Skill Reveals - Purifying Flame, Wave of Conviction and Divine Ire

I dont get what exposure will do or how things will calculate next to ele pen but the skills do look cool

Also still hoping for more vaal skills (firestorm/ice crash)
Looks juicy.

Question: can target have few Exposures of different elements at the same time?
retired from forum because of censorship and discrimination
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benjaminbona wrote:
I was actually pretty hyped for wave of conviction

You guys just threw it into the dumpster

All it is now, is a worse version of freezing pulse

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However, casting the skill again ends the current wave after a short time. This means that you can choose to cast the skill infrequently to hit a large area, or frequently to get more damage but less effective range before the duration ends.



Like why would anyone want to use a skill that punishes high cast speed

FFS


You may want to think a bit more outside of the box here. E.g., you can use it to 1-tap proc curse on hit as well as a res- debuff of choice. Sounds gud to me
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Looks tight!
ok
FIX SG SERVER
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Frost Bomb now applies -25% Cold Exposure instead of its resistance being part of the Frost Bomb debuff

i do not understand this sentence.
ALLOCATING SPACE
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tw3tye wrote:
I understand the balance perspective to prevent builds from reducing guardians resistances bellow 0, but that's what made PoE... PoE.

If one want's to put up scorching ray totem, apply flammability and elemental weakness, apply combustion effect, have elemental equilibrium from orb of storms(for -50fire/cold res), Then in shroud of lightless link Flameblast with firepen.
THE BOSS SHOULD HAVE NEGATIVE RESISTANCE!!!(
We don't yet know if things like Curses, Combustion and Elemental Equilibrium are changed in any way. Your example might just gain 1% more resistance reduction from Scorching Ray at 8 stages and that's it.
Conversion everywhere.
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Wave of Conviction also applies Fire, Lightning, or Cold Exposure to enemies, reducing their resistances. This debuff is applied based on the highest elemental damage type the skill does. This means that if you convert the physical damage to Lightning Damage, it'll always apply Lightning Exposure, granting -25% Lightning Resistance to enemies hit.


If I convert 25% of the skills damage to cold, will it then apply -25% res to fire, cold and lightning, given I have only scaling that affects all the elemental damage types (area, spell, elemental) and each damage type has the same value? E.g. 100 base phys to 25 phys + 25 cold + 25 fire + 25 lightning?
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Does Divine Ire charge only if there's nearby enemies, or does it slowly charge on its own just much slower?

A fun threshold for it might be an inverted mode; a draining beam that leads to a powerful shock up close.

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