wow, you sir are a gem, thank you for the quick reply.

one thing i wanted to ask..because i took off cast on dmg taken and put in phase run for speed...the offering and desecrate..I've been casting them as i go, but how exactly does that work...when should i use it.i'm using it not only for defense to minions...but more for the chaos damge that they get...so how does it work when you have it with a casr on hit gem...or how should i cat it if i decide to cast it manually?
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Redmeat0086 wrote:
This was very helpful, thank you.

I'm very new to PoE, and this was my second build. Love the zombies tearing it up.

I'm level 88 now and slowly making my way thru the map world, and everything in between. There is so much stuff in this game to explore and learn.

i'm still learning about the mechanics and how everything clicks. I followed the guide best i could, but if you could look at my build and see if i can tweak anything.

I'm struggling a bit on taking damage, but that might just be because of the rolls on the maps...

I'm not too sure what to focus on...armor, evasion,mana shield...

also, when i added the stat on path of building that the enemy was shocked, the minion damage almost doubled, Is me charging with charged dash enough to get them 'shocked' or how else can i proc that

https://pastebin.com/Jww7jN6t
I'm glad you're enjoying the build and learning lots about the the game as you go through it. It's a huge game hey? So complicated. I love it. I'm still learning too!

walkjohn55 gave a great answer already so I'll try and keep mine short for you:

I really like your gear and setup. You have done well with your crafts, have decent life rolls on your gear and even some increase zombies in your helmet. It looks really good! Honestly, the only thing I'd bother improving is only if you don't want the currency for anything else...and that's getting minion/zombie gear on everything it can be on. I think with Jun in the core game now I think you can craft +1 to Zombies on your head and chest while also being able to get an Elder Amulet with +1 too. Gloves have minion attack speed...you know. Here: poedb.tw/us/mod.php. I use this site for all my specific craft planning(just Ctrl F for Minion or Zombie after clicking on an item base). Honestly, if you were to keep your current gear and just add the minion modes, you'd be solid.

In terms of taking damage almost all of our damage mitigation comes from Hitting enemies with Charged Dash. So make sure you're applying Charged Dash as much as you can. Also, cause I zone out a lot, I try to keep moving instead of getting used to standing still. That's why I have all my life flasks set to remove bleeding.

As was already mentioned, this build doesn't need to focus on Armour, ES, or Evasion. For those to be beneficial requires some good investment in the tree...which we didn't do. Our damage mitigation is Enfeeble and Fortify. So don't worry about the defense that comes on gear. It won't be too helpful.

Shocked isn't really something I had space to apply in the build. You'd have to sacrifice a set of links to keep the defense you have so that you could add Crit Chance to Charged Dash. Charged Dash will have a 4% chance to shock with this setup. It'd be nice to shock enemies, but there just isn't the space for it. The efficiency of shock is also determined by the amount of shock damage applied too. That requires other investment as well. Luckily this build isn't short on damage as is.

Are their certain mechanics you had questions about or were you just stating that it's all coming together in it's own time?

Thanks for the great post! Good job getting to 88! I hope you're loving the game! Also, if you have suggestions for the guide, please let me know.

Thanks for posting.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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