Skill Reveals - Purifying Flame, Wave of Conviction and Divine Ire

CI builds are still junk. so.. nwm these skills for a true caster..
I was silenced for telling the name of USA president for 40 days.
I was silenced for stating "I am Jesus" for 5 days.
Maybe it is time the deeds of the moderators to become public, so peoples understand that they hired a cheap mods which enforcing their "woke" agenda on players.
These skills look really great. Probably go Divine Caster for a league starter.

Presuming "Resistance Penetration" and "Lowered Resistances" aren't converted into mutually exclusive "Exposure", I do like the idea of having more options to apply lowered resists rather than just FB and SR.
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This debuff is applied based on the highest elemental damage type the skill does. This means that if you convert the physical damage to Lightning Damage, it'll always apply Lightning Exposure, granting -25% Lightning Resistance to enemies hit.

Does this work like Wise Oak flask? So if we have both 25% base conversions to Lightning and Fire it will apply both exposures?
Am I the only one who wants to see more Instant Skills? Playing Vortex was the most enjoyable experience of PoE ever.
They look great! I can see some great potential for the Divine ire if that's the channeling skill, reminds a lot of that other skill...
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
Last edited by VoidExilePoE#0366 on Feb 27, 2019, 3:35:43 AM
Hmm, changes to Scorching Ray, I think I'll need some clarification.
If I read it correctly then it gives fire damage exposure (-25% fire res on enemy) on 8 stages. Does it mean it longer reduces resistance per stage? If so then it's actually a pretty bad thing for the skill as it heavily reduces its usability.

Getting 8 stages with base cast speed takes 4 seconds, and stage lasts for 1.5s. So in practice you can reliably get exposure form this skill only when standing still and casting and thats the best way to get yourself killed. All that while the new skill applies the debuff instantly.
I could see some builds for those
Last edited by Nandor991#5385 on Feb 27, 2019, 3:40:40 AM
Looks slow to me .. Multiple casts to kill packs .. hmmm ..
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xMustard wrote:

seems like all forms of "reduction" outside of actual penetration will be transformed to exposure, in order to reduce stacking them infinitely.

this would be an insane nerf, if it comes to pass


I'm pretty sure that's exactly what it is, a huge nerf. Still, it's probably justified. Stacking -res allows some builds to reach honestly broken dps levels compared to most other things you can do in the game.

RIP all the broken Scorching Ray pvp builds though, eh? :P
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Zanockthael wrote:
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xMustard wrote:

seems like all forms of "reduction" outside of actual penetration will be transformed to exposure, in order to reduce stacking them infinitely.

this would be an insane nerf, if it comes to pass


I'm pretty sure that's exactly what it is, a huge nerf. Still, it's probably justified. Stacking -res allows some builds to reach honestly broken dps levels compared to most other things you can do in the game.

RIP all the broken Scorching Ray pvp builds though, eh? :P


The way they say it means exposure is to spells not items nodes etc. This only means that you can only use 1 spell at a time to reduce resists..What exposure means is that you cant have 2 skills applying -25 res to a whopping -50 from 2 lvl1 gems which is deffinately broken.

*Hey players you can only apply -cold res with frost bomb? here is another skill that can do that for you to choose from but you can only get the bonus from one of the two.Fair?Yes guys we think so too because -25 res is pretty damn big of a debuff to stack.. -GGG*

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